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==Notable works== <!-- Note that this is notable works for "text adventure"-style interactive fiction. Works better covered by interactive novel, interactive storytelling, or visual novel would be better noted in those articles --> * ''[[Colossal Cave Adventure]]'', by [[Will Crowther]] and [[Don Woods (programmer)|Don Woods]].<ref name="jerz"/> * ''[[Adventureland (video game)|Adventureland]]'', by [[Scott Adams (game designer)|Scott Adams]], is considered one of the defining works of interactive fiction. * The ''[[Zork]]'' series by [[Infocom]] (1979 onwards) was the first text adventure to see widespread commercial release.<ref>[http://www.thedoteaters.com/p4_stage1.php Article at The Dot Eaters]. 2006. {{webarchive |url=https://web.archive.org/web/20130514051428/http://www.thedoteaters.com/p4_stage1.php |date=14 May 2013 }}</ref> * ''[[Softporn Adventure]]'', by Chuck Benton, a popular adult game that inspired the [[Leisure Suit Larry (series)|''Leisure Suit Larry'']] video game series. * ''[[The Hobbit (1982 video game)|The Hobbit]]'', by Philip Mitchell and Veronika Megler of [[Beam Software]] (1982) was an early reinterpretation of an [[The Hobbit|existing novel]] into interactive fiction, with several independent non-player characters. * ''[[Planetfall]]'', by [[Steve Meretzky]] of Infocom (1983), featured Floyd the robot, which [[Allen Varney]] claimed to be the first game character who evoked a strong emotional commitment from players.<ref name="escapist-7-12">{{cite web | author = Allen Varney | date = 23 August 2005 | url = http://www.escapistmagazine.com/articles/view/issues/issue_7/46-READ-GAME | title = Read Game | work = The Escapist, Issue #7: Classical Studies | access-date = 1 November 2006 |url-status=live | archive-url = https://web.archive.org/web/20070818163644/http://www.escapistmagazine.com/articles/view/issues/issue_7/46-READ-GAME | archive-date = 18 August 2007 | df = dmy-all }}</ref> * ''[[Suspended (video game)|Suspended]]'' by [[Michael Berlyn]] was an [[Infocom]] game with a large vocabulary and unique character personalities. * ''[[The Hitchhiker's Guide to the Galaxy (video game)|The Hitchhiker's Guide to the Galaxy]]'', by [[Douglas Adams]] and Steve Meretzky of Infocom (1984), involved the author of the original work in the reinterpretation. * ''[[A Mind Forever Voyaging]]'', by Steve Meretzky of Infocom (1985), a story-heavy, puzzle-light game often touted as Infocom's first serious work of science fiction.<ref>{{cite web |url=https://www.spagmag.org/archives/backissues/spag5.html |title=ISSUE #5|publisher=SPAG |date=19 April 1995 |access-date=1 February 2011 |url-status=live |archive-url=https://web.archive.org/web/20110125070625/http://www.sparkynet.com/spag/backissues/spag5.html |archive-date=25 January 2011 }}</ref> * ''[[Silicon Dreams]]'', by [[Level 9 Computing]] (1986), a trilogy of interactive science fiction games. * ''[[Leather Goddesses of Phobos]]'' by [[Steve Meretzky]], a risqué sci-fi parody from [[Infocom]]. * ''[[Amnesia (1986 video game)|Amnesia]]'' (1987), by [[Hugo Award]] and [[Nebula Award]] winning science fiction and [[fantasy author]] [[Thomas M. Disch]], a text-only adventure published by [[Electronic Arts]].<ref>{{cite web |url=https://www.spagmag.org/archives/backissues/spag9.html |title=ISSUE #9 |publisher=SPAG |access-date=1 February 2011 |url-status=live |archive-url=https://web.archive.org/web/20110127140046/http://www.sparkynet.com/spag/backissues/spag9.html |archive-date=27 January 2011}}</ref> *''[[Stellar Agent]]'' (1991), a text-based spy adventure game. * ''[[Curses (video game)|Curses]]'', by [[Graham Nelson]] (1993), the first game written in the [[Inform]] programming language. Considered one of the first "modern" games to meet the high standards set by Infocom's best titles.