Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Persuasion
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Narrative transportation theory=== {{Main|Transportation theory (psychology)}} Narrative transportation theory proposes that when people lose themselves in a story, their attitudes and intentions change to reflect that story.<ref name="Braddock2016">{{cite journal |last1=Braddock |first1=Kurt |last2=Dillard |first2=James Price |author2-link=James Price Dillard |title=Meta-analytic evidence for the persuasive effect of narratives on beliefs, attitudes, intentions, and behaviors |journal=Communication Monographs |date=25 February 2016 |volume=83 |issue=4 |pages=446β467 |doi=10.1080/03637751.2015.1128555|s2cid=146978687 }}</ref> The mental state of narrative transportation can explain the persuasive effect of stories on people, who may experience narrative transportation when certain contextual and personal preconditions are met, as Green and Brock<ref>Green, M. C., & Brock, T. C. (2002). "In the mind's eye: Transportation-imagery model of narrative persuasion." In M. C. Green, J. J. Strange & T. C. Brock (Eds.), ''Narrative impact: Social and cognitive foundations''. (pp. 315-341). Mahwah, NJ: Lawrence Erlbaum.</ref> postulate for the transportation-imagery model. Narrative transportation occurs whenever the story receiver experiences a feeling of entering a world evoked by the narrative because of empathy for the story characters and imagination of the story plot.
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Persuasion
(section)
Add topic