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===Other ''Mario'' games=== ''Super Mario'' has the most prominent use of Mario, and he is in various spinoff series that split into numerous games covering various genres. This includes genres such as [[role-playing video game|role-playing games]] (RPGs), [[puzzle game]]s, [[sports game]]s, and even [[educational game]]s in the 1990s. ====RPGs==== {{See also|List of Mario role-playing games{{!}}List of ''Mario'' role-playing games|Paper Mario{{!}}''Paper Mario''|Mario & Luigi{{!}}''Mario & Luigi''}} Mario has been the protagonist of various [[role-playing video games]] (RPGs), beginning with [[Square (video game company)|Square]]'s ''[[Super Mario RPG]]'' on the [[Super Nintendo Entertainment System]] (SNES). According to Yoshio Hongo of Nintendo, the game came out of Shigeru Miyamoto's desire to develop a ''Mario'' role-playing game while Square wanted a role-playing video game that sold well overseas.<ref>{{cite journal|title=Nintendo Ultra 64: The Launch of the Decade?|journal=Maximum: The Video Game Magazine|issue=2 |date=November 1995|pages=107β8}}</ref> The game was notable at the time for having a unique blend of action and role-playing game elements, and was a critical and commercial success, and led to two other spinoff RPG series starring the character, ''[[Paper Mario]]'' and ''[[Mario & Luigi (series)|Mario & Luigi]]''. A sequel to ''Super Mario RPG'' was planned for the [[Nintendo 64]]. The original developer, Square, had signed a deal with [[Sony Interactive Entertainment|Sony]] to release ''[[Final Fantasy VII]]'' for the [[PlayStation (console)|PlayStation]], so Nintendo passed on development responsibilities to [[Intelligent Systems]]. The new art designer, Naohiko Aoyama, changed every character to two-dimensional to bring out "cuter" graphics compared to low-polygon three-dimensional graphics on the console. In the ''Paper Mario'' series, Mario is often aided by numerous allies who progress the story while Mario remains silent.<ref>{{Cite magazine|url=https://www.gameinformer.com/b/features/archive/2016/02/07/nintendo-and-alphadream-talk-paper-mario-rpgs-and-more.aspx|title=Nintendo and AlphaDream Talk Mario, RPGs, And More|date=February 7, 2016|access-date=March 19, 2021|magazine=[[Game Informer]]|archive-date=February 14, 2021|archive-url=https://web.archive.org/web/20210214050004/https://www.gameinformer.com/b/features/archive/2016/02/07/nintendo-and-alphadream-talk-paper-mario-rpgs-and-more.aspx|url-status=live}}</ref> Unlike ''Paper Mario'', both Mario and Luigi have voices in the ''[[Mario & Luigi]]'' series.<ref name="Gamers' Summit">{{cite web|author=Harris, Craig|date=September 17, 2003|url=http://uk.gameboy.ign.com/articles/450/450287p1.html|title=Mario & Luigi|publisher=IGN|access-date=January 26, 2008|url-status=dead|archive-url=https://web.archive.org/web/20090224224930/http://uk.gameboy.ign.com/articles/450/450287p1.html|archive-date=February 24, 2009}}</ref> According to the developers, previous games use [[Sprite (computer graphics)|character sprites]] so the developers were generally inexperienced and did not know much about hardware at the time. Once the [[Nintendo 3DS]] was released, the developers had the chance to switch to 3-dimensional graphics. They changed the background and world design but kept the characters as 2D renderings of 3D characters because they believed it made it easier to convey comedic expressions. In 2013, they believed Mario took too much of the spotlight in the ''Mario'' franchise, and they made Luigi the more story-focused character in ''[[Mario & Luigi: Dream Team]]''.<ref>{{cite web|url=https://www.usgamer.net/articles/usgamer-interviews-mario-amp-luigidream-team|title=USGamer Interviews the Developers of Mario & Luigi : Dream Team|date=August 6, 2013|access-date=March 25, 2021|website=[[USGamer]]|last=Khaw|first=Cassandra|archive-date=September 14, 2019|archive-url=https://web.archive.org/web/20190914012614/https://www.usgamer.net/articles/usgamer-interviews-mario-amp-luigidream-team|url-status=live}}</ref> ====Sports games==== {{See also|List of Mario sports games{{!}}List of ''Mario'' sports games|Mario Kart{{!