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==Processing== Computers are responsible for graphics and processing 3D tracking data for augmented reality. For camera-based 3D tracking methods, a computer analyzes the sensed visual and other data to synthesize and position virtual objects. With the improvement of technology and computers, augmented reality is going to lead to a drastic change on ones perspective of the real world.<ref>{{Cite web|url=https://computer.howstuffworks.com/augmented-reality.htm|title=How Augmented Reality Works|last=Bosnor|first=Kevin|website=howstuffworks|date=19 February 2001}}</ref> Computers are improving at a very fast rate, leading to new ways to improve other technology. Computers are the core of augmented reality.<ref>{{Cite web|date=6 April 1999|first1=Jeffrey |last1=Meisner |first2=Walter P. |last2=Donnelly |first3=Richard |last3=Roosen |title=Augmented reality technology|url=https://patents.google.com/patent/US6625299B1/en}}</ref> The computer receives data from the sensors which determine the relative position of an objects' surface. This translates to an input to the computer which then outputs to the users by adding something that would otherwise not be there. The computer comprises memory and a processor.<ref>{{Cite book|title=A Survey of Augmented Reality Technologies, Applications and Limitations|last=Krevelen, Poelman|first=D.W.F, Ronald|publisher=International Journal of virtual reality|year=2010|pages=3, 6}}</ref> The computer takes the scanned environment then generates images or a video and puts it on the receiver for the observer to see. The fixed marks on an object's surface are stored in the memory of a computer. The computer also withdraws from its memory to present images realistically to the onlooker.
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