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=== Visual effects === ''Stargate SG-1'' was one of the biggest employers in the Vancouver [[visual effects]] market,<ref name=playback/> spending $400,000 per episode.<ref>Gibson 2003, p. 8.</ref> The largest role was played by [[Rainmaker Digital Effects]],<ref name=playback/> whose senior digital compositing artist, [[Bruce Woloshyn]], worked approximately 10 months a year in close collaboration with ''SG-1''{{'s}} visual effects supervisor/producer James Tichenor and visual effects supervisor Michelle Comens.<ref name=gw_bruce/> Many companies were hired to create the Stargate's water-like event horizon in the beginning, but Rainmaker eventually became the only company to create those visual effects.<ref name=gw_rainmaker/> Rainmaker's regular effects shots included the activation and use of the Stargate itself (with well over 300 event horizon shots in the first few years), the transport rings and the blast shots of the staff weapons and zat guns. They created the visual effects for Goa'uld cargo ships and death gliders on a less regular basis.<ref name=gw_bruce>{{cite web|last=Sumner|first=Darren|url=https://www.gateworld.net/news/2002/12/the-rain-maker/|title=The Rain Maker: An Interview With Bruce Woloshyn|publisher=[[GateWorld]]|date=December 19, 2002|access-date=November 24, 2020|archive-date=October 10, 2019|archive-url=https://web.archive.org/web/20191010182536/https://www.gateworld.net/news/2002/12/the-rain-maker/|url-status=live}}</ref> Lost Boys Studios provided visual effects for ''SG-1'' from the very beginning of the series up to the end of Season 5,<ref name="LBStudios">{{cite web|url=http://www.lostboys-studios.com/tv/stargate.php |title=Lostboys Studios: Digital Effects For Film & Television |publisher=Lost Boys Studios |access-date=May 22, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090807091630/http://www.lostboys-studios.com/tv/stargate.php |archive-date=August 7, 2009 }}</ref> and [[Image Engine]] worked on the show from Season 2. ''Stargate SG-1'' and ''Stargate Atlantis'' were responsible for an estimated 30% to 40% of the business of [[Atmosphere Visual Effects]].<ref name=playback>{{cite magazine |last=Careless |first=James |url=http://playbackonline.ca/2006/05/01/sg1post-20060501/|title= B.C. post shops create series' alien worlds |magazine=[[Playback (magazine)|Playback]] |date=May 1, 2006 |access-date=March 31, 2012}}</ref> James Tichenor considered the few episodes with big visual effects budgets the most likely works to contain visual cues that would impress award judges.<ref name=variety>{{cite magazine |last=Zahed |first=Ramin |url=https://variety.com/2001/tv/awards/emmys-nominees-sci-fiers-impress-with-innovative-effects-1117850978/ |title=Emmys nominees: Sci-fiers impress with innovative effects |magazine=[[Variety (magazine)|Variety]] |date=August 8, 2001 |access-date=March 14, 2008}}</ref> ''Stargate SG-1'' helped win the local post production shops industry recognition, with Season 4's "[[Small Victories]]", Season 5's "[[Revelations (Stargate SG-1)|Revelations]]" and Season 7's "[[Lost City (Stargate SG-1)|Lost City]]" receiving the most visual effects awards and nominations ''(see [[List of awards and nominations received by Stargate SG-1]])''.
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