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====Age==== The industry also is recognized to have an [[ageism]] issue, discriminating against the hiring and retention of older developers. A 2016 IGDA survey found only 3% of developers were over 50 years old, while at least two-thirds were between 20 and 34; these numbers show a far lower average age compared to the U.S. national average of about 41.9 that same year. While discrimination by age in hiring practices is generally illegal, companies often target their oldest workers first during layoffs or other periods of reduction. Older developers with experience may find themselves too qualified for the types of positions that other game development companies seek given the salaries and compensations offered.<ref>{{cite web | url = https://www.gamesindustry.biz/articles/2018-04-04-ageism-in-games-the-issue-never-gets-old | title = Ageism: The issue never gets old | first = Steve | last = Peterson | date = April 4, 2018 | access-date = August 17, 2021 | work = [[GamesIndustry.biz]] | archive-date = August 17, 2021 | archive-url = https://web.archive.org/web/20210817150052/https://www.gamesindustry.biz/articles/2018-04-04-ageism-in-games-the-issue-never-gets-old | url-status = live }}</ref><ref>{{cite web | url = https://www.gamasutra.com/view/news/298853/No_industry_for_old_men_or_women.php | title = No industry for old men (or women) | first = Simon | last = Parkin | date = May 30, 2017 | access-date = August 17, 2021 | work = [[Gamasutra]] | archive-date = August 17, 2021 | archive-url = https://web.archive.org/web/20210817150052/https://www.gamasutra.com/view/news/298853/No_industry_for_old_men_or_women.php | url-status = dead }}</ref>
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