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== Reception == ===Sales=== According to ''[[Computer Gaming World]]''{{'}}s Stefan Janicki, ''Deus Ex'' had "sold well in North America" by early 2001 with regular placement in top ten best-selling lists for several weeks, and showed even better performance in Europe with similar sales position throughout the summer of 2000.<ref name="desslocksales"/> The game achieved sales of 138,840 copies and revenues of $5 million in the United States by the end of 2000, according to [[PC Data]].<ref name="pcgsales4"/> It received a "Silver" award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA) in February 2002, indicating lifetime sales of at least 100,000 units in the United Kingdom.<ref name="100k"/> The ELSPA later raised it to "Gold" status,<ref name="goldelspa"/> for 200,000 sales.<ref name="gamasutrasales"/> As of April 2009, ''Deus Ex'' has sold over 1 million copies sold worldwide.<ref name="DEIWsales3"/> === Critical response === {{Video game reviews | PS2 = true | PC = true | MC_PC = 90/100<ref name="MetaPC"/> | MC_PS2 = 81/100<ref name="MetaPS2"/> | Edge_PC = 9/10<ref name="Edge review"/> | EuroG_PC = 10/10<ref name="egDXrev"/> | GI_PS2 = 9/10<ref name="GIreviewPS2"/> | GamePro_PC = 5/5<ref name="GameProRev"/> | GamePro_PS2 = 5/5<ref name="GProReviewPS2"/> | GSpot_PC = 8.2/10<ref name="gamespot"/> | GSpot_PS2 = 8.1/10<ref name="GSreviewPS2"/> | GSpy_PC = 88/100<ref name="GameSpyRev"/> | GSpy_PS2 = 83/100<ref name="GSpyReviewPS2"/> | IGN_PC = 9.4/10<ref name="IGNRev"/> | IGN_PS2 = 6.3/10<ref name="IGNreviewPS2"/> | NGen_PC = 5/5<ref name="NG"/> | OPM_PS2 = 4.5/5<ref name="OPMreviewPS2"/> | PCGUK_PC = 95/100<ref name="PCGUK"/> }} ''Deus Ex'' met with very positive reception, with review aggregation website ''[[Metacritic]]'' giving it a score of 90 out of 100 based on 28 critic reviews.<ref name="MetaPC"/> Across multiple reviews, the gameplay variety and amount of player freedom met with general praise.<ref name="gamespot"/><ref name="Edge review"/><ref name="egDXrev"/><ref name="GameProRev"/> The graphics and audio saw more mixed reactions.<ref name="Edge review"/><ref name="GameSpyRev"/><ref name="NG"/> Jeff Lundrigan of ''[[Next Generation (magazine)|Next Generation]]'' lauded the title as one of the best PC titles available due to the breadth of its gameplay options.<ref name="NG"/> Kieron Gillen of ''[[PC Gamer UK]]'' focused on gameplay in his review, highlighting the freedom of choice with approaches and depth of its systems.<ref name="PCGUK"/> The reviewer for ''[[Edge (magazine)|Edge]]'' similarly praised the amount of choices offered to players and the depth of customization through the skill and augmentation systems.<ref name="Edge review"/> Rob Fahay of ''[[Eurogamer]]'' was pleased with the amount of ways he could approach and solve a problem, and that unconventional solutions did not break the game.<ref name="egDXrev"/> ''[[GamePro]]''{{'s}} Chris Patterson had similar sentiments towards the gameplay and number of approaches given to players during missions.<ref name="GameProRev"/> Tal Blevins of ''[[IGN]]'' praised both the depth of gameplay options, and the strong level design, feeling that each complemented the other and that no two playthroughs would be the same.<ref name="IGNRev"/> ''[[GameSpot]]''{{'s}} Greg Kasavin similarly praised the variety of approaches available in missions, but faulted the individual parts of gameplay like combat and hacking for a lack of depth.<ref name="gamespot"/> ''[[GameSpy]]''{{'s}} Gino Gard lauded the gameplay's core design, but noted erratic behavior in enemy AI.<ref name="GameSpyRev"/> Gard praised the graphics and environment design without details,<ref name="GameSpyRev"/> and Patterson described it as one of the better-looking Unreal-powered games available.<ref name="GameProRev"/> ''Edge'' enjoyed the game's visual design, putting a lot of its charm down to good level design.<ref name="Edge review"/> Kasavin was less positive about the graphics, mostly blaming low lighting levels, and further noted some space and technical issues.<ref name="gamespot"/> Blevin noted the graphics as one of the game's weak points, faulting the stiff character movement and graphical issues that appeared during gameplay.<ref name="IGNRev"/> Lundrigan similarly noted stiff character animations, but otherwise praised the graphics as complementing the urban environment design.