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=== Usage in media === Labyrinths and mazes have been embraced by the video game industry, and countless video games include such a feature. For example, the 1994 video game [[Marathon (video game)|Marathon]] features many maze-like passages the player must navigate. A number of film, game, and music creations feature labyrinths. For instance, the avant-garde multi-screen film ''[[In the Labyrinth (film)|In the Labyrinth]]'' presents a search for meaning in a symbolic modern labyrinth. The well-received 2006 film ''[[Pan's Labyrinth]]'' draws heavily upon labyrinth legend for symbolism. A magical labyrinth appears in the third episode, "And The Horns of a Dilemma", of ''[[The Librarians (2014 TV series)|The Librarians]]''. See [[Labyrinth (disambiguation)]] for a further list of titles. The cult classic film by Jim Henson [[Labyrinth (1986 film)]] features an enormous otherworldly maze which a young woman must traverse to save her younger brother. The Argentine writer [[Jorge Luis Borges]] was entranced with the idea of the labyrinth, and used it extensively in his short stories (such as "The House of Asterion" in ''The Aleph''). His use of it has inspired other authors (e.g. [[Umberto Eco]]'s ''[[The Name of the Rose]]'', Mark Z. Danielewski's ''[[House of Leaves]]''). Additionally, [[Roger Zelazny]]'s fantasy series ''[[The Chronicles of Amber]]'' features a labyrinth, called "the Pattern," which grants those who walk it the power to move between parallel worlds. In [[Rick Riordan]]'s series [[Percy Jackson & the Olympians]], the events of the fourth novel, ''[[The Battle of the Labyrinth]]'', predominantly take place within the labyrinth of Daedalus, which has followed [[History of Western civilization|the heart of the West]] to settle beneath the United States. [[Ursula K. Le Guin]] used an underground labyrinth in the second book of her [[Earthsea]] series, ''[[The Tombs of Atuan]]'', in which the series hero [[Ged (Earthsea)|Ged]] is captured by the book's protagonist Tenar on his trip to the Kargish Empire β the spiritual power of the "Nameless Ones" is vested at least in part in the labyrinth. Australian author [[Sara Douglass]] incorporated some labyrinthine ideas in her series [[The Troy Game]], in which the Labyrinth on Crete is one of several in the ancient world, created with the cities as a source of magical power. [[Lawrence Durrell]]'s ''The Dark Labyrinth'' depicts travelers trapped underground in Crete. Because a labyrinth can serve as a metaphor for situations that are difficult to be extricated from, [[Octavio Paz]] titled his book on Mexican [[National identity|identity]] ''[[The Labyrinth of Solitude]]'', describing the Mexican condition as orphaned and lost.
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