}}''Mario Kart''}} Nintendo has released a variety of sports games featuring ''Super Mario'' properties, which include [[tennis]], [[golf]], [[baseball]], [[soccer]], [[kart racing]], and other miscellaneous. In the 1984 video game ''[[Golf (1984 video game)|Golf]]'', although one of the two playable characters looks similar to that of him, wearing red clothes and black pants,<ref name="ign golf">{{cite web|url=https://www.ign.com/articles/2012/10/11/marios-love-of-golf|title=Mario's Love of Golf|date=October 11, 2012|access-date=March 25, 2021|website=[[IGN]]|last=Nix|first=Marc|archive-date=October 30, 2020|archive-url=https://web.archive.org/web/20201030033740/https://www.ign.com/articles/2012/10/11/marios-love-of-golf|url-status=live}}</ref> he is never directly referred to be Mario;<ref name="Kotaku sports">{{cite web|url=https://kotaku.com/the-ups-and-downs-of-mario-sports-games-1826037124|title=The Ups And Downs Of Mario Sports Games|date=June 22, 2018|access-date=March 25, 2021|website=[[Kotaku]]|last=Bertoli|first=Ben|archive-date=January 27, 2021|archive-url=https://web.archive.org/web/20210127202043/https://kotaku.com/the-ups-and-downs-of-mario-sports-games-1826037124|url-status=live}}</ref> In 1997, his look was changed in the re-release of the [[Famicom Disk System]] to that more like the character, and Nintendo later confirmed the character was Mario in a guide book of the game in 1991, marking his first sports video game appearance.<ref>{{cite book | title=Mario Mania: Nintendo Player's Guide | publisher=[[Nintendo of America]] | date=1991 | location=Redmond, WA | oclc=299240250 | page=9}}</ref> He then directly appeared in ''[[NES Open Tournament Golf]]'' in 1991 as one of two playable characters, the other being Luigi, along with a variety of other ''Mario'' characters with supporting roles. The character sprites were designed by [[Eiji Aonuma]], his first project in graphical art design.<ref name="Kotaku sports"/> ''[[Mario's Tennis]]'' for the [[Virtual Boy]] was the first tennis game featuring Mario. [[Camelot Software Planning]], who previously developed ''[[Everybody's Golf (1997 video game)|Everybody's Golf]]'' for Sony, was contracted to develop ''[[Mario Tennis]]'' for the [[Nintendo 64]].<ref name="Kotaku sports"/> Each character had a unique ability, with Mario having an all-around average set of skills to pair with his type of character.<ref>{{cite web|url=https://www.nintendolife.com/news/2015/08/mario_history_mario_tennis_-_2000|title=Mario History: Mario Tennis β 2000|date=August 28, 2015|access-date=March 25, 2021|website=[[Nintendo Life]]|last=Whitehead|first=Thomas|archive-date=April 24, 2019|archive-url=https://web.archive.org/web/20190424115609/http://www.nintendolife.com/news/2015/08/mario_history_mario_tennis_-_2000|url-status=live}}</ref> This would eventually set the stage for future ''Mario Tennis'' video games.<ref>{{cite web |url=http://www.ign.com/articles/2004/12/03/camelot-talks-mario-power-tennis |title=Camelot Talks Mario Power Tennis |author=<!--Not stated--> |date=December 2, 2004 |website=IGN |access-date=January 20, 2015 |archive-date=February 26, 2015 |archive-url=https://web.archive.org/web/20150226192502/http://www.ign.com/articles/2004/12/03/camelot-talks-mario-power-tennis |url-status=live }}</ref> The ''[[Mario Kart]]'' series began with ''[[Super Mario Kart]]'' for the [[Super Nintendo Entertainment System]] in 1992; early in development, the game did not have any ''Mario''-themed elements. A few months into the process, the designers were testing how one character would look at another they had just passed.<ref name="mariokartwii" /> They implemented Mario, simply to see how he would look inside a kart, and the original concept was scrapped entirely after they decided he looked better than the previous non-defined characters.<ref name="mariokartwii">{{cite web | title = It Started With A Guy In Overalls | publisher = Nintendo Wii | url = http://us.wii.com/iwata_asks/mariokart/vol1_page1.jsp | access-date = December 28, 2008 | archive-url = https://web.archive.org/web/20080409212703/http://us.wii.com/iwata_asks/mariokart/vol1_page1.jsp | archive-date = April 9, 2008 | url-status = live }}</ref> Similar to the ''Mario & Luigi'' series, he appears as a sprite that turns in 16 different angles.