<ref>{{cite web |url=http://www.xyzzynews.com/xyzzy.1c.html |title=XYZZYnews Issue #1 Interview: Graham Nelson |publisher=Xyzzynews.com |access-date=1 February 2011 |archive-url=https://archive.today/20130105113057/http://www.xyzzynews.com/xyzzy.1c.html |archive-date=5 January 2013 }}</ref> * ''[[Dunnet (video game)|DUNNET]]'', by [[Ron Schnell]] (1992 [[eLisp]] port from the 1983 [[MacLisp]] original), surreal text adventure that has shipped with [[GNU Emacs]] since 1994, and thus comes with [[Mac OS X]] and most [[List of Linux distributions|Linux distributions]]; often mistaken for an [[Easter egg (interaction design)|easter egg]]. * ''[[Anchorhead (game)|Anchorhead]]'', by [[Michael S. Gentry]] (1998) is a highly rated horror story inspired by [[H. P. Lovecraft]]'s [[Cthulhu Mythos]].<ref>{{cite web |url=http://www.wurb.com/if/game/17 |title=Anchorhead |publisher=Wurb.com |date=30 June 2000 |access-date=1 February 2011 |url-status=live |archive-url=https://web.archive.org/web/20110127191643/http://www.wurb.com/if/game/17 |archive-date=27 January 2011 }}</ref> * ''[[Photopia]]'', by [[Adam Cadre]] (1998), one of the first almost entirely puzzle-free games.<ref>{{cite web |url=http://jerz.setonhill.edu/if/bibliography/manifestos.htm |title=Interactive Fiction Bibliography - Manifestos and Taxonomies |publisher=Jerz.setonhill.edu |access-date=1 February 2011 |url-status=live |archive-url=https://web.archive.org/web/20110303081539/http://jerz.setonhill.edu/if/bibliography/manifestos.htm |archive-date=3 March 2011 }}</ref> It won the annual [[Interactive Fiction Competition]] in 1998.<ref>{{cite web |url=http://www.ifcomp.org/comp08/history.html |title=History of the 14th Annual Interactive Fiction Competition |publisher=Ifcomp.org |access-date=1 February 2011 |url-status=live |archive-url=https://web.archive.org/web/20110607074555/http://www.ifcomp.org/comp08/history.html |archive-date=7 June 2011 }}</ref> * ''[[Spider and Web]]'', by [[Andrew Plotkin]] (1998), an award-winning<ref>{{cite web |url=http://www.xyzzynews.com/98winners.html |title=XYZZY Awards: 1998 Winners |publisher=Xyzzynews.com |date=6 February 1999 |access-date=1 February 2011 |archive-url=https://web.archive.org/web/20070202224036/http://www.xyzzynews.com/98winners.html |archive-date=2 February 2007 }}</ref> espionage story with many twists and turns.<ref>{{cite web |url=http://www.wurb.com/if/game/207 |title=Spider and Web |publisher=Wurb.com |date=30 June 2000 |access-date=1 February 2011 |url-status=live |archive-url=https://web.archive.org/web/20110109234844/http://www.wurb.com/if/game/207 |archive-date=9 January 2011 }}</ref> * ''[[Varicella (video game)|Varicella]]'' by Adam Cadre (1999). It won four [[XYZZY Awards]] in 1999 including the XYZZY Award for Best Game, and had a scholarly essay written about it.<ref name="montfort">{{cite web| url = http://nickm.com/if/Varicella.pdf| title = Face It, Tiger, You Just Hit the Jackpot: Reading and Playing Cadre's Varicella| access-date = 17 December 2006| date = July 2003| last = Montfort| first = Nick| author2 = Stuart Moulthrop| author-link = Nick Montfort| work = fineArt Forum Vol. 17 No. 8|url-status=live| archive-url = https://web.archive.org/web/20080619185019/http://nickm.com/if/Varicella.pdf| archive-date = 19 June 2008| df = dmy-all}}</ref> * ''[[Galatea (video game)|Galatea]]'', by [[Emily Short]] (2000). Galatea is focused entirely on interaction with the animated statue of the same name. Galatea has one of the most complex interaction systems for a [[non-player character]] in an interactive fiction game. [[Adam Cadre]] called Galatea "the best NPC ever".