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===After acquisition (1997β2000)=== Wizards of the Coast settled TSR's debts as part of the acquisition. This included unwinding TSR's deal with its printer, enabling the products TSR had worked on in the first half of 1997 to be printed and distributed, such as the space opera game ''[[Alternity]]''. More generally, Wizards was cash-rich, which solved some of the problems TSR had faced that had caused it to resort to the rolling loans and financial trickery that had cut into TSR's profits, such as factoring. Wizards of the Coast also moved to mend relations with some of TSR's former employees and contractors who had been alienated. This included allowing artists to take back personal ownership of the original versions of art they had made for TSR.<ref name="riggs263">{{harvnb|Riggs|2022|pp=263β278}}</ref> Wizards eventually closed the TSR corporate offices in Lake Geneva. Some TSR employees accepted the offer of transferring to Wizards of the Coast's offices in Washington, and a few others continued to work remotely from Wisconsin. Wizards of the Coast continued to use the TSR name for ''D&D'' products for three years. Wizards also set about the creation of the [[Dungeons & Dragons 3rd edition|third edition of ''Dungeons & Dragons'']]. It was released in 2000 under the Wizards of the Coast brand only. In 1999, Wizards of the Coast was itself purchased by [[Hasbro|Hasbro, Inc]].<ref>{{Cite web |url=https://www.rpg.net/columns/briefhistory/briefhistory1.phtml |title=A Brief History of Game #1: Wizards of the Coast: 1990-Present |website=RPGnet|access-date=2018-01-22}}</ref> In 2002, the Gen Con convention was sold to [[Peter Adkison]], the founder and CEO of Wizards of the Coast.<ref>{{harvnb|Appelcline|2011|p=291}}</ref>
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