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===Community servers=== Prior to disbanding, MythDevelopers created and operated PlayMyth.net, the most popular online ''Myth'' server after the official servers were taken offline. Although built using the ''Soulblighter'' server, PlayMyth could also run both ''The Fallen Lords'' and ''The Wolf Age'', which was developed by MumboJumbo using a network gameplay system designed to run on [[GameSpy]] rather than Bungie.<ref name="Code"/> PlayMyth went offline in October 2007 after it was repeatedly [[Hacker (computer security)|hacked]],<ref name="Flying"/> with the most popular servers becoming MariusNet.com and GateofStorms.net.<ref name="Online">{{cite web | url=http://mythgraveyard.org/003680 | title=Where to Play Myth online | publisher=Myth Graveyard | date=January 1, 2014 | access-date=May 8, 2016}}</ref> MariusNet had been online since just prior to Bungie's ''Myth'' servers going offline, and was officially approved by Bungie.<ref name="Marius">{{cite web | url=http://halo.bungie.net/news/content.aspx?cid=15 | title=The Marius.net Interview | publisher=[[Bungie]] | date=February 27, 2002 | access-date=May 8, 2016}}</ref> The original impetus behind the project was as a temporary replacement for ''Myth'' players in case the original servers were shut down, which had been rumored for some time. The Bungie servers had not supported ''The Fallen Lords'' since November 2001, and the community believed the servers would soon close for ''Soulblighter'' as well.<ref name="Marius"/> When ''The Fallen Lords'' servers closed in November, the only way to play a multiplayer game was via a [[Local area network|LAN]] or [[AppleTalk]], and MariusNet was created as a Bungie "emulator", which, like PlayMyth, supported all three ''Myth'' games, and thus gave players a way to play ''The Fallen Lords'' online.<ref name="Marius"/> At the time, Bungie had not open-sourced the metaserver source code, so creating a network for ''The Fallen Lords'' was accomplished via [[reverse engineering]]. Dave Carlile, the main programmer of the server, explained: {{blockquote|We started with some information about the ''Myth 2'' [[Communications protocol|network protocol]], and hoped ''Myth'' was the same or very similar. [Todd Snyder] then used a [[Packet analyzer|packet sniffer]] to look at the data being sent back and forth between the ''Myth 2'' client and the server in order to learn more. We initially made a partial ''Myth 2'' server to get the basics down, then spent hundreds of hours figuring out the differences in [[Network packet|packet]] structure in ''Myth''. For a few of the more difficult pieces we used a [[disassembler]] to take apart the client code, and also a [[debugger]] to trace through the code.<ref name="Marius"/>}} MariusNet closed in 2014 when the server company shut down, and the [[Computer hardware|hardware]] was damaged whilst being moved to its new location.<ref>{{cite web | url=http://projectmagma.net/ | title=Metaserver and Other News | publisher=Project Magma | date=December 22, 2014 | access-date=May 8, 2016}}</ref> GateofStorms, which was created by Project Magma<ref name="Online"/> and only supports ''Soulblighter'' v1.8 (released by Magma in 2013), remains active, and continues to host individual games and tournaments.<ref>{{cite web | url=http://gateofstorms.net/ | title=Gate of Storms Homepage | publisher=Gate of Storms | access-date=May 8, 2016}}</ref>
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