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==Reception== [[Marcus L. Rowland]] reviewed ''GURPS'' in 1986 for ''[[White Dwarf (magazine)|White Dwarf]]'' #83, and stated that "While I can applaud the idea behind the system, I can't really recommend ''GURPS'' at its present stage of development. In the long run, ''GURPS'' and all its supplements may cover more ground than other systems, possibly at less expense, but in the short term there isn't enough support material to run a fully rounded game of any type, apart from gladiatorial combat and medieval adventures."<ref name="WD83">{{Cite journal |last=Rowland |first=Marcus L. |author-link=Marcus L. Rowland |date=November 1986 |title=Open Box |journal=[[White Dwarf (magazine)|White Dwarf]] |publisher=[[Games Workshop]] |issue=83 |pages=4}}</ref> ''[[The Games Machine]]'' reviewed ''GURPS'' and stated that "If the idea of a generic system appeals, or you want a straightforward set of rules with which to run adventures in a setting of your own making, ''GURPS'' is worth a look."<ref name="TGM16">{{cite journal | title =Where Worlds Collide | journal = [[The Games Machine]] | issue = 16 | pages =84 |date=March 1989}}</ref> In his 1990 book ''[[The Complete Guide to Role-Playing Games]]'', game critic [[Rick Swan]] called ''GURPS'' "an ambitious design by Steve Jackson that attempts to cover every imaginable genre, setting and character type in the same game. That it achieves this goal at all is impressive; that it does so with imagination, elegance, and innovation is stunning." Swan liked the "slick mechanics", and called the game "a model of organization and presentation." Swan concluded by giving this game a top rating of 4 out of 4, saying, "Though it's amazing that a game so all-encompassing is this smooth, it's not intended for beginners. Experienced players, however, owe it to themselves to investigate this landmark design β it's possible ''GURPS'' may be the only RPG they'll ever need."<ref name=swan>{{cite book | last =Swan | first =Rick | author-link=Rick Swan |title =[[The Complete Guide to Role-Playing Games]] | publisher =St. Martin's Press | date =1990 | location =New York | pages =96β97}}</ref> In a 1996 reader poll conducted by the British games magazine ''Arcane'' to determine the fifty most popular role-playing games, ''GURPS'' was ranked 14th. Editor Paul Pettengale commented: "Based around a points system and six-sided dice, ''GURPS'' succeeds better than most 'generic' games. The rules are flexible and it's well supported β regardless of what you want to do with it, you'll probably find a supplement with some advice and background. The game suffers from being a little too detailed at times, and can get bogged down in numbers. Still, it's an adaptable system with some superb supplements."<ref name="Arcane14">{{Cite journal |last=Pettengale |first=Paul |date=Christmas 1996 |title=Arcane Presents the Top 50 Roleplaying Games 1996 |journal=Arcane |publisher=[[Future plc|Future Publishing]] |issue=14 |pages=25β35}}</ref> Scott Taylor for ''[[Black Gate (magazine)|Black Gate]]'' in 2013 rated ''GURPS'' as #5 in the top ten role-playing games of all time, saying "''GURPS'' is a very cool idea, especially considering it was created during a time of very hard adherence to finding a genre to fill and making a game that holds fast within it. The ability of ''GURPS'' to allow players to play in any setting with the same set of core rules captured the minds and wallets of many gaming fans during the late 1980s and is still popular today."<ref>{{cite web | url=https://www.blackgate.com/2013/06/10/art-of-the-genre-the-top-10-role-playing-games-of-all-time/ | title=Art of the Genre: The Top 10 Role-Playing Games of All-Time β Black Gate | date=10 June 2013 }}</ref>
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