<ref name="avventuretestuali">{{cite web |url = http://www.avventuretestuali.com/interviste/cadre-eng |title = Photopia is a short story, Varicella is a world |access-date = 17 December 2006 |date = January 2002 |url-status=live |archive-url = https://web.archive.org/web/20070118093926/http://www.avventuretestuali.com/interviste/cadre-eng |archive-date = 18 January 2007 |df = dmy-all }}</ref> * ''[[Slouching Towards Bedlam]]'', by Star C. Foster and Daniel Ravipinto (2003). Set in a [[steampunk]] setting, the game integrates meta-game functionality (saving, restoring, restarting) into the game world itself. The game won four [[XYZZY Awards]].<ref>{{cite web |url = http://www.ifcomp.org/comp03/results.html |title = Results of the 9th Annual Interactive Fiction Competition |url-status=live |archive-url = https://archive.today/20130113054355/http://www.ifcomp.org/comp03/results.html |archive-date = 13 January 2013 |df = dmy-all }}</ref> * ''[[The Dreamhold]]'', by Andrew Plotkin (2004). Designed for those new to IF, it provides an extensive help section and tutorials. Although the puzzles are not too difficult, it can be a challenge for both novice and experienced players.<ref>{{cite web |url=http://pr-if.org/play/ |title=People's Republic of Interactive Fiction |access-date=4 September 2013 |archive-url=https://web.archive.org/web/20110112115227/http://pr-if.org/play/ |archive-date=12 January 2011 }}</ref> * ''[[Façade (interactive story)|Façade]]'' by Michael Mateas, Andrew Stern and John Grieve (2005). An interactive drama using [[natural language processing]]. * ''[[Lost Pig]]'' by Admiral Jota (2007). A comedic interactive fiction about an orc finding a pig that escaped from his farm. It won best game, best writing, best individual non-player character, and best individual player character in the 2007 [[XYZZY Awards]]. * ''[[80 Days (2014 video game)|80 Days]]'' by [[inkle (video game company)|inkle]] (2014). An interactive adventure based on the novel by [[Jules Verne]], it was nominated by [[Time (magazine)|''TIME'']] as their Game of the Year for 2014.<ref>{{cite magazine|url=https://time.com/collection-post/3582118/top-10-video-games-2014/|title=These Are the Top 10 Video Games of 2014|first=Matt|last=Peckham|magazine=Time|url-status=live|archive-url=https://web.archive.org/web/20171123114857/http://time.com/collection-post/3582118/top-10-video-games-2014/|archive-date=23 November 2017}}</ref> * ''[[9:05]]'' by [[Adam Cadre]]. It is commonly seen as an easy gateway for people to get involved with interactive fiction.<ref name="jayisgames">{{cite web |title=9:05 |author=Bibby, Jay |date=11 June 2008 |website=[[Jay Is Games]] |url=https://jayisgames.com/review/905.php |access-date=12 June 2018 |url-status=live |archive-url=https://web.archive.org/web/20170107191348/http://jayisgames.com/review/905.php |archive-date=7 January 2017 }}</ref> * [[17776]] by [[Jon Bois]]. It is a "serialized speculative fiction multimedia narrative." * ''[[Black Mirror: Bandersnatch]]'', by [[Charlie Brooker]] (2018). An interactive film in the science fiction [[anthology series]] ''[[Black Mirror]]''. The games that won both the [[Interactive Fiction Competition]] and the [[XYZZY Awards]] are ''[[All Roads]]'' (2001), ''[[Slouching Towards Bedlam]]'' (2003), ''[[Vespers (video game)|Vespers]]'' (2005), ''[[Lost Pig]]'' (2007), ''[[Violet (video game)|Violet]]'' (2008), ''Aotearoa'' (2010), ''Coloratura'' (2013), and ''[[ The Wizard Sniffer]]'' (2017).
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