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===Industry impact=== Due to Rogers and Nintendo's belief in its potential for mass appeal, ''Tetris'' was the pack-in game and the primary game promoted for the Game Boy in the United States. The resulting public anticipation led ''Tetris'' to become the Game Boy's main draw,<ref name=polygon_gameboy>{{cite web |url=https://www.polygon.com/2019/4/19/18295061/game-boy-history-timeline-tetris-pokemon-nintendo |last=Moss |first=Richard |title=How Nintendo introduced the Game Boy, Tetris, and PokΓ©mon to the West |website=[[Polygon (website)|Polygon]] |date=April 19, 2019 |access-date=December 3, 2024 |archive-date=April 19, 2019 |archive-url=https://web.archive.org/web/20190419200933/https://www.polygon.com/2019/4/19/18295061/game-boy-history-timeline-tetris-pokemon-nintendo |url-status=live }}</ref><ref>{{cite web |url=https://www.smithsonianmag.com/innovation/thirty-years-ago-game-boy-changed-way-america-played-video-games-180972743/ |last=Kindy |first=David |title=Thirty Years Ago, Game Boy Changed the Way America Played Video Games |website=[[Smithsonian Magazine]] |date=July 29, 2019 |access-date=December 3, 2024 |archive-date=December 3, 2024 |archive-url=https://web.archive.org/web/20241203235816/https://www.smithsonianmag.com/innovation/thirty-years-ago-game-boy-changed-way-america-played-video-games-180972743/ |url-status=live }}</ref> with many, including non-gamers, buying the Game Boy specifically to play ''Tetris''. This release simultaneously contributed to both the popularity of ''Tetris'' and the Game Boy,{{sfn|Ackerman|2016|pp=226β228}}{{sfn|Linneman|2018|loc=10:58β11:06}} with the bundle selling out in its initial run of a million copies shortly after release.<ref name=polygon_gameboy/> This success established Nintendo's dominant position in the [[handheld gaming]] market, setting a standard that competitors struggled to replicate.<ref name=1up-importance/><ref>{{cite book |url=https://archive.org/details/goldenageofvideo0000dill/ |last=Dillon |first=Roberto |title=The Golden Age of Video Games: The Birth of a Multi-Billion Dollar Industry |publisher=[[CRC Press]] |date=2011 |pages=164β165|isbn=978-1-4398-7323-6 |via=[[Internet Archive]] |url-access=registration}}</ref><ref name=venturebeat-125>{{cite web |url=https://venturebeat.com/entrepreneur/after-25-years-tetris-has-sold-125-million-copies/ |last=Takahashi |first=Dean |author-link=Dean Takahashi |title=After 25 years, Tetris has sold 125 million copies |website=[[Venture Beat]] |date=June 1, 2009 |access-date=December 3, 2024 |archive-date=June 21, 2023 |archive-url=https://web.archive.org/web/20230621144138/https://venturebeat.com/entrepreneur/after-25-years-tetris-has-sold-125-million-copies/ |url-status=live }}</ref> ''Tetris'' is influential in the genre of [[puzzle video games]].<ref name=ign-importance/><ref name=retrogamer-2013>{{cite magazine |last=Crookes |first=David |title=Brain Strain: A Bluffler's Guide to Puzzle Games |magazine=[[Retro Gamer]] |issue=119 |date=September 2013 |pages=38β45}}</ref> Commentators have considered ''Tetris'' an early example of a [[casual game]].{{efn|Attributed to multiple sources:<ref name=ign-importance/><ref name=financialtimes>{{cite magazine |url=https://www.ft.com/content/3c6d8cae-d22b-465d-982d-981c6477582f |last=Faber |first=Tom |title=Tetris β how a game of logic took over our minds |magazine=[[Financial Times]] |date=September 7, 2021 |access-date=December 4, 2024}}</ref><ref name=wired-addictive>{{cite magazine |url=https://www.wired.com/2009/06/tetris/ |last=Kohler |first=Chris |title=<cite>Tetris</cite> Turns 25, and It's Still an Addictive Pleasure |magazine=[[Wired (magazine)|Wired]] |date=June 4, 2009 |access-date=December 4, 2024 |archive-date=April 30, 2024 |archive-url=https://web.archive.org/web/20240430061158/https://www.wired.com/2009/06/tetris/ |url-status=live }}</ref><ref>{{cite book |url=https://archive.org/details/casualrevolution0000juul/ |last=Juul |first=Jesper |title=A Casual Revolution: Reinventing Video Games and Their Players |publisher=[[MIT Press]] |date=2010 |isbn=9780262013376 |pages=27 |via=[[Internet Archive]]}}</ref>{{sfn|Loguidice|Barton|2009|p=291}}}} ''[[Wired (magazine)|Wired]]'' deemed ''Tetris'' unique for its time given its appeal to players regardless of gender and age,<ref name=wired-addictive/> and ''1Up.com'' credits ''Tetris'' for establishing a market for puzzle video games with universal appeal.<ref name=1up-importance/> Various common elements of puzzle games, such as managing pieces over a fixed screen, originated from ''Tetris'',<ref name=ign-importance/> and multiple clones have been created to replicate ''Tetris''{{'s}} popularity.{{sfn|Loguidice|Barton|2009|p=296}} Video games influenced by ''Tetris'' include Nintendo's ''[[Dr. Mario]]'' (1990), Sega's ''[[Columns (video game)|Columns]]'' (1990), [[Compile (company)|Compile]]'s ''[[Puyo Puyo (video game)|Puyo Puyo]]'' (1991), [[Taito]]'s ''[[Puzzle Bobble]]'' (1994), and [[Capcom]]'s ''[[Super Puzzle Fighter II Turbo]]'' (1996).{{efn|Attributed to multiple sources:<ref name=ign-importance/><ref name=1up-importance/><ref name=retrogamer-2013/>{{sfn|Loguidice|Barton|2009|p=296β297}}}}
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