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==Avatar== {{Main|Avatar (computing)}} {{See also|Player character}} {{More citations needed section|date=August 2023}} Creating an avatar can be one of the first interaction that a potential player makes to identify themselves among the gaming community.<ref>{{cite web |url=https://www.thegamer.com/pro-gamer-steps-important/ |title=26 Important Steps To Become A Pro Gamer |date=2018-08-13 |website=TheGamer |access-date=2019-01-17 |archive-url=https://web.archive.org/web/20190119121040/https://www.thegamer.com/pro-gamer-steps-important/ |archive-date=2019-01-19 |url-status=live}}</ref> An avatar, username, game name, alias, gamer tag, screen name, or handle is a name (usually a [[pseudonym]]) adopted by a video gamer, often used as a main preferred identification to the gaming community. Usage of user names is often most prevalent in games with [[online multiplayer]] support, or at [[electronic sport]] conventions. While some well-known gamers only go by their online handle, a number have adopted to using their handle within their real name typically presented as a [[middle name]], such as [[Ninja (video game player)|Tyler "Ninja" Blevins]] or [[sinatraa|Jay "sinatraa" Won]]. Similarly, a ''clan tag'' is a prefix or suffix added to a name to identify that the gamer is in a clan. Clans are generally a group of gamers who play together as a team against other clans. They are most commonly found in online multi-player games in which one team can face off against another. Clans can also be formed to create loosely based affiliations perhaps by all being fans of the same game or merely gamers who have close personal ties to each other. A ''team tag'' is a prefix or suffix added to a name to identify that the gamer is in a team. Teams are generally sub-divisions within the same clan and are regarded within gaming circuits as being a purely competitive affiliation. These gamers are usually in an online league such as the Cyberathlete Amateur League (C.A.L.) and their parent company the Cyberathlete Professional League (C.P.L.) where all grouped players were labeled as teams and not clans.
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