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=== Hobby board games === Some academics, such as Erica Price and Marco Arnaudo, have differentiated "hobby" board games and gamers from other board games and gamers.<ref>{{Cite journal |last=Price |first=Erica |date=2020-10-01 |title=The Sellers of Catan: The Impact of on the United States Leisure and Business Landscape, 1995-2019 |journal=Board Game Studies Journal |language=en |volume=14 |issue=1 |pages=61β82 |doi=10.2478/bgs-2020-0004|doi-access=free }}</ref><ref>{{Cite web |last=Arnaudo |first=Marco |date=2017-11-29 |title=The Experience of Flow in Hobby Board Games |url=https://analoggamestudies.org/2017/11/the-experience-of-flow-in-hobby-board-games/ |access-date=2023-09-03 |website=Analog Game Studies |language=en-US}}</ref> A 2014 estimate placed the U.S. and Canada market for hobby board games (games produced for a "gamer" market) at only $75 million, with the total size of what it defined as the "hobby game market" ("the market for those games regardless of whether they're sold in the hobby channel or other channels") at over $700 million.<ref>{{Cite web |title=Hobby Games Market Hits $700M |url=https://icv2.com/articles/games/view/29326/hobby-games-market-hits-700m |access-date=2023-09-03 |website=icv2.com |language=en}}</ref> A similar 2015 estimate suggested a hobby game market value of almost $900 million.<ref>{{Cite web |title=Hobby Games Market Climbs to $880 Million |url=https://icv2.com/articles/markets/view/32102/hobby-games-market-climbs-880-million |access-date=2023-09-03 |website=icv2.com |language=en}}</ref>
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