<ref name="NG"/> There was a recurring concern about the game's high graphical requirements.<ref name="GameSpyRev"/><ref name="IGNRev"/><ref name="NG"/> Patterson positively noted the sound design, but felt the voice acting was "a mixed bag", praising supporting characters while faulting NPC accents used in the Paris and Hong Kong sections.<ref name="GameProRev"/> Kasavin described the soundtrack as engaging but forgettable, and summed up the voice acting as "mediocre or at best inconsistent".<ref name="gamespot"/> Fahay praised the voice work as good by video game standards,<ref name="egDXrev"/> Lundrigan noted the voice acting let down the writing,<ref name="NG"/> while ''Edge'' summed up the voice acting as "appalling".<ref name="Edge review"/> Blevins summed up the story as "one of the finest crafted in any game", comparing it positively to a season of ''The X-Files'' in game form.<ref name="IGNRev"/> Gillen described the story as having satisfying and optional depth, and praised the lack of traditional cutscenes.<ref name="PCGUK"/> Kasavin enjoyed the overarching narrative, but faulted a lack of character development as they undermined later plot twists.<ref name="gamespot"/> Lundrigan enjoyed the writing and found it"remarkably fluid" in its detail variations,<ref name="NG"/> while Fahay summed up the story as "highly derivative".<ref name="egDXrev"/> ''Edge'' enjoyed the opening premise, but criticized the use of "third-rate sci-fi nonsense" by its conclusion.<ref name="Edge review"/> The PS2 port also saw positive reviews from critics, earning a score of 81 out of 100 ''Metacritic'' based on 25 reviews.<ref name="MetaPS2"/> Several reviewers described it as a good port.<ref name="GProReviewPS2"/><ref name="GSreviewPS2"/><ref name="GIreviewPS2"/> John Davison, writing for ''[[Official U.S. PlayStation Magazine]]'', was impressed by how well the PC original's mechanics and depth had been translated into a console game experience.<ref name="OPMreviewPS2"/> Justin Leeper of ''[[Game Informer]]'' was generally positive about the game, but faulted the graphics as low quality for the time. In a second opinion, Matthew Kato praised the adaptation of the PC original's controls to the PS2's DualShock, but faulted the lack of improvements to environments and AI behavior.<ref name="GIreviewPS2"/> ''GameSpy''{{'s}} Christopher Buecheler positively noted new character models and arrucate gameplay translation from PC, but noted some frame rate drops and felt the graphics looked poor compared to other PS2 games of the time.<ref name="GSpyReviewPS2"/> ''GamePro'' gave high praise to the control conversion with both movement and inventory management, but noted long load times between areas.<ref name="GProReviewPS2"/> Kasavin similarly faulted the long load times when going between different areas.<ref name="GSreviewPS2"/> ''IGN''{{'s}} David Smith was far less positive, praising the pre-established gameplay elements and sound design, but faulting its redone controls and lack of graphical upgrades.<ref name="IGNreviewPS2"/> ===Awards=== {| class="wikitable sortable mw-collapsible" style="width:99%;" |+ List of awards and nominations |- ! Year !! Award !! Category !! Recipient!! Result !! class="unsortable" | {{Abbr|Ref.|References}} |- | rowspan="10"| 2001 | rowspan="3"| [[Game Developers Choice Awards]] | Excellence in Game Design | Harvey Smith, Warren Spector | {{won}} | rowspan="3" style="text-align:center;"| <ref name="GDC"/> |- | Game Innovation Spotlight | ''Deus Ex'' | {{won}} |- | Game of the Year | ''Deus Ex'' | {{nom}} |- | rowspan="6" | [[4th Annual Interactive Achievement Awards]] | Computer Innovation | ''Deus Ex'' | {{won}} | rowspan="6" style="text-align:center;"| <ref name="DICE"/> |- | [[D.I.C.E. Award for Adventure Game of the Year|PC Action/Adventure]] | ''Deus Ex'' | {{won}} |- | [[D.I.C.E. Award for Game of the Year|Game of the Year]] | ''Deus Ex'' | {{nom}} |- | PC Game of the Year | ''Deus Ex'' | {{nom}} |- | [[D.I.C.E. Award for Role-Playing Game of the Year|PC Role-Playing]] | ''Deus Ex'' | {{nom}} |- | [[D.I.C.E. Award for Outstanding Achievement in Audio Design|Sound Design]] | ''Deus Ex'' | {{nom}} |- | [[British Academy of Film and Television Arts]] | PC Game of the Year | ''Deus Ex'' | {{won}} | style="text-align:center;"| <ref name="Bafta"/> |- |} {{Clear}}
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