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===Puzzle-platformer=== {{see also|Puzzle video game}} [[File:FEZ trial gameplay HD.webm|thumb|upright=1.2|''[[Fez (video game)|Fez]]'' is a 2012 puzzle-platformer based around mechanics of screen rotation.]] Puzzle-platformers are characterized by their use of a platformer structure to drive a game whose challenge is derived primarily from [[Puzzle video game|puzzles]].<ref>{{cite web| url=http://robsretroreviews.blogspot.com/2016/07/17-sub-genres-of-platformer-games-list.html| title=Rob's Retro Reviews: 17 Sub-Genres of Platformer Games | List| access-date=2019-01-09| archive-url=https://web.archive.org/web/20190109062923/http://robsretroreviews.blogspot.com/2016/07/17-sub-genres-of-platformer-games-list.html| archive-date=2019-01-09| url-status=dead}}</ref> [[Enix]]'s 1983 release ''[[Door Door]]'' and Sega's 1985 release ''[[Doki Doki Penguin Land]]'' (for the [[SG-1000]]) are perhaps the first examples, though the genre is diverse, and classifications can vary.<ref name=":1">{{Cite web|last=Derboo|first=Sam|date=2015|title=Doki Doki Penguin Land|url=http://www.hardcoregaming101.net/doki-doki-penguin-land/|website=Hard Core Gaming}}</ref> ''Doki Doki Penguin Land'' allowed players to run and jump in typical platform fashion, but they could also destroy blocks, and were tasked with guiding an egg to the bottom of the level without letting it break.<ref name=":1" /> ''[[The Lost Vikings]]'' (1993) was a popular game in this genre. It has three characters players can switch between, each with different abilities. All three characters are needed to complete the level goals.<ref>{{Citation|title=Top 100 SNES Games of All Time - IGN.com|url=https://www.ign.com/lists/top-100-snes-games|language=en|access-date=2020-10-31}}</ref> This subgenre has a strong presence on handheld systems. ''[[Wario Land 2]]'' moved the Wario series into the puzzle-platform genre by eliminating the element of death and adding temporary injuries, such as being squashed or lit on fire, and specialized powers.<ref>{{Cite web|date=2012-07-20|title=Review: Wario Land II (3DS eShop / Game Boy)|url=https://www.nintendolife.com/reviews/eshop/wario_land_ii_gameboy|access-date=2020-10-31|website=Nintendo Life|language=en-GB}}</ref> ''[[Wario Land 3]]'' continued this tradition, while ''[[Wario Land 4]]'' was more of a mix of puzzle and traditional platform elements. The [[Donkey Kong (1994 video game)|Game Boy update of ''Donkey Kong'']] was also successful and saw a sequel on Game Boy Advance: ''[[Mario vs. Donkey Kong (sub-series)|Mario vs. Donkey Kong]]''. ''[[Klonoa: Empire of Dreams]]'', the first handheld title in its series, is also a puzzle-platformer.<ref>{{Cite web|title=Donkey Kong Game Ranking|url=http://www.gamerankings.com/gameboy/197137-donkey-kong/index.html|url-status=live|archive-url=https://web.archive.org/web/20191209015114/http://www.gamerankings.com/gameboy/197137-donkey-kong/index.html|archive-date=2019-12-09|website=Game Ranking}}</ref> Through independent game development, this genre has experienced a revival since 2014. ''Braid'' uses time manipulation for its puzzles, and ''[[And Yet It Moves]]'' uses [[frame of reference]] rotation.<ref>{{Cite web|date=2011-06-19|title=And Yet It Moves|url=http://andyetitmoves.net/index.php?content=about|access-date=2020-10-31|archive-url=https://web.archive.org/web/20110619024632/http://andyetitmoves.net/index.php?content=about|archive-date=2011-06-19}}</ref> In contrast to these [[Side-scrolling video game|side-scrollers]], ''[[Narbacular Drop]]'' and its successor, ''[[Portal (video game)|Portal]]'', are first-person games that use portals to solve puzzles in 3D. Since the release of ''Portal'', there have been more puzzle-platformers which use a first-person camera, including ''[[Tag: The Power of Paint]]'' and ''[[Antichamber]]''.<ref>{{Cite web|last=Gad|first=Joshua|date=2020-01-11|title=Valve's Elusive F-STOP|url=https://medium.com/super-jump/superliminal-and-valves-cut-portal-mechanic-411671fb4e5|access-date=2020-10-31|website=Medium|language=en}}</ref> In 2014, Nintendo released ''[[Captain Toad: Treasure Tracker]]'' which uses compact level design and camera rotation in order to reach the goal and find secrets and collectibles. Despite lacking jump ability, [[Toad (Nintendo)|Toad]] still navigates the environment via unique movement mechanics.
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