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===Vertical synchronization=== {{For|the graphic option provided by video games|Screen tearing#Vertical synchronization}} Vertical synchronization separates the video fields. In PAL and NTSC, the vertical sync pulse occurs within the [[vertical blanking interval]]. The vertical sync pulses are made by prolonging the length of horizontal sync pulses through almost the entire length of the scan line. The ''vertical sync'' signal is a series of much longer pulses, indicating the start of a new field. The sync pulses occupy the whole line interval of a number of lines at the beginning and end of a scan; no picture information is transmitted during vertical retrace. The pulse sequence is designed to allow horizontal sync to continue during vertical retrace; it also indicates whether each field represents even or odd lines in interlaced systems (depending on whether it begins at the start of a horizontal line, or midway through). The format of such a signal in 525-line [[NTSC]] is: * pre-equalizing pulses (6 to start scanning odd lines, 5 to start scanning even lines) * long-sync pulses (5 pulses) * post-equalizing pulses (5 to start scanning odd lines, 4 to start scanning even lines) Each pre- or post-equalizing pulse consists of half a [[scan line]] of black signal: 2 μs at 0 V, followed by 30 μs at 0.3 V. Each long sync pulse consists of an equalizing pulse with timings inverted: 30 μs at 0 V, followed by 2 μs at 0.3 V. In video production and computer graphics, changes to the image are often performed during the [[vertical blanking interval]] to avoid visible discontinuity of the image. If this image in the [[framebuffer]] is updated with a new image while the display is being refreshed, the display shows a mishmash of both frames, producing [[page tearing]] partway down the image.
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