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==Types of wagers== [[File:Imperial Palace, Las Vegas (3192388546).jpg|thumb|A standard craps table]] ===Line bets=== {{Unreferenced section|date=April 2018}} The shooter is required to make either a Pass line bet or a Don't Pass bet if he wants to shoot. On the come out roll each player may only make one bet on the Pass or Don't Pass, but may bet both if desired. The Pass Line and Don't Pass bet is optional for any player not shooting. In rare cases, some casinos require all players to make a minimum Pass Line or Don't Pass bet (if they want to make any other bet), whether they are currently shooting or not. [[File:Craps table diagram L.svg|thumb|right|upright=2|Left section of bank craps table, with spaces for common line and place bets. From top to bottom, these bets are: <ul> <li>Don't Come (Bar-12) and Place 4 / 5 / 6 / 8 / 9 / 10</li> <li>Don't Pass (Bar-12) and Come</li> <li>Big 6, Big 8, and Field</li> <li>Don't Pass (Bar-12)</li> <li>Pass (wraps around to outside of diagram)</li> </ul>]] ====Pass line==== The basic bet in craps is the Pass line bet, which is a bet for the shooter to win.<ref name=Scarne74/>{{rp|110}} This bet must be at least the table minimum and at most the table maximum. * If the come-out roll is 7 or 11, the bet wins. * If the come-out roll is 2, 3 or 12, the bet loses (known as "crapping out"). * If the roll is any other value, it establishes a point. ** If, with a point established, that point is rolled again before a 7, the bet wins. ** If, with a point established, a 7 is rolled before the point is rolled again ("seven out"), the bet loses. The Pass line bet pays even money.<ref name=Scarne74/>{{rp|110}} The Pass line bet is a contract bet. Once a Pass line bet is made, it is always working and cannot be turned "Off", taken down, or reduced until a decision is reached β the point is made, or the shooter sevens out.<ref name=Scarne74/>{{rp|110}} A player may increase any corresponding odds (up to the table limit) behind the Pass line at any time after a point is established. Players may only bet the Pass line on the come out roll when no point has been established, unless the casino allows put betting where the player can bet Pass line or increase an existing Pass line bet whenever desired and may take odds immediately if the point is already on. ====Don't Pass==== A Don't Pass bet is a bet for the shooter to lose ("seven out, line away") and is almost the opposite of the Pass line bet.<ref name=Scarne74/>{{rp|110β112}} Like the Pass bet, this bet must be at least the table minimum and at most the table maximum. * If the come-out roll is 3, the bet wins. * If the come-out roll is 7 or 11, the bet loses. * If the game is being played under "Bar-12" or "Bar Sixes": ** If the come-out roll is 2, the bet wins. ** If the come-out roll is 12, the bet is a push (neither won nor lost). * Alternatively, if the game instead is played under "Bar-2" or "Bar Aces": ** If the come-out roll is 2, the bet is a push. ** If the come-out roll is 12, the bet wins. * If the roll is any other value, it establishes a point. ** If, with a point established, a 7 is rolled before the point is rolled again ("seven out"), the bet wins. ** If, with a point established, that point is rolled again before a 7, the bet loses. The Don't Pass bet pays even money. The Don't Pass bet is a no-contract bet. After a point is established, a player may take down or reduce a Don't Pass bet and any corresponding odds at any time because odds of rolling a 7 before the point is in the player's favor. Once taken down or reduced, however, the Don't Pass bet may not be restored or increased. Because the shooter must have a line bet the shooter generally may not reduce a Don't Pass bet below the table minimum. In [[Las Vegas]], a majority of casinos will allow the shooter to move the bet to the Pass line in lieu of taking it down; however, in other areas such as [[Pennsylvania]] and [[Atlantic City, New Jersey|Atlantic City]], this is not allowed. Even though players are allowed to remove the Don't Pass line bet after a point has been established, the bet cannot be turned "Off" without being removed. Players choosing to remove the Don't Pass line bet can no longer lay odds behind the Don't Pass line. The player can, however, still make standard lay bets on any of the point numbers (4, 5, 6, 8, 9, 10). The casino chooses either Bar-2 or Bar-12, but not both. The push on 12 or 2 is mathematically necessary to maintain the house edge over the player.<ref name=Scarne74/>{{rp|111}} Other casinos allow the player to choose to either push on 2 ("Bar Aces") or push on 12 ("Bar Sixes") depending on where it is placed on the layout. Some older bank crap games used Bar-3 ("Bar Ace-Deuce"), which increases the house edge.