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===Video games=== [[File:burning force pcb.PNG|thumb|250px|Two Hitachi 68HC000 CPUs being used on an arcade-game PCB]] [[Video game]] manufacturers used the 68000 as the backbone of many [[arcade game]]s and home [[Video game console|game consoles]]: Atari's ''[[Food Fight (video game)|Food Fight]]'', from 1982, was one of the first 68000-based arcade games. Others included [[Sega]]'s [[Sega System 16|System 16]], [[Capcom]]'s [[CP System]] and [[CP System II]], and [[SNK]]'s [[Neo Geo (system)|Neo Geo]]. By the late 1980s, the 68000 was inexpensive enough to power home game consoles, such as Sega's [[Sega Genesis|Genesis]] console, and also the [[Sega CD]] attachment for it (a Sega CD system has three CPUs, two of them 68000s). The 68000 is also used as the main CPU of Sega's [[Sega Pico|Pico]], a young children's educational game console. The multi-processor [[Atari Jaguar]] console from 1993 used the 68000 as a support chip, however, due to familiarity, some developers used it as the primary processor. Sega's [[Sega Saturn|Saturn]] console from 1994 used the 68000 as a sound co-processor. In October 1995, the 68000 made it into Sega's [[Genesis Nomad]], a [[handheld game console]], as its CPU.<ref>{{cite magazine|title=Retroinspection: Sega Nomad|last=Hunt|first=Stuart|magazine=[[Retro Gamer]]|date=2009-10-06|issue=69|page=47}}</ref> Certain arcade games (such as ''[[Steel Gunner]]'' and others based on [[Namco System 2]]) use a dual 68000 CPU configuration,<ref>{{cite web|url=https://code.google.com/p/nonamemame/source/browse/src/drivers/namcos2.c?r=7abd17923eae3f6ed6cc76cfbd970157b2efd882|title=Google Code Archive - Long-term storage for Google Code Project Hosting.|website=code.google.com|access-date=2016-01-15|archive-date=September 14, 2022|archive-url=https://web.archive.org/web/20220914195057/https://code.google.com/archive/p/nonamemame/source|url-status=live}}</ref> and systems with a triple 68000 CPU configuration also exist (such as ''[[Galaxy Force (video game)|Galaxy Force]]'' and others based on the Sega Y Board),<ref>{{cite web|url=https://github.com/jv4779/openlase-mame/blob/master/xmame-0.106/src/drivers/segaybd.c|title=openlase-mame/segaybd.c at master - jv4779/openlase-mame|website=GitHub|access-date=2016-01-15|archive-date=December 9, 2021|archive-url=https://web.archive.org/web/20211209051124/https://github.com/jv4779/openlase-mame/blob/master/xmame-0.106/src/drivers/segaybd.c|url-status=live}}</ref> along with a quad 68000 CPU configuration, which has been used by [[Jaleco]] (one 68000 for sound has a lower clock rate compared to the other 68000 CPUs)<ref>{{cite web |url=https://code.google.com/p/nonamemame/source/browse/src/drivers/cischeat.c?r=edbd288e773e4cdc2ef6d90ca6f6f5984b1574f4&spec=svne6ae7fccf21deeb280b1f25be7ea66ae6fdeb29e |title=Google Code Archive - Long-term storage for Google Code Project Hosting |website=code.google.com |access-date=2016-01-15 |archive-date=September 14, 2022 |archive-url=https://web.archive.org/web/20220914195058/https://code.google.com/archive/p/nonamemame/source |url-status=live }}</ref> for games such as ''[[Big Run (arcade game)|Big Run]]'' and ''[[Cisco Heat]]''; another, fifth 68000 (at a different clock rate than the other 68000 CPUs) was used in the Jaleco arcade game ''[[Wild Pilot]]'' for [[input/output]] (I/O) processing.<ref>{{cite web|url=https://github.com/mamedev/historic-mess/blob/master/src/mame/drivers/cischeat.c|title=historic-mess/cischeat.c at master - mamedev/historic-mess|website=GitHub|access-date=2016-01-15|archive-date=January 25, 2022|archive-url=https://web.archive.org/web/20220125070516/https://github.com/mamedev/historic-mess/blob/master/src/mame/drivers/cischeat.c|url-status=live}}</ref>
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