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Loom (video game)
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== Reception == According to ''[[Rogue Leaders: The Story of LucasArts]]'', ''Loom'' was a critical success, but "failed to sell in sufficient numbers to warrant sequels".<ref name=rogue>{{cite book | author=Smith, Rob | title=[[Rogue Leaders: The Story of LucasArts]] | date=November 26, 2008 | publisher=[[Chronicle Books]] | page=56 | isbn=978-0-8118-6184-7 }}</ref> [[Orson Scott Card]] praised ''Loom'', writing in ''[[Compute!]]'' that it was "like nothing you've ever seen (or done) before ... a work of storytelling art," and cited the game's flexibility in adapting to playstyles, whether using action or puzzles.<ref name="card198910">{{cite news|url=https://archive.org/stream/1989-10-compute-magazine/Compute_Issue_113_1989_Oct#page/n105/mode/2up |title=Gameplay |work=Compute! |date=October 1989 |access-date=November 11, 2013 |last=Card |first=Orson Scott |pages=104 |url-status=live |archive-url=https://web.archive.org/web/20141110070343/https://archive.org/stream/1989-10-compute-magazine/Compute_Issue_113_1989_Oct |archive-date=November 10, 2014 }}</ref> ''[[Dragon (magazine)|Dragon]]'' gave the game 5 out of 5 stars.<ref name="Dragon159">{{cite journal |title=The Role of Computers |first1=Hartley |last1=Lesser |first2=Patricia |last2=Lesser |first3=Kirk |last3=Lesser |journal=Dragon |issue=159 |date=July 1990 |pages=47โ53}}</ref> [[Scorpia (journalist)|Scorpia]] of ''[[Computer Gaming World]]'' approved of the game's graphics and gameplay, but said that "as an adventure game, it is just too lightweight." She stated that the game was impossible to fail, with very easy puzzles, but that the [[linear gameplay]] resulted in no freedom of movement. While praising the story, Scorpia wished that Lucasfilm would have given it an "epic treatment" instead of ''Loom''{{'}}s simplicity.<ref name="scorpia19900708">{{cite news|author=Scorpia |url=http://www.cgwmuseum.org/galleries/index.php?year=1990&pub=2&id=73 |title=Scorpion's View: "Conquests of Camelot" and "Loom" |magazine=Computer Gaming World |date=JulyโAugust 1990 |pages=48, 50โ51, 63 |access-date=November 16, 2013 |url-status=live |archive-url=https://web.archive.org/web/20131203063559/http://www.cgwmuseum.org/galleries/index.php?year=1990&pub=2&id=73 |archive-date=December 3, 2013 }}</ref> In April 1994 the magazine described the CD version as "Brian Moriarty's beautifully spun tale ... Though a few years old, ''Loom''{{'}}s unique music-oriented interface, strong story-telling, and incredible graphics still stand up to more current adventure games". Although "too short", the magazine recommended ''Loom'' to "the new computer gamer".<ref name="cgw199404">{{Cite magazine |date=April 1994 |title=Invasion Of The Data Stashers |url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=117 |magazine=Computer Gaming World |pages=20โ42}}</ref> ''[[Computer Games Magazine|Strategy Plus]]''{{'}}s Theo Clark wrote that ''Loom''{{'}}s "story is absorbing and exciting, and there is plenty of pleasure to be gained from encounters and from discovering the effects of the various spells." He noted that players might consider it a "fatal flaw" that Bobbin cannot die, and that "any puzzle can be resolved by clicking on all of the available items and running through all of the known drafts". However, he argued that the game is "a rare treat" for players who see it as "a long, interactive video" rather than an adventure game.<ref name=sp>{{cite journal | author=Clarke, Theo | journal=[[Computer Games Magazine|Strategy Plus]] | title=''Loom''; Going For A Song |date=October 1990 | issue=1 | pages=32, 33 }}</ref> ''Computer Gaming World'' gave ''Loom'' a Special Award for Artistic Achievement as part of the magazine's Game of the Year Awards, stating that its colors, "mesmerizing special effects", soundtrack, and user interface combined to make ''Loom'' "a work of art." It also was nominated for the magazine's "Adventure Game of the Year" prize, which ultimately went to ''[[Quest for Glory: So You Want to Be a Hero|Hero's Quest]]''. The editors called ''Loom'' "an intense entertainment experience ... true to an original philosophical vision of its author in both story and presentation".<ref name="cgw199009">{{cite news|url=http://www.cgwmuseum.org/galleries/index.php?year=1990&pub=2&id=74 |title=CGW's Game of the Year Awards |magazine=[[Computer Gaming World]] |date=September 1990 |pages=70, 74 |access-date=November 16, 2013 |url-status=live |archive-url=https://web.archive.org/web/20131202235417/http://www.cgwmuseum.org/galleries/index.php?year=1990&pub=2&id=74 |archive-date=December 2, 2013 }}</ref> In 1996, ''Computer Gaming World'' declared ''Loom'' the 81st-best computer game ever released.<ref name=cgw150>{{cite magazine | author=Staff | title=150 Best (and 50 Worst) Games of All Time | magazine=[[Computer Gaming World]] | date=November 1996 | issue=148 | pages=63โ65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98 }}</ref> In 2011, [[Adventure Gamers]] named ''Loom'' the 61st-best adventure game ever released.<ref name=top100>{{cite web | author=AG Staff | archive-url=https://web.archive.org/web/20120604021011/http://www.adventuregamers.com/articles/view/18643 | url=https://adventuregamers.com/articles/view/18643 | title=Top 100 All-Time Adventure Games | date=December 30, 2011 | archive-date=June 4, 2012 | work=[[Adventure Gamers]] | url-status=live | access-date=March 17, 2020 }}</ref>
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