<ref name=Scarne74/>{{rp|112}} There are two different ways to calculate the odds and house edge of this bet. The summary table gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined. Betting on Don't Pass is often called "playing the dark side", and it is considered by some players to be in poor taste, or even taboo, because it goes directly against conventional play, winning when most of the players lose. ====Pass odds==== If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll (i.e., when a point is established), most casinos allow Pass line players to take odds by placing up to some predetermined multiple of the Pass line bet, behind the Pass line. This additional bet wins if the point is rolled again before a 7 is rolled (the point is made) and pays at the true odds:<ref name=Scarne74/>{{rp|113}} * 2-to-1 if 4 or 10 is the point, * 3-to-2 if 5 or 9 is the point, or * 6-to-5 if 6 or 8 is the point. Unlike the Pass line bet itself, the Pass line odds bet can be turned "Off" (not working), removed or reduced anytime before it loses. In Las Vegas, generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine odds and Pass bet must be table minimum so players can bet the minimum single unit on odds depending on the point. If the point is a 4 or 10, players can bet as little as $1 on odds if the table minimum is low such as is $5, $10 or $15. If the player requests the Pass odds be not working ("Off") and the shooter sevens-out or hits the point, the Pass line bet will be lost or doubled and the Pass odds returned. Individual casinos (and sometimes tables within a casino) vary greatly in the maximum odds they offer, from single or double odds (one or two times the Pass line bet) up to 100Γ or even unlimited odds. A variation often seen is "3-4-5Γ Odds", where the maximum allowed odds bet depends on the point: three times if the point is 4 or 10; four times on points of 5 or 9; or five times on points of 6 or 8. This rule simplifies the calculation of winnings: a maximum Pass odds bet on a 3β4β5Γ table will always be paid at six times the Pass line bet regardless of the point. As odds bets are paid at true odds, in contrast with the Pass line which is always even money, taking odds on a minimum Pass line bet lessens the house advantage compared with betting the same total amount on the Pass line only. A maximum odds bet on a minimum Pass line bet often gives the lowest house edge available in any game in the casino.<ref name=Scarne74/>{{rp|114}} However, the odds bet cannot be made independently, so the house retains an edge on the Pass line bet itself. ====Don't Pass odds==== If a player is playing Don't Pass instead of pass, they also may lay odds by placing chips behind the Don't Pass line. If a 7 comes before the point is rolled, the Don't Pass odds pay at true odds:<ref name=Scarne74/>{{rp|114}} * 1-to-2 if 4 or 10 is the point, * 2-to-3 if 5 or 9 is the point, or * 5-to-6 if 6 or 8 is the point. Typically the maximum lay bet will be expressed such that a player may win up to an amount equal to the maximum odds multiple at the table. If a player lays maximum odds with a point of 4 or 10 on a table offering five-times odds, he would be able to lay a maximum of ten times the amount of his Don't Pass bet. At 5Γ odds table, the maximum amount the combined bet can win will always be 6Γ the amount of the Don't Pass bet. Players can bet table minimum odds if desired and win less than table minimum. Like the Don't Pass bet the odds can be removed or reduced. Unlike the Don't Pass bet itself, the Don't Pass odds can be turned "Off" (not working). In Las Vegas generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point. If the point is a 4 or 10 players can bet as little as $2 if the table minimum is low such as $5, $10 or $15 tables. If the player requests the Don't Pass odds to be not working ("Off") and the shooter hits the point or sevens-out, the Don't Pass bet will be lost or doubled and the Don't Pass odds returned. Unlike a standard lay bet on a point, lay odds behind the Don't Pass line does not charge commission (vig). ====Come bet==== A player making a Come bet is wagering on the first number that "comes" from the shooter's next roll, regardless of the table's phase. In other words, a Come bet can be considered as starting an entirely new Pass line bet, unique to that player.<ref name=Scarne74/>{{rp|112}} * If a 7 or 11 is rolled on the shooter's next roll, the Come bet wins. * If a 2, 3, or 12 is rolled on the shooter's next roll, the Come bet loses. * If a 4, 5, 6, 8, 9, or 10 is rolled on the shooter's next roll, the number becomes the "come-bet point". ** The Come bet will be moved by the base dealer onto a box representing the same "come-bet point" number the shooter threw. ** If, with the Come-bet point established, that number is rolled during this second phase, the Come bet wins. ** If, with the Come-bet point established, a 7 is rolled during this second phase, the Come bet loses. ** The player is allowed to take odds on the Come-bet point, just like a Pass line bet. The Come bet pays off at even money, like the Pass line bet.