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=== Programming === {{Unreferenced section|date=September 2024}} "Unchaining" the 256 KB VGA memory into four separate "planes" makes VGA's 256 KB of RAM available in 256-color modes. There is a trade-off for extra complexity and performance loss in some types of graphics operations, but this is mitigated by other operations becoming faster in certain situations: *Single-color polygon filling could be accelerated due to the ability to set four pixels with a single write to the hardware. *The video adapter could assist in copying video RAM regions, which was sometimes faster than doing this with the relatively slow CPU-to-VGA interface. *The use of multiple video pages in hardware allowed [[double buffering]], [[triple buffering]] or split screens, which, while available in VGA's {{resx|320x200}} 16-color mode, was not possible using stock [[Mode 13h]]. *Most particularly, several higher, arbitrary-resolution display modes were possible, all the way up to the programmable limit of {{resx|800x600}} with 16 colors (or {{resx|400x600}} with 256 colors), as well as other custom modes using unusual combinations of horizontal and vertical pixel counts in either color mode. Software such as [[Fractint]], [[Xlib]] and ColoRIX also supported tweaked 256-color modes on standard adaptors using freely-combinable widths of 256, 320, and 360 pixels and heights of 200, 240 and 256 (or 400, 480 and 512) lines, extending still further to 384 or 400 pixel columns and 576 or 600 (or 288, 300). However, {{resx|320x240}} was the best known and most frequently used, as it offered a standard 40-column resolution and 4:3 aspect ratio with square pixels. "{{resx|320x240}} Γ 8" resolution was commonly called [[Mode X]], the name used by [[Michael Abrash]] when he presented the resolution in [[Dr. Dobb's Journal]]. The highest resolution modes were only used in special, opt-in cases rather than as standard, especially where high line counts were involved. Standard VGA monitors had a fixed line scan (H-scan) rate{{snd}}"multisync" monitors being, at the time, expensive rarities{{snd}}and so the vertical/frame (V-scan) [[refresh rate]] had to be reduced in order to accommodate them, which increased visible [[Flicker (screen)|flicker]] and thus [[eye strain]]. For example, the highest {{resx|800x600}} mode, being otherwise based on the matching SVGA resolution (with 628 total lines), reduced the refresh rate from 60 Hz to about 50 Hz (and {{resx|832x624}}, the theoretical maximum resolution achievable with 256 KB at 16 colors, would have reduced it to about 48 Hz, barely higher than the rate at which XGA monitors employed a double-frequency interlacing technique to mitigate full-frame flicker). These modes were also outright incompatible with some monitors, producing display problems such as picture detail disappearing into [[overscan]] (especially in the horizontal dimension), vertical roll, poor [[horizontal sync]] or even a complete lack of picture depending on the exact mode attempted. Due to these potential issues, most VGA tweaks used in commercial products were limited to more standards-compliant, "monitor-safe" combinations, such as {{resx|320x240}} (square pixels, three video pages, 60 Hz), {{resx|320x400}} (double resolution, two video pages, 70 Hz), and {{resx|360x480}} (highest resolution compatible with both standard VGA monitors and cards, one video page, 60 Hz) in 256 colors, or double the horizontal resolution in 16-color mode.
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