Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Dimension
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==In computer graphics and spatial data== {{Main | Geometric primitive }} Several types of digital systems are based on the storage, analysis, and visualization of geometric shapes, including [[Vector graphics editor|illustration software]], [[Computer-aided design]], and [[Geographic information systems]]. Different vector systems use a wide variety of data structures to represent shapes, but almost all are fundamentally based on a set of [[geometric primitive]]s corresponding to the spatial dimensions:<ref>[https://saylordotorg.github.io/text_essentials-of-geographic-information-systems/s08-02-vector-data-models.html Vector Data Models], ''Essentials of Geographic Information Systems'', Saylor Academy, 2012</ref> * '''Point''' (0-dimensional), a single coordinate in a [[Cartesian coordinate system]]. * '''Line''' or '''Polyline''' (1-dimensional) usually represented as an ordered list of points sampled from a continuous line, whereupon the software is expected to [[Interpolation|interpolate]] the intervening shape of the line as straight- or curved-line segments. * '''Polygon''' (2-dimensional) usually represented as a line that closes at its endpoints, representing the boundary of a two-dimensional region. The software is expected to use this boundary to partition 2-dimensional space into an interior and exterior. * '''Surface''' (3-dimensional) represented using a variety of strategies, such as a [[polyhedron]] consisting of connected polygon faces. The software is expected to use this surface to partition 3-dimensional space into an interior and exterior. Frequently in these systems, especially GIS and [[Cartography]], a representation of a real-world phenomenon may have a different (usually lower) dimension than the phenomenon being represented. For example, a city (a two-dimensional region) may be represented as a point, or a road (a three-dimensional volume of material) may be represented as a line. This ''dimensional generalization'' correlates with tendencies in spatial cognition. For example, asking the distance between two cities presumes a conceptual model of the cities as points, while giving directions involving travel "up," "down," or "along" a road imply a one-dimensional conceptual model. This is frequently done for purposes of data efficiency, visual simplicity, or cognitive efficiency, and is acceptable if the distinction between the representation and the represented is understood but can cause confusion if information users assume that the digital shape is a perfect representation of reality (i.e., believing that roads really are lines).
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Dimension
(section)
Add topic