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== Impact == The novel catalysed the cyberpunk movement, influencing artists across virtually all forms of media, including film, literature, visual art, fashion and video gaming.{{Sfn|Omry|2022|p=69}} It has been described as "the quintessential cyberpunk novel",{{Sfn|Melzer|2020|p=291}} and the "archetypal cyberpunk work",{{Sfn|Person|1998}} and the most notable 1980s science-fiction novel.{{Sfn|Ruddick|1994|p=84}} [[Edward Bryant]] sarcastically referred to subsequent cyberpunk works as NOGS—novels of Gibsonian sensibility.{{Sfn|Shiner|1992|p=22}} In 2005, [[Time (magazine)|''Time'']] named ''Neuromancer'' one of its All-Time 100 Novels.{{Sfn|Grossman|2005}} The novel's immense success, alongside the continuous output work of other early cyberpunk writers—most commonly listed as [[Bruce Sterling]], [[Lewis Shiner]], [[John Shirley]] and [[Rudy Rucker]]—virtually guaranteed the genre's immediate survival.{{Sfn|Murphy|2020|pp=15–16}} In particular, ''Neuromancer'' provided future cyberpunk stories with a basic structure and vocabulary: protagonists who interface with computer hardware using a biological port, circumvent anti-hacking protocols ([[Intrusion Countermeasures Electronics]], or ICE) and navigate a three-dimensional virtual world (cyberspace).{{Sfn|Omry|2022|p=69}} Motifs and terminology popularised by the novel—the matrix, flatlining, cranial jack, biological microchips and traversal in cyberspace—were replicated or parodied by other authors.{{Sfn|Murphy|2024|p=12}}{{Sfn|Cavallaro|2000|p=69}} Developments anticipated by the novel include reality TV, nanomachines and virtual communities. It inspired early computer programmers in the creation of [[the Internet]] and impacted early computer culture.{{Sfn|Murphy|2024|p=12-13}}{{Sfn|Murphy|2024|p=8}}{{Sfn|Murphy|2024|p=41}} Gibson has rejected the novel's characterisation as impactful on real-life technologists, reasoning that the ideas came "from the same place [he] got them".{{Sfn|Perez|2012}} In 1992, [[John Perry Barlow]], co-founder of the [[Electronic Frontier Foundation]], introduced the term "cyberspace" to the [[US Intelligence Community]] during a speech in 1992, mentioning ''Neuromancer'' directly.{{Sfn|Streeter|2005|pp=757–758}} To Gibson's dismay,{{Efn|Gibson said "technical people" had missed "several layers of irony".{{Sfn|Cavallaro|2000|pp=66–67}}}} the term provided a name for a product by [[Autodesk]].{{Sfn|Cavallaro|2000|p=66-67}}
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