<ref name=Scarne74/>{{rp|113}} Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same as a Pass line bet. Like the Pass line bet, each player may only make one Come bet per roll; this does not exclude a player from betting odds on an already established come-bet point. The Come bet must be at least the table minimum and at most the table maximum. Players may bet both the Come and Don't Come on the same roll if desired. Also like a Pass line bet, the come bet is a contract bet and is always working, and cannot be turned "Off", removed or reduced until it wins or loses. However, the odds taken behind a Come bet can be turned "Off" (not working), removed or reduced anytime before the bet loses. In Las Vegas generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine odds and Pass bet must be table minimum so players can bet the minimum single unit depending on the point. If the point is a 4 or 10, players can bet as little as $1 if the table minimum is low such as $5, $10, or $15 minimums. If the player requests the Come odds to be not working ("Off") and the shooter sevens-out or hits the Come bet point, the Come bet will be lost or doubled and the Come odds returned. If the casino allows put betting a player may increase a Come bet after a point has been established and bet larger odds behind if desired. Put betting also allows a player to bet on a Come and take odds immediately on a point number without a Come bet point being established. The dealer will place the odds on top of the come bet, but slightly off center in order to differentiate between the original bet and the odds. The second round wins if the shooter rolls the come bet point again before a seven. Winning come bets are paid the same as winning Pass line bets: even money for the original bet and true odds for the odds bet. If, instead, the seven is rolled before the come-bet point, the come bet (and any odds bet) loses. Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they still have a come bet (possibly with odds on it) and the next roll is a come-out roll. In this situation, odds bets on the come wagers are usually presumed to be not working for the come-out roll. That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets waiting for a come-bet point lose their initial wager but will have their odds bets returned to them. If the come-bet point is rolled on the come-out roll, the odds do not win but the come bet does and the odds bet is returned (along with the come bet and its payoff). The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose. Many players will use a come bet as "insurance" against sevening out: if the shooter rolls a seven, the come bet pays 1:1, offsetting the loss of the Pass line bet. The risk in this strategy is the situation where the shooter does not hit a seven for several rolls, leading to multiple come bets that will be lost if the shooter eventually sevens out. ====Don't Come bet==== In the same way that a Come bet is similar to a Pass line bet, a Don't Come bet is similar to a Don't Pass bet.<ref name=Scarne74/>{{rp|113}} Like the Come, the Don't Come can only be bet after a point has already been established as it is the same as a Don't Pass line bet when no point is established. This bet must be at least the table minimum and at most the table maximum. A Don't Come bet is played in two phases, just like the Don't Pass line bet. * If a 2 or 3 is rolled in the first phase, it wins. * If a 7 or 11 is rolled, it loses. * If a 12 is rolled, it is a push, assuming that Bar-12 is being followed; if Bar-2 is being followed, 2 instead is a push and 12 wins, in the same way as described above for the variants of the Don't Pass bet. * If, instead, the roll is 4, 5, 6, 8, 9, or 10, this sets the Don't Come point. ** The base dealer will move the Don't Come bet onto a box representing the Don't Come point, i.e., the number the shooter threw. ** The second phase wins if the shooter rolls a seven before the Don't Come point. Like the Don't Pass each player may only make one Don't Come bet per roll, this does not exclude a player from laying odds on an already established Don't Come points. Players may bet both the Don't Come and Come on the same roll if desired. The player may lay odds on a Don't Come bet, just like a Don't Pass bet; in this case, the dealer (not the player) places the odds bet on top of the bet in the box, because of limited space, slightly offset to signify that it is an odds bet and not part of the original Don't Come bet. Lay odds behind a Don't Come are subject to the same rules as Don't Pass lay odds. Unlike a standard lay bet on a point, lay odds behind a Don't Come point does not charge commission (vig) and gives the player true odds. Like the Don't Pass line bet, Don't Come bets are no-contract, and can be removed or reduced after a Don't Come point has been established, but cannot be turned off ("not working") without being removed. A player may also call, "No Action" when a point is established, and the bet will not be moved to its point. This play is not to the player's advantage. If the bet is removed, the player can no longer lay odds behind the Don't Come point and cannot restore or increase the same Don't Come bet. Players must wait until next roll as long as a Pass line point has been established (players cannot bet Don't Come on come out rolls) before they can make a new Don't Come bet. Las Vegas casinos which allow put betting allows players