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Twilight: 2000
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=== Merc 2000 === Whereas ''Twilight: 2000'' was set in the immediate post-[[World War III]] era, with characters representing soldiers trying to survive, characters in ''Merc: 2000'' are mercenaries working for or against government forces in a world where the "Twilight War" involving nuclear weapons did not occur. ''Merc: 2000'' must be used with ''Twilight 2000'' versions 2.0 through 2.2; the earlier first-edition ''Twilight: 2000'' rules differ too much to be easily usable without extensive adaptation.{{Citation needed|date=August 2007}} The ''Merc: 2000'' rulebook details the game world, gives additional rules and equipment that will be more useful in mercenary [[role-playing campaign|campaigns]] than the original set of rules and equipment in ''Twilight: 2000.'' It also supplies some basic [[Adventure (role-playing games)|adventures]] to play. GDW additionally published a number of separate adventures for use with ''Merc: 2000''. ''Merc: 2000'' has a supplemental rulebook called ''Special Forces'' which gives guidance for those wishing to play as members of a Special Forces unit. Additional equipment is described and there are more sample adventures. In GDW's own gaming magazine ''[[Challenge (game magazine)|Challenge]]'', they close the gaps between the setting of ''Merc: 2000'' and their future role-playing game ''[[Dark Conspiracy]]''. ''Merc: 2000'' characters are confronted there with aliens as the world turns into the near-future setting of Dark Conspiracy.
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