<ref>{{cite web|last=Heckel|first=Nathan|title=Reviews β Super Mario Kart|publisher=Nintendojo|url=http://www.nintendojo.com/reviews/SNES/view_item.php?1052508795|access-date=December 28, 2008|archive-url=https://web.archive.org/web/20061114022502/http://www.nintendojo.com/reviews/SNES/view_item.php?1052508795|archive-date=November 14, 2006|url-status=dead}}</ref> <!-- Add more info about later installments --> ''[[List of Mario sports games#Mario & Sonic at the Olympic Games series|Mario & Sonic at the Olympic Games]]'' is a crossover series of party and sports games featuring characters from the ''[[Mario (franchise)|Mario]]'' franchise and the ''[[Sonic the Hedgehog]]'' series. It includes different varieties of sports such as skateboarding, fencing, volleyball, gymnastics, and many others.<ref>{{cite web |url=http://www.nintendoworldreport.com/review/52115/mario-n-sonic-at-the-olympic-games-tokyo-2020-switch-review |title=Mario & Sonic at the Olympic Games: Tokyo 2020 (Switch) Review |first=Daan |last=Koopman |website=Nintendo World Report |date=November 5, 2019 |access-date=March 27, 2024 |archive-date=November 5, 2019 |archive-url=https://web.archive.org/web/20191105204939/http://www.nintendoworldreport.com/review/52115/mario-n-sonic-at-the-olympic-games-tokyo-2020-switch-review |url-status=live }}</ref> ====Puzzle games==== {{See also|List of Mario puzzle games{{!}}List of ''Mario'' puzzle games|Mario vs. Donkey Kong{{!}}''Mario vs. Donkey Kong''}} Mario has also starred in a variety of multiple [[puzzle game]]s, but sometimes only makes an appearance and is not playable. The first of which to release was ''[[Wrecking Crew (video game)|Wrecking Crew]]'', designed by [[Yoshio Sakamoto]]. Surprisingly, in this game, Mario can't jump because of hammer's weight.<ref>{{cite web |url=https://www.eurogamer.net/ive-discovered-wrecking-crew-the-game-where-mario-cant-jump-and-its-brilliant |title=I've discovered Wrecking Crew, the game where Mario can't jump, and it's brilliant |first=Christian |last=Donlan |website=Eurogamer |date=August 22, 2022 |access-date=March 22, 2024 |archive-date=March 22, 2024 |archive-url=https://web.archive.org/web/20240322085054/https://www.eurogamer.net/ive-discovered-wrecking-crew-the-game-where-mario-cant-jump-and-its-brilliant |url-status=live }}</ref> After which, three main series and a variety of spin-offs were released starring him, including ''[[Dr. Mario (series)|Dr. Mario]]'', ''[[Mario vs. Donkey Kong (sub-series)|Mario vs. Donkey Kong]]'', and ''Mario Picross''. The original game in the ''Dr. Mario'' series, also titled ''[[Dr. Mario]]'', was designed by Takahiro Harada and had Mario assume the role of a doctor instead of a plumber.<ref>{{cite web|url=http://www.hirokazutanaka.com/works/|title=Hirokazu Tanaka's Works|language=ja|publisher=Sporadic Vacuum|access-date=November 21, 2011|archive-url=https://web.archive.org/web/20110119020328/http://www.hirokazutanaka.com/works/|archive-date=January 19, 2011|url-status=dead}}</ref><ref>{{cite web|url=https://www.shacknews.com/article/123220/mario-day-special-the-complete-evolution-of-mario-bros|title=Mario Day special: The complete evolution of Mario Bros.|date=March 10, 2021|access-date=March 29, 2021|website=[[Shacknews]]|last=Denzer|first=TJ|archive-date=March 16, 2021|archive-url=https://web.archive.org/web/20210316162957/https://www.shacknews.com/article/123220/mario-day-special-the-complete-evolution-of-mario-bros|url-status=live}}</ref> His appearance and role have generally remained the same; to celebrate his 30th anniversary in the series, an 8-bit rendering of his original appearance was made unlockable in the most recent game, ''[[Dr. Mario World]]''.<ref>{{cite web|url=https://www.nintendolife.com/news/2020/07/dr_mario_world_celebrates_the_characters_30th_anniversary_with_8-bit_dr_mario|title=Dr. Mario World Celebrates The Character's 30th Anniversary With 8-Bit Dr. Mario|date=July 27, 2020|access-date=March 29, 2021|website=[[Nintendo Life]]|last=Craddock|first=Ryan|archive-date=April 23, 2021|archive-url=https://web.archive.org/web/20210423044230/https://www.nintendolife.com/news/2020/07/dr_mario_world_celebrates_the_characters_30th_anniversary_with_8-bit_dr_mario|url-status=live}}</ref> ''Mario vs. Donkey Kong'' is centered around "Mini Marios", [[wind-up toy]]s that resemble Mario.