to move the Don't Come directly to any Come point as a put; however, this is not allowed in Atlantic City or Pennsylvania. Unlike the Don't Come bet itself, the Don't Come odds can be turned "Off" (not working), removed, or reduced if desired. In Las Vegas, players generally must lay at least table minimum on odds if desired and win less than table minimum; in Atlantic City and Pennsylvania a player's combined bet must be at least table minimum, so depending on the point number players may lay as little as 2 minimum units (e.g. if the point is 4 or 10). If the player requests the Don't Come odds be not working ("Off") and the shooter hits the Don't Come point or sevens-out, the Don't Come bet will be lost or doubled and the Don't Come odds returned. Winning Don't Come bets are paid the same as winning Don't Pass bets: even money for the original bet and true odds for the odds lay. Unlike come bets, the odds laid behind points established by Don't Come bets are always working including come out rolls unless the player specifies otherwise. ===Multi-roll bets=== {{Unreferenced section|date=April 2018}} These are bets that may not be settled on the first roll and may need one or more subsequent rolls before an outcome is determined. Most multi-roll bets may fall into the situation where a point is made by the shooter before the outcome of the multi-roll bet is decided. These bets are often considered "not working" on the new come-out roll until the next point is established, unless the player calls the bet as "working." Casino rules vary on this; some of these bets may not be callable, while others may be considered "working" during the come-out. Dealers will usually announce if bets are working unless otherwise called off. If a non-working point number placed, bought or laid becomes the new point as the result of a come-out, the bet is usually refunded, or can be moved to another number for free. ====Place==== Players can bet any point number (4, 5, 6, 8, 9, 10) by placing their wager in the come area and telling the dealer how much and on what number(s), "30 on the 6", "5 on the 5", or "25 on the 10". These are typically "Place Bets to Win". These are bets that the number bet on will be rolled before a 7 is rolled, similar to the Pass odds bets.<ref name=Scarne74/>{{rp|115}} These bets are considered working bets, and will continue to be paid out each time a shooter rolls the number bet. On a come-out roll, a place bet is considered to be not in effect unless the player who made it specifies otherwise. This bet may be removed or reduced at any time until it loses;<ref name=Scarne74/>{{rp|116}} in the latter case, the player must abide by any table minimums. Place bets to win pay out at slightly worse than the true odds: 9-to-5 on points 4 or 10, 7-to-5 on points 5 or 9, and 7-to-6 on points 6 or 8.<ref name=Scarne74/>{{rp|116}} The place bets on the outside numbers (4,5,9,10) should be made in units of $5, (on a $5 minimum table), in order to receive the correct exact payout of $5 paying $7 or $5 paying $9. The place bets on the 6 & 8 should be made in units of $6, (on a $5 minimum table), in order to receive the correct exact payout of $6 paying $7. For the 4 and 10, it is to the player's advantage to 'buy' the bet (see below). An alternative form, rarely offered by casinos, is the "place bet to lose."<ref name=Scarne74/>{{rp|117}} This bet is the opposite of the place bet to win and pays off if a 7 is rolled before the specific point number. The place bet to lose typically carries a lower house edge than a place bet to win. Payouts are 4-to-5 on points 6 or 8, 5-to-8 on 5 or 9, and 5-to-11 on 4 or 10.<ref name=Scarne74/>{{rp|117}} ====Buy==== Players can also buy a bet which are paid at true odds, but a 5% commission is charged on the amount of the bet. Buy bets are placed with the shooter betting at a specific number will come out before a player sevens out. The buy bet must be at least table minimum excluding commission; however, some casinos require the minimum buy bet amount to be at least $20 to match the $1 charged on the 5% commission. Traditionally, the buy bet commission is paid no matter what, but in recent years a number of casinos have changed their policy to charge the commission only when the buy bet wins. Some casinos charge the commission as a one-time fee to buy the number; payouts are then always at true odds. Most casinos usually charge only $1 for a $25 green-chip bet (4% commission), or $2 for $50 (two green chips), reducing the house advantage a bit more. Players may remove or reduce this bet (bet must be at least table minimum excluding vig) anytime before it loses. Buy bets like place bets are not working when no point has been established unless the player specifies otherwise. Where commission is charged only on wins, the commission is often deducted from the winning payoffβa winning $25 buy bet on the 10 would pay $49, for instance. The house edges stated in the table assume the commission is charged on all bets. They are reduced by at least a factor of two if commission is charged on winning bets