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== Advantages == {{Original research|section|date=December 2011}} * Higher '''performance''' in games, en-/decoding, video editing and system tasks at no additional direct monetary expense, but with increased electrical consumption and thermal output. * System '''optimization''': Some systems have "[[Bottleneck (software)|bottlenecks]]", where small overclocking of one component can help realize the full potential of another component to a greater percentage than when just the limiting hardware itself is overclocked. For instance: many [[motherboard]]s with [[Athlon 64|AMD Athlon 64]] processors limit the clock rate of four units of RAM to 333 [[Hertz|MHz]]. However, the memory performance is computed by dividing the processor clock rate (which is a base number times a [[CPU multiplier]], for instance 1.8 GHz is most likely 9Γ200 MHz) by a fixed [[integer]] such that, at a stock clock rate, the RAM would run at a clock rate near 333 MHz. Manipulating elements of how the processor clock rate is set (usually adjusting the multiplier), it is often possible to overclock the processor a small amount, around 5β10%, and gain a small increase in RAM clock rate and/or reduction in RAM latency timings. * It can be '''cheaper''' to purchase a lower performance component and overclock it to the clock rate of a more expensive component. * '''Extending''' the practical service life of old or obsolete equipment. * If done via methods what allow to change [[clock rate]] "on the fly", it gains versatility. So, for example - overclock computer where lots of computing power is needed '''right now''', and put it back to normal [[clock rate]] once task is done or computers starts getting too hot - then, wait to cool back, and overclock again, etc.
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