<ref>{{cite web|url=https://www.nintendolife.com/guides/feature-best-donkey-kong-games-of-all-time|title=Feature: Best Donkey Kong Games Of All Time|date=March 23, 2021|access-date=March 29, 2021|website=[[Nintendo Life]]|last=Lane|first=Gavin|archive-date=March 20, 2021|archive-url=https://web.archive.org/web/20210320154619/https://www.nintendolife.com/guides/feature-best-donkey-kong-games-of-all-time|url-status=live}}</ref> The ''[[Mario's Picross]]'' series was an attempt by Nintendo to capitalize on the popularity of Mario and the success of puzzle games in Japan at the time.<ref>{{cite web|url=http://www.gamesetwatch.com/2006/12/column_beyond_tetrismarios_pic.php|title=Column: Beyond Tetris β Mario's Picross|last=Delgado|first=Tony|date=December 4, 2006|website=GameSetWatch|access-date=February 23, 2018|url-status=live|archive-url=https://web.archive.org/web/20180411025903/http://www.gamesetwatch.com/2006/12/column_beyond_tetrismarios_pic.php|archive-date=April 11, 2018}}</ref><ref name="nlife picross">{{cite web|url=https://www.nintendolife.com/news/2020/09/nintendo_shares_mariors_super_picross_tutorial_as_the_game_arrives_on_switch|title=Nintendo Shares Mario's Super Picross Tutorial As The Game Arrives On Switch|date=September 16, 2020|access-date=March 27, 2021|website=[[Nintendo Life]]|last=Craddock|first=Ryan|archive-date=January 26, 2021|archive-url=https://web.archive.org/web/20210126140004/https://www.nintendolife.com/news/2020/09/nintendo_shares_mariors_super_picross_tutorial_as_the_game_arrives_on_switch|url-status=live}}</ref> Released in 1995, the game was popular and was followed by two sequels, ''[[Mario's Super Picross]]'' and ''Picross 2'', but the first game was only made available to American audiences in 2020.<ref name="nlife picross"/> Due to the abandonment of the [[SNES-CD]] hardware in the 1990s, a project developed by Nintendo and Phillips, as part of Nintendo's dissolving agreement with [[Philips]], they gave the licensing rights to ''Mario'' and ''[[The Legend of Zelda]]'' property to release games on the [[CD-i]].<ref name="Dumbest">{{cite web|url=http://archive.gamespy.com/articles/june03/dumbestmoments/index17.shtml|title=Nintendo: From Hero to Zero|author=GameSpy Staff|date=January 1, 2008|website=[[GameSpy]]|archive-url=https://web.archive.org/web/20080404183227/http://archive.gamespy.com/articles/june03/dumbestmoments/index17.shtml|archive-date=April 4, 2008|url-status=dead|access-date=April 7, 2008}}</ref><ref>{{cite web|url=https://www.ign.com/articles/2008/08/14/the-other-mario-games-vol-3|title=The Other Mario Games, Vol. 3|last=Buchanan|first=Levi|date=August 14, 2008|website=[[IGN]]|archive-url=https://web.archive.org/web/20120417225918/http://retro.ign.com/articles/898/898778p1.html|archive-date=April 17, 2012|url-status=live|access-date=September 16, 2008}}</ref> Multiple games were developed by the inexperienced Fantasy Factory, which included the puzzle game ''[[Hotel Mario]]'' in 1994.<ref>{{cite web|url=http://www.1up.com/features/15-years-cd-i?pager.offset=0|title=CDi Retrospective from 1Up.com|last=Cowan|first=Danny|date=April 25, 2006|website=[[1Up.com]]|archive-url=https://web.archive.org/web/20150629104204/http://www.1up.com/features/15-years-cd-i?pager.offset=0|archive-date=June 29, 2015|url-status=dead|access-date=June 29, 2018}}</ref><ref>{{cite web|url=https://www.engadget.com/2008-08-07-virtually-overlooked-hotel-mario.html|title=Virtually Overlooked: Hotel Mario|last=Fletcher|first=J. C.|date=August 7, 2008|website=[[Engadget]]|archive-url=https://web.archive.org/web/20180629155118/https://www.engadget.com/2008/08/07/virtually-overlooked-hotel-mario/|archive-date=June 29, 2018|url-status=live|access-date=May 4, 2022}}</ref> Via [[Animation Magic]], ''Hotel Mario'' had various cutscenes of Mario and Luigi, which borrowed animation elements from [[Disney]] and [[J. R. R. Tolkien]]. Mario was voiced by Marc Graue as the game was released prior to Charles Martinet receiving the role of voicing the character.