only. ====Lay==== A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is laid. Players may only lay the 4, 5, 6, 8, 9, or 10 and may lay multiple numbers if desired. Just like the buy bet lay bets pay true odds, but because the lay bet is the opposite of the buy bet, the payout is reversed. Therefore, players get 1 to 2 for the numbers 4 and 10, 2 to 3 for the numbers 5 and 9, and 5 to 6 for the numbers 6 and 8. A 5% commission (vigorish, vig, juice) is charged up front on the possible winning amount. For example: A $40 Lay Bet on the 4 would pay $20 on a win. The 5% vig would be $1 based on the $20 win. (not $2 based on the $40 bet as the way buy bet commissions are figured.) Like the buy bet the commission is adjusted to suit the betting unit such that fraction of a dollar payouts are not needed. Casinos may charge the vig up front thereby requiring the player to pay a vig win or lose, other casinos may only take the vig if the bet wins. Taking vig only on wins lowers house edge. Players may removed or reduce this bet (bet must be at least table minimum) anytime before it loses. Some casinos in Las Vegas allow players to lay table minimum plus vig if desired and win less than table minimum. Lay bet maximums are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum. Other casinos require the minimum bet to win at $20 even at the lowest minimum tables in order to match the $1 vig, this requires a $40 bet. Similar to buy betting, some casinos only take commission on win reducing house edge. Unlike place and buy bets, lay bets are always working even when no point has been established. The player must specify otherwise if he or she wishes to have the bet not working. If a player is unsure of whether a bet is a single or multi-roll bet, it can be noted that all single-roll bets will be displayed on the playing surface in one color (usually red), while all multi-roll bets will be displayed in a different color (usually yellow). ====Put==== A put bet is a bet which allows players to increase or make a Pass line bet after a point has been established (after come-out roll). Players may make a put bet on the Pass line and take odds immediately or increase odds behind if a player decides to add money to an already existing Pass line bet. Put betting also allows players to increase an existing come bet for additional odds after a come point has been established or make a new come bet and take odds immediately behind if desired without a come bet point being established. If increased or added put bets on the Pass line and Come cannot be turned "Off", removed or reduced, but odds bet behind can be turned "Off", removed or reduced. The odds bet is generally required to be the table minimum. Player cannot put bet the Don't Pass or Don't Come. Put betting may give a larger house edge over place betting unless the casino offers high odds. Put bets are generally allowed in [[Las Vegas]], but not allowed in [[Atlantic City, New Jersey|Atlantic City]] and [[Pennsylvania]]. Put bets are better than place bets (to win) when betting more than 5-times odds over the flat bet portion of the put bet. For example, a player wants a $30 bet on the six. Looking at two possible bets: 1) Place the six, or 2) Put the six with odds. A $30 place bet on the six pays $35 if it wins. A $30 put bet would be a $5 flat line bet plus $25 (5-times) in odds, and also would pay $35 if it wins. Now, with a $60 bet on the six, the place bet wins $70, where the put bet ($5 + $55 in odds) would pay $71. The player needs to be at a table which not only allows put bets, but also high-times odds, to take this advantage. ====Hard way==== [[File:Craps table diagram C.svg|thumb|right|upright=1.8|Center section of craps table, with typical service bets, which in this generic diagram include, from top to bottom and left to right: <ul> <li>Any seven</li> <li>Hard Six and Hard Ten</li> <li>Hard Eight and Hard Four</li> <li>Ace-Deuce (3), Snake Eyes (2), and Boxcars (12)</li> <li>Yo-leven (11) and Yo-leven (11)</li> <li>Any Craps (2, 3, or 12)</li> </ul> The C&E / E&C bets stand for Craps and Eleven (2, 3, 11, or 12).]] This bet can only be placed on the numbers 4, 6, 8, and 10. In order for this bet to win, the chosen number must be rolled the "hard way" (as doubles) before a 7 or any other non-double combination ("easy way") totaling that number is rolled. For example, a player who bets a hard 6 can only win by seeing a 3β3 roll come up before any 7 or any easy roll totaling 6 (4β2 or 5β1); otherwise, the player loses. In Las Vegas casinos, this bet is generally working, including when no point has been established, unless the player specifies otherwise. In other casinos such as those in [[Atlantic City, New Jersey|Atlantic City]], hard ways are not working when the point is off unless the player requests to have it working on the come out roll. Like single-roll bets, hard way bets can be lower than the table minimum; however, the maximum bet allowed is also lower than the table maximum. The minimum hard way bet can be a minimum one unit. For example, lower stake table minimums of $5 or $10, generally allow minimum hard ways bets of $1. The maximum bet is based on the maximum allowed win from a single roll. Easy way is not a specific bet offered in standard casinos, but a term used to define any number combination which has two ways to roll. For example, (6β4, 4β6) would be a "10 easy". The 4, 6, 8 or 10 can be made both hard and easy ways. Betting point numbers (which pays off on easy or hard rolls of that number) or single-roll ("hop") bets (e.g., "hop the 2β4" is a bet for the next roll to be an easy six rolled as a two and four) are methods of betting easy ways. ====Big 6 and Big 8==== A player can wager on either the 6 or 8 being rolled before the shooter throws a seven.