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====Computer Science==== [[File:Merrill Engineering Building, University of Utah.jpg|thumbnail|right|Merrill Engineering Building]] The University of Utah was one of the original four nodes of [[ARPANET#Initial ARPANET deployment|ARPANET]], the world's first [[packet-switched network]] and embryo of the current worldwide Internet.<ref>{{cite web | last=Leiner | first=Barry M. | author2=Robert E. Kahn | author3=Jon Postel | title=A Brief History of the Internet | url=http://www.isoc.org/internet/history/brief.shtml | publisher=[[Internet Society]] | access-date=May 18, 2009 | archive-date=December 22, 2001 | archive-url=https://web.archive.org/web/20011222202333/http://www.isoc.org/internet/history/brief.shtml | url-status=dead }}</ref> The [[University of Utah School of Computing|School of Computing]] produced many of the early pioneers in [[computer science]] and [[computer graphics|graphics]], including [[Turing Award]] winner [[Alan Kay]], [[Pixar]] founder [[Ed Catmull]], [[Atari]] founder [[Nolan Bushnell]], and [[Adobe Systems|Adobe]] founder [[John Warnock]].<ref>{{cite book|last1=Rivlin|first1=Robert|title=The Algorithmic Image: Graphic Visions of the Computer Age|date=1986|publisher=Harper & Row Publishers, Inc.|isbn=978-0914845805|url=http://dl.acm.org/citation.cfm?id=27124}}</ref> Notable innovations of computer science faculty and alumni include the first method for representing surface textures in graphical images, the [[Gouraud shading]] model, magnetic ink printing technology, the Johnson counter [[logic circuit]], the oldest algebraic mathematics package still in use ([[REDUCE]]), the [[Phong reflection model]], the [[Phong shading]] method, and the [[rendering equation]].<ref>{{cite web |title=History of the School of Computing |url=http://www.cs.utah.edu/dept/history/ |publisher=University of Utah School of Computing |access-date=May 19, 2009}}</ref> Through the movement of Utah graduates and faculty, research at the University spread outward to laboratories like [[Xerox Parc]], [[JPL]], and the [[New York Institute of Technology]].<ref>{{cite book|last1=Misa|first1=Thomas J.|title=Communities of Computing: Computer Science and Society in the ACM|date=2016|publisher=Association for Computing Machinery and Morgan & Claypool|isbn=9781970001877|url=http://dl.acm.org/citation.cfm?id=2973856|access-date=April 27, 2017}}</ref> Present graphics research is focused on biomedical applications for [[visualization (graphics)|visualization]], [[scientific computing]], and [[image analysis]] at the [[Scientific Computing and Imaging Institute]].<ref>{{cite book|last1=Shneiderman|first1=Ben|title=The New ABCs of Research: Achieving Breakthrough Collaborations|publisher=Oxford University Press|location=Oxford|isbn=978-0-19-875883-9|pages=320|year=2016}}</ref>
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