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====Acquisition of rights and announcement==== A remastered version of ''Grim Fandango'' was released for [[Linux]], [[OS X]], [[PlayStation 4]], [[PlayStation Vita]], and Windows platforms on January 27, 2015.<ref>{{cite web |url=http://www.vg247.com/2014/06/10/grim-fandango-remastered-e32014-ps4-vita/ |title=Grim Fandango remastered coming to PlayStation |first=Stephany |last=Nunnely |date=June 9, 2014 |access-date=June 9, 2014 |website=[[VG247]] |url-status=live |archive-url=https://web.archive.org/web/20140614002635/http://www.vg247.com/2014/06/10/grim-fandango-remastered-e32014-ps4-vita/ |archive-date=June 14, 2014}}</ref><ref>{{cite web |url=http://www.polygon.com/e3-2014/2014/6/9/5795458/grim-fandango-ps4-ps-vita |title=Grim Fandango is coming to PS4 and PS Vita (update) |first=Emily |last=Gera |date=June 9, 2014 |access-date=June 10, 2014 |website=[[Polygon (website)|Polygon]] |url-status=live |archive-url=https://web.archive.org/web/20140613090553/http://www.polygon.com/e3-2014/2014/6/9/5795458/grim-fandango-ps4-ps-vita |archive-date=June 13, 2014}}</ref><ref>{{cite web |url=https://twitter.com/DoubleFine/status/486918031533035520 |title=Grim Fandango platforms |date=July 9, 2014 |access-date=July 9, 2014 |publisher=[[Double Fine Productions]] |url-status=live |archive-url=https://web.archive.org/web/20140714185749/https://twitter.com/DoubleFine/status/486918031533035520 |archive-date=July 14, 2014}}</ref><ref>{{cite web |url=http://doublefine.tumblr.com/post/91266961053/double-fine-is-pleased-to-announce-that-along |title=Double Fine is Pleased to Announce... |publisher=[[Double Fine Productions]] |date=July 9, 2014 |access-date=July 9, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140714144114/http://doublefine.tumblr.com/post/91266961053/double-fine-is-pleased-to-announce-that-along |archive-date=July 14, 2014}}</ref> The PlayStation 4 and PlayStation Vita versions feature [[cross-buy]]<ref>{{cite web |title=Playstation Store: Grim Fandango Remastered|url=https://store.playstation.com/en-us/product/UP2154-CUSA01319_00-GRIMFANDANGOPS04/ |access-date=August 25, 2021}}</ref> and cross-save.<ref>{{cite web |title=Playstation Trophies: Cross-Save Solution |date=February 2, 2015 |url=https://www.playstationtrophies.org/forum/topic/241504-cross-save-solution/ |access-date=August 25, 2021}}</ref> It was later released for [[Android (operating system)|Android]] and [[iOS]] on May 5.<ref>{{cite web |url=http://www.eurogamer.net/articles/2015-05-05-grim-fandango-remastered-is-out-today-on-ios |title=Grim Fandango Remastered is out today on iOS and Android |first=Jeffrey |last=Matuleft |date=May 5, 2015 |access-date=May 6, 2015 |website=[[Eurogamer]] |url-status=live |archive-url=https://web.archive.org/web/20150507064219/http://www.eurogamer.net/articles/2015-05-05-grim-fandango-remastered-is-out-today-on-ios |archive-date=May 7, 2015}}</ref> The remastered version was released as a [[PlayStation Plus]] title for the month of January 2016.<ref>{{cite web |last1=Sarkar |first1=Samit |title=PlayStation Plus brings you Grim Fandango Remastered and more in January 2016 |url=https://www.polygon.com/2015/12/30/10689714/playstation-plus-free-games-january-2016 |website=Polygon |access-date=August 25, 2021 |date=December 30, 2015}}</ref><ref>{{cite web |last1=Osborn |first1=Alex |title=Grim Fandango Remastered Headlines PlayStation Plus' Free Games for January |url=https://www.ign.com/articles/2015/12/30/grim-fandango-remastered-headlines-playstation-plus-free-games-for-january |website=IGN |access-date=August 25, 2021 |date=December 30, 2015}}</ref> The remastered version was predicated on the transition of LucasArts from a developer and publisher into a licensor and publisher in 2013 shortly after its acquisition by [[Disney]]. Under new management, LucasArts licensed several of its [[intellectual property|intellectual properties]] (IP), including ''Grim Fandango'', to outside developers. Schafer was able to acquire the rights to the game with financial assistance from Sony, and started the process of building out the remaster within Double Fine Productions.<ref name="psblog remake"/> Schafer said that the sale of LucasArts to Disney had reminded them of the past efforts of former LucasArts president Darrell Rodriguez to release the older LucasArts titles as Legacy Properties, such as the 2009 rerelease of ''[[The Secret of Monkey Island#Special_edition|The Secret of Monkey Island]]''.<ref name="eg remastered retrospective"/> Schafer also noted that they had tried to acquire the property from LucasArts in the years prior, but the frequent change in management stalled progress.<ref name="polygon remastered"/> When they began to inquire about the rights with Disney and LucasArts following its acquisition, they found that Sony, through their vice president of publisher and [[platform evangelism|developer relations]] [[Adam Boyes (entrepreneur)|Adam Boyes]], was also looking to acquire the rights. Boyes stated that Sony had been interested in working with a wide array of developers for the PlayStation 4, and was also inspired to seek ''Grim Fandango''{{'s}} after seeing developers like [[Capcom]] and [[Midway Games]] revive older properties. Boyes' determination was supported by John Vignocchi, VP of Production for [[Disney Interactive]], who also shared memories of the game, and was able to bring in contacts to track down the game's assets.<ref name="polygon remastered"/> After discovering they were vying for the same property, Schafer and Boyes agreed to work together to acquire the IP and subsequent funding, planning to make the re-release a remastered version.<ref name="eg remastered retrospective">{{cite web |url=http://www.eurogamer.net/articles/2015-01-24-bringing-out-the-dead-tim-schafer-reflects-back-on-grim-fandango |title=Bringing out the Dead: Tim Schafer reflects back on Grim Fandango |website=[[Eurogamer]] |date=January 26, 2015 |access-date=January 26, 2015 |first=Jeffrey |last=Matulef |url-status=live |archive-url=https://web.archive.org/web/20150128094744/http://www.eurogamer.net/articles/2015-01-24-bringing-out-the-dead-tim-schafer-reflects-back-on-grim-fandango |archive-date=January 28, 2015}}</ref><ref name="polygon remastered">{{cite web |url=http://www.polygon.com/2015/1/27/7921837/grim-fandango-remastered-interview-double-fine-disney-lucasfilm-sony |title=Digital Archeology: How Double Fine, Disney, Lucasarts and Sony Resurrected Grim Fandango |website=[[Polygon (website)|Polygon]] |date=January 27, 2015 |access-date=January 27, 2015 |first=Dave |last=Tach |archive-url=https://web.archive.org/web/20150128123552/http://www.polygon.com/2015/1/27/7921837/grim-fandango-remastered-interview-double-fine-disney-lucasfilm-sony |archive-date=January 28, 2015 |url-status=live}}</ref> Sony did not ask for any of IP rights for the game, instead only asking Double Fine to give the PlayStation platforms console exclusivity in exchange for funding support, similar to their Pub Fund scheme they use to support independent developers.<ref name="polygon remastered"/>
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