<ref name=Scarne74/>{{rp|118}} These wagers are usually avoided by experienced craps players since they create a large house edge by paying [[even money]] (1:1) while the true odds are 6:5; experienced players realize the house edge would be reduced by instead making place bets on the 6 or the 8, since those pay more (7:6) and are closer to the true odds. Some casinos (especially all those in [[Atlantic City, New Jersey|Atlantic City]]) do not even offer the Big 6 & 8. The bets are located in the corners behind the Pass line, and bets may be placed directly by players. The only real advantage offered by the Big 6 & 8 is that they can be bet for the table minimum, whereas a place bet minimum may sometimes be greater than the table minimum (e.g. $6 place bet on a $3 minimum game.) In addition place bets are usually not working, except by agreement, when the shooter is "coming out" i.e. shooting for a point, and Big 6 and 8 bets always work. Some modern layouts no longer show the Big 6/Big 8 bet. ===Single-roll bets=== {{Unreferenced section|date=April 2018}} Single-roll (proposition) bets are resolved in one dice roll by the shooter. Most of these are called "service bets", and they are located at the center of most craps tables. Only the stickman or a dealer can place a service bet. Single-roll bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum. The maximum bet is based on the maximum allowed win from a single roll. The lowest single-roll bet can be a minimum one unit bet. For example, tables with minimums of $5 or $10 generally allow minimum single-roll bets of $1. Single bets are always working by default unless the player specifies otherwise. The bets include: ;2 (snake eyes, or Aces): Wins if shooter rolls a 2. ;3 (ace-deuce): Wins if the shooter rolls a 3. ;Yo: Wins if the shooter rolls 11. ;12 (boxcars, midnight, or cornrows): Wins if shooter rolls a 12. ;2 or 12 (hi-lo): Wins if shooter rolls a 2 or 12. The stickman places this bet on the line dividing the 2 and 12 bets. ;Any Craps (Three-Way): Wins if the shooter rolls 2, 3 or 12. ;C & E: A combined bet, a player is betting half their bet on craps (2,3,12) and the other half on 11 (yo). The combine payout is 3:1 on craps and 7:1 on 11 (yo). Another method of calculating the payout is to divide the total bet in half. The player would receive 7:1 minus half the total bet payout on half the total bet for craps and 15:1 minus half the total bet payout on half the total bet for 11 (yo). For example, using this method if a player were to bet $2 on C & E, $1 would receive 7:1 payout on craps minus $1 for the bet on 11 so the total profit would be $6. If an 11 was rolled the player would receive 15:1 minus $1 for the bet on craps so the player's total profit is $14. Both methods of calculation yield the same result so either method can be used. If a player wishes to take the bet down after a win the player would receive the whole bet not half even though only one of the two bets can win per roll. The minimum bet on C & E is double the lowest unit bet allowed at the table. So if the minimum single roll bet is $1 the lowest C & E bet allowed would be $2. Players are, however, able to make odd number bets larger than $2 if desired. One of the two bets will always lose, the other may win. ;Any seven: A single roll bet which wins if the shooter rolls a 7 with 4:1 payout. This bet is also nicknamed Big Red, since the 7 on its betting space on the layout is usually large and red, and it is considered bad luck and a breach of etiquette among gamblers to speak the word "seven" at the table. ;Horn: This is a bet that involves betting on 1 unit each for 2, 3, 11, and 12 at the same time for the next roll. The bet is actually four separate bets, and pays off depending on which number is actually rolled. The combined payout is 27:4 for 2, 12 and 3:1 for 3, 11. Each individual bet has the same payout as a single bet on the specific numbers, 30:1 for 2 and 12 minus the other three bets, 15:1 for 3 and 11 minus the other three bets. If a player wins the bet he can take down all four bets instead of a single bet even though only one bet can win per roll. Many players, in order to eliminate the confusion of tossing four chips to the center of the table or having change made while bets are being placed, will make a five-unit Horn High bet, which is a four-way bet with the extra unit going to one specific number. For example, if one tosses a $5 chip into the center and says "horn high