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===Master Component=== ''Intellivision, Super Video Arcade, Tandyvision One, Intellivision II, INTV System III, Super Pro System'' *[[General Instrument CP1600|General Instrument CP1610]] 16-bit microprocessor [[central processing unit|CPU]] **1 microsecond cycle time, 2 MHz 2-phase clock<ref>{{cite web|url=https://console5.com/techwiki/images/c/ce/CP1610.pdf |title=16-Bit Microprocessor |access-date=2019-07-23 |archive-url=https://web.archive.org/web/20121018085633/https://console5.com/techwiki/images/c/ce/CP1610.pdf |archive-date=2012-10-18 |url-status=live }}</ref> (1.117 [[μs]] and 1.7897725 MHz [[NTSC]]) **16-bit multiplexed data/address bus *1456 [[byte]]s of [[random-access memory|RAM]] (SRAM): **240 × 8-bit [[scratchpad memory]] **352 × 16-bit (704 bytes) system memory, General Instrument RA-3-9600 dual-ported, bridges [[CPU]] and [[Standard Television Interface Chip|STIC]] buses, 240 words used for graphics **512 × 8-bit graphics RAM *7168 bytes of [[read-only memory|ROM]]: **4096 × 10-bit (5120 bytes) executive ROM (4352 x 10-bit Intellivision II) **2048 × 8-bit graphics ROM (344 bytes used by Exec program) *[[Standard Television Interface Chip]] (STIC): General Instrument AY-3-8900/AY-3-8900-1<ref>{{cite web|url=https://console5.com/techwiki/images/a/ad/AY-3-8900.pdf |title=Standard Television Interface Chip |access-date=2019-07-23 |archive-url=https://web.archive.org/web/20170312064507/https://console5.com/techwiki/images/a/ad/AY-3-8900.pdf |archive-date=2017-03-12 |url-status=live }}</ref><ref>{{cite web |url=http://spatula-city.org/~im14u2c/intv/jzintv-1.0-beta3/doc/programming/stic.txt |title=STANDARD TELEVISION INTERFACE CIRCUIT (STIC) |access-date=2019-07-23 |archive-date=2019-07-26 |archive-url=https://web.archive.org/web/20190726100924/http://spatula-city.org/~im14u2c/intv/jzintv-1.0-beta3/doc/programming/stic.txt |url-status=live }}</ref><ref>{{cite web|url=http://wiki.intellivision.us/index.php?title=STIC|title=STIC – Intellivision Wiki|website=wiki.intellivision.us|access-date=2017-09-10|archive-date=2018-07-09|archive-url=https://web.archive.org/web/20180709215702/http://wiki.intellivision.us/index.php?title=STIC|url-status=live}}</ref> **operates at 4 MHz or 3.579545 MHz (NTSC) **14-bit multiplexed data/address bus shared with CPU **20×12 [[Tile-based video game|tiled playfield]], tiles are 8×8 [[pixel]]s for a resolution of 159×96 (right pixel not displayed) ***16 color palette, two colors per tile ***''Foreground/Background'' mode; all 16 colors available for background and colors 1–8 available for foreground per tile; grom cards limited to the first 64 ***''Color Stack'' mode; all 16 colors available for foreground per tile; background colour from a four colour rotating stack of any four colors, all 277 grom and gram cards available ***''Colored Squares'' mode<ref>{{cite web|url=http://www.intellivisionlives.com/bluesky/hardware/intelli_tech.html#stic|archive-url=https://web.archive.org/web/20170630220531/http://www.intellivisionlives.com/bluesky/hardware/intelli_tech.html#stic|url-status=usurped|archive-date=2017-06-30|title=Intellivision Classic Video Game System / Intellivision Master Component|website=intellivisiongames.com}}</ref> allows each tile to have four different colored 4×4 blocks (e.g. ''[[Snafu (video game)|Snafu]]''); first seven colors available for foreground blocks; background colour from the color stack **8 [[sprite (computer graphics)|sprite]]s (all visible on the same scanline). Hardware supports the following features per-sprite: ***coordinate addressable off screen for smooth edge entries and exits ***Size selection: 8×16 or 8 pixels wide by 8 half-pixels high ***Stretching: horizontal (1× or 2×) and vertical (1×, 2×, 4× or 8×) ***Mirroring: horizontal and vertical ***Collision detection: sprite to sprite, sprite to background, and sprite to screen border ***Priority: selects whether sprite appears in front of or behind background. ** fine horizontal and vertical pixel scrolling ** all STIC attributes and GRAM re-programmable at [[Vertical blanking interval|VBLANK]], 60 times a second *Three-channel sound, with one noise generator, [[sound chip|audio chip]]: [[General Instrument AY-3-8910|General Instrument AY-3-8914]] ([[General Instrument AY-3-8910|AY-3-8914A/AY-3-8916]] Intellivision II) *Connections: **44-pin cartridge/expansion port ***64K addressable (approx 50K available), more with memory [[bank switching]] ***typical cartridges: 4K, 6K, 8K, 12K, 16K, 24K (10-bit [[Read-only memory|ROMs]]) **2 x 9-pin controller connectors ***''inline pin connectors internally accessible on original Intellivision and INTV systems'' ***''[[DE-9]] connectors externally accessible on Super Video Arcade and Intellivision II'' **[[RF modulator|RF]]/[[RCA jack|RCA]] audio/video connector; RGB/[[SCART|scart/péritel]] in France **Intellivision II only: external power adapter 16.7Vac 1amp or 16.2Vac 955[[milliamp|mA]]
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