Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Fear
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Cognitive-consistency theory=== [[cognitive dissonance|Cognitive-consistency]] theories assume that "when two or more simultaneously active cognitive structures are logically inconsistent, arousal is increased, which activates processes with the expected consequence of increasing consistency and decreasing arousal."<ref name=":Kampen">{{cite journal | vauthors = van Kampen HS | title = The principle of consistency and the cause and function of behaviour | journal = Behavioural Processes | volume = 159 | pages = 42β54 | date = February 2019 | pmid = 30562561 | doi = 10.1016/j.beproc.2018.12.013 | s2cid = 56478466 }}</ref> In this context, it has been proposed that fear behavior is caused by an inconsistency between a preferred, or expected, situation and the actually perceived situation, and functions to remove the inconsistent stimulus from the perceptual field, for instance by fleeing or hiding, thereby resolving the inconsistency.<ref name=":Kampen"/><ref>{{cite journal | vauthors = Hebb DO | title = On the nature of fear | journal = Psychological Review | volume = 53 | issue = 5 | pages = 259β276 | date = September 1946 | pmid = 20285975 | doi = 10.1037/h0061690 | s2cid = 5211697 }}</ref><ref name=":Archer"/> This approach puts fear in a broader perspective, also involving [[aggression]] and [[curiosity]]. When the inconsistency between perception and expectancy is small, learning as a result of curiosity reduces inconsistency by updating expectancy to match perception. If the inconsistency is larger, fear or aggressive behavior may be employed to alter the perception in order to make it match expectancy, depending on the size of the inconsistency as well as the specific context. Aggressive behavior is assumed to alter perception by forcefully manipulating it into matching the expected situation, while in some cases thwarted escape may also trigger aggressive behavior in an attempt to remove the thwarting stimulus.<ref name=":Kampen"/>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Fear
(section)
Add topic