yo", they are placing four $1 bets on each of the horn numbers and the extra dollar will go on the yo (11). Horn bets are generally required to be in multiples of 4 or 5 with the minimum bet being 4 times the minimum unit allowed. For example, if the single roll minimum at the table is $1 the Horn bet must be $4 or more. ;Whirl or World: A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet. The combine odds are 26:5 on the 2, 12, 11:5 on the 3, 11, and a push on the 7. Like the C & E and Horn bet, if a player wishes to take down the bet after a win he or she would receive all five units back. The minimum bet is five of the minimum units. For example, if the minimum single roll bet is $1, the minimum World/Whirl bet is $5. ;On the Hop: (also Hop, or Hopping) A single roll bet on any particular combination of the two dice on the next roll including combinations whose sum is 7 (e.g. 4 and 3). For example, if someone bets on "5 and 1" on the hop, they are betting that the next roll will have a 5 on one die and a 1 on the other die. The bet pays 15:1 on easy ways (same as a bet on 3 or 11). Hard ways hop pays 30:1 (e.g., 3 and 3 on the hop, same as a bet on 2 or 12). The true odds are 17:1 and 35:1, resulting in a house edge of 11.11% and 13.89% respectively. When presented, hop bets are located at the center of the craps layout with the other proposition bets. If hop bets are not on the craps layout, they still may be bet on by players but they become the responsibility of the boxman to book the bet. Sometimes players may request to hop a whole number. In this case the money on the bet different combinations. For example, if a player says "hop the tens" (6β4, 5β5, 4β6) the player must give the dealer an even number bet so it can be divided among the hard and easy ways. If the player gives $10, $5 would be placed on the easy ways 10 with 15:1 odds and $5 would be placed on the hard way with 30:1 odds. If a player wishes to "hop the sevens" there would be three different combinations and six possible ways to roll a 7 (6β1, 5β2, 4β3, 3β4, 2β5, 1β6) therefore the player should bet in multiples of 3 so the bet can be divided among each combination with a 15:1 payout minus the other two bets, otherwise if players does not bet in multiples of 3, they would specific which combination has additional units. ;Field: This bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice. This bet typically pays more (2:1 or 3:1) if 2 or 12 is rolled, and 1:1 if 3, 4, 9, 10, or 11 is rolled.<ref name=Scarne74/>{{rp|120β121}} The Field bet is a "Self-Service" Bet. Unlike the other proposition bets which are handled by the dealers or stickman, the field bet is placed directly by the player. Players identify their Field bets by placing them in the Field area directly in front of them or as close to their position as possible. The initial bet and/or any payouts can "ride" through several rolls until they lose, and are assumed to be "riding" by dealers. It is thus the player's responsibility to collect their bet and/or winnings immediately upon payout, before the next dice roll, if they do not wish to let it ride. ===Player bets=== {{More citations needed|section|date=April 2018}} Fire Bet: Before the shooter begins, some casinos will allow a bet known as a fire bet to be placed. A fire bet is a bet of as little as $1 and generally up to a maximum of $5 to $10 sometimes higher, depending on casino, made in the hope that the next shooter will have a hot streak of setting and getting many points of different values. As different individual points are made by the shooter, they will be marked on the craps layout with a fire symbol. The first three points will not pay out on the fire bet, but the fourth, fifth, and sixth will pay out at increasing odds. The fourth point pays at 24-to-1, the fifth point pays at 249-to-1, and the 6th point pays at 999-to-1. (The points must all be different numbers for them to count toward the fire bet.) For example, a shooter who successfully hits a point of 10 twice will only garner credit for the first one on the fire bet. Players must hit the established point in order for it to count toward the fire bet. The payout is determine by the number of points which have been established and hit after the shooter sevens out.<ref name="Roto2016">{{cite book |author=Robert R. Roto |title=Casino Craps: Simple Strategies for Playing Smart, Lowering Risk, and Winning More |url=https://books.google.com/books?id=X5sgDAAAQBAJ&pg=PA5 |date=21 June 2016 |publisher=Skyhorse Publishing |isbn=978-1-5107-0701-6|pages=5β}}</ref> Bonus Craps: Prior to the initial "come out roll", players may place an optional wager (usually a $1 minimum to a maximum $25) on one or more of the three Bonus Craps wagers, "All Small", "All Tall", or "All or Nothing at All." For players to win the "All Small" wager, the shooter must hit all five small numbers (2, 3, 4, 5, 6) before a seven is rolled; similarly, "All Tall" wins if all five high numbers (8, 9, 10, 11, 12) are hit before a seven is rolled.