<ref>{{cite web|url=http://www.blackmoonproject.co.uk/interviews/trici_venola.php|title=Interview with Trici Venola|author=Devin|date=September 16, 2007|website=The Black Moon Project|archive-url=https://web.archive.org/web/20071218154551/http://blackmoon.classicgaming.gamespy.com/interviews/trici_venola.html|archive-date=December 18, 2007|access-date=May 4, 2022}}</ref> ====Educational games==== {{See also|List of Mario educational games{{!}}List of ''Mario'' educational games}} Due to the popularity of the ''Super Mario'' series, various [[educational games]] starring the character were released and appealed to younger audiences. These games had little involvement from Nintendo, with the games releasing for the NES, [[Super Nintendo Entertainment System]] (SNES), and [[personal computer]]s. The last of the genres to release was ''[[Mario Teaches Typing 2]]'' in 1997, before the production of such games was discontinued.<ref name="PCGN Mario education games"/> ''[[Mario is Missing!]]'' is one of the only occasions where Mario himself was kidnapped and rescued by another character. In the game, Mario and Luigi approach Bowser to stop his plans, but Mario is then captured; Luigi traverses real-world locations to follow after him, solving trivia along the way.<ref>{{cite web |url=https://www.pcgamer.com/the-pc-mario-game-that-time-forgot/ |title=The PC Mario game that time forgot |first=Samuel |last=Roberts |website=PC Gamer |date=May 5, 2016 |access-date=March 26, 2024 |archive-date=March 26, 2024 |archive-url=https://web.archive.org/web/20240326102628/https://www.pcgamer.com/the-pc-mario-game-that-time-forgot/ |url-status=live }}</ref><ref>{{cite web |url=https://www.gamedeveloper.com/business/-i-mario-is-missing-i-was-shaped-by-a-carmen-sandiego-rivalry-and-miscommunication |title=Mario is Missing! was shaped by a Carmen Sandiego rivalry and miscommunication |first=Justin |last=Carter |website=Game Developer |date=April 21, 2023 |access-date=March 26, 2024 |archive-date=March 26, 2024 |archive-url=https://web.archive.org/web/20240326102628/https://www.gamedeveloper.com/business/-i-mario-is-missing-i-was-shaped-by-a-carmen-sandiego-rivalry-and-miscommunication |url-status=live }}</ref> A similar game was released without the help of Miyamoto, ''[[Mario's Time Machine]]'', which starred Mario against Bowser instead.<ref name="PCGN Mario education games">{{cite web|url=https://www.pcgamesn.com/terrible-mario|title=Let's remember Nintendo's official β and terrible β Mario PC games|date=June 11, 2020|access-date=March 26, 2021|website=[[PCGamesN]]|last=Bailey|first=Dustin|archive-date=November 5, 2020|archive-url=https://web.archive.org/web/20201105121851/https://www.pcgamesn.com/terrible-mario|url-status=live}}</ref> ''[[Mario's Game Gallery]]'' has the player competing in various card and board games against Mario. The game was Charles Martinet's first official voice acting role for Mario, one year prior to ''Super Mario 64''.<ref name="PCGN Mario education games"/> For ''[[Mario Teaches Typing]]'', the head of [[Interplay Productions]], [[Brian Fargo]], saw the success of the typing game ''[[Mavis Beacon Teaches Typing]]'', and knew a character like Mario as the teacher would be appealing.<ref name="mario teaches typing interview"/> Pre-dating ''Mario's Game Gallery'', Martinet did not voice Mario. After release, the concept was so successful, it began a negative relationship between Fargo and Les Crane, the creator of ''Mavis Beacon Teaches Typing''. ''Mario Teaches Typing 2'' was released in 1997, which Martinet voiced Mario for.<ref name="PCGN Mario education games"/> When they were approved of creating ''Mario's Game Gallery'', another Mario-themed education game was also released that was of poor quality, so Miyamoto met with Fargo and halted production of any further education games using the character.<ref name="mario teaches typing interview">{{cite web|url=https://www.ign.com/articles/2017/06/20/interplay-founder-on-working-with-nintendo-on-mario-teaches-typing-a-ign-unfiltered|title=Interplay Founder on Working With Nintendo on Mario Teaches Typing β IGN Unfiltered|date=2017-06-17|access-date=2021-03-26|website=[[IGN]]|last=Osborn|first=Alex|archive-date=July 14, 2019|archive-url=https://web.archive.org/web/20190714033317/https://www.ign.com/articles/2017/06/20/interplay-founder-on-working-with-nintendo-on-mario-teaches-typing-a-ign-unfiltered|url-status=live}}</ref>
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