<ref name="cove_Are">{{cite web |title=Are "side bets" at the craps table a good way to build or bust your bankroll? |author=Meltzer, Marc |work=Covers.com |date=2017-11-12 |access-date=2018-02-25 |url=https://www.covers.com/editorial/Article/7c7780e6-c7e7-11e7-a978-0a9aa1523ac0/Are-side-bets-at-the-craps-table-a-good-way-to-build-or-bust-your-bankroll-las-vegas-casino-news-advice}}</ref> These bets pay 35-for-1, for a house advantage of 7.76%. "All or Nothing at All" wins if the shooter hits all 10 numbers before a seven is rolled. This pays 176-for-1, for a house edge of 7.46%. For all three wagers, the order in which the numbers are hit does not matter. Whenever a seven is hit, including on the come out roll, all bonus bets lose, the bonus board is reset, and new bonus bets may be placed.<ref name="gala_Bonu">{{cite web |title=Bonus Craps |work=galaxygaming.com |access-date=2018-02-25 |url=https://www.galaxygaming.com/galaxy-games/32/bonus-craps |archive-date=2018-02-26 |archive-url=https://web.archive.org/web/20180226032301/https://www.galaxygaming.com/galaxy-games/32/bonus-craps |url-status=dead }}</ref><ref name="fort_Wash">{{cite web |title=Washington State Gambling Commission |work=fortress.wa.gov |access-date=2018-02-25 |url=https://fortress.wa.gov/wsgc/etransfer/OnlineServices/activities/game-rules.cshtml?m=t}}</ref><ref name="glob_Gala">{{cite press release |title=Galaxy Gaming's "Bonus Craps" Tops 100 Installations |work=GlobeNewswire News Room |date=2013-01-09 |access-date=2018-02-25 |url=https://globenewswire.com/news-release/2013/01/09/515382/10017600/en/Galaxy-Gaming-s-Bonus-Craps-Tops-100-Installations.html |language=EN}}</ref> ===Multiple different bets=== A player may wish to make multiple different bets. For example, a player may be wish to bet $1 on all hard ways and the horn. If one of the bets win the dealer may automatically replenish the losing bet with profits from the winning bet. In this example, if the shooter rolls a hard 8 (pays 9:1), the horn loses. The dealer may return $5 to the player and place the other $4 on the horn bet which lost. If the player does not want the bet replenished, he or she should request any or all bets be taken down.{{citation needed|date=April 2018}} ===Working and not working bets=== {{Unreferenced section|date=April 2018}} A working bet is a live bet. Bets may also be on the board, but not in play and therefore not working. Pass line and come bets are always working meaning the chips are in play and the player is therefore wagering live money. Other bets may be working or not working depending whether a point has been established or player's choice. Place and buy bets are working by default when a point is established and not working when the point is off unless the player specifies otherwise. Lay bets are always working even if a point has not been established unless the player requests otherwise. At any time, a player may wish to take any bet or bets out of play. The dealer will put an "Off" button on the player's specific bet or bets; this allows the player to keep his chips on the board without a live wager. For example, if a player decides not to wager a place bet mid-roll but wishes to keep the chips on the number, he or she may request the bet be "not working" or "Off". The chips remain on the table, but the player cannot win from or lose chips which are not working. The opposite is also allowed. By default place and buy bets are not working without an established point; a player may wish to wager chips before a point has been established. In this case, the player would request the bet be working in which the dealer will place an "On" button on the specified chips. === Betting variants === {{Unreferenced section|date=April 2018}} These variants depend on the casino and the table, and sometimes a casino will have different tables that use or omit these variants and others. * 11 is a point number instead of a natural. Rolling an 11 still pays "Yo" center-table bets, but the Pass line does not automatically win (and the Don't Pass line does not automatically lose) when 11 is rolled on the come-out. Making the point pays 3:1 on Pass/Come odds bets (1:3 on Don't Pass/Come odds); all line bets are still even money. This substantially reduces the odds of a natural (from 8/36 to 6/36) and of making the point in general (since a 3:1 dog is added to the mix). All other things equal, the house edge on the Pass Line and Come bets for this play variation jumps dramatically to 9.75%. * 12 pays 3:1 on the field. This is generally seen in rooms that have two different table minimums, on the tables with the higher minimums. The lower minimum ones will then have 2:1 odds. For example, the Mirage casino in Las Vegas features 3:1 odds. * 11 pays 2:1 on the field. This variant is normally used when 12 pays 3:1, and neutralizes the house edge on the field. * Big 6/8 are unavailable. These bets are equivalent to placing or buying 6 or 8 as points, which have better payout for the same real odds, so Big 6/8 are rarely used and many casinos simply omit them from the layout. Casinos in Atlantic City are even prohibited by law from offering Big 6/8 bets.
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