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== Legacy == ''Ico'' influenced numerous other video games, which borrowed from its simple and visual design ideals.<ref name="wired influence"/> Several game designers, such as [[Eiji Aonuma]], [[Hideo Kojima]], and [[Jordan Mechner]], have cited ''Ico'' as having influenced the visual appearance of their games, including ''[[The Legend of Zelda: Twilight Princess]]'', ''[[Metal Gear Solid 3: Snake Eater]]'', and ''[[Prince of Persia: The Sands of Time]]'', respectively.<ref name="hg101"/> [[Marc Laidlaw]], [[scriptwriter]] for the [[Half-Life series|''Half-Life'' series]], commented that, among several other more memorable moments in the game, the point where Yorda attempts to save Ico from falling off the damaged bridge was "a significant event not only for that game, but for the art of game design".<ref>{{cite web | url = https://www.gamedeveloper.com/design/marc-laidlaw-on-story-and-narrative | title = Marc Laidlaw On Story And Narrative In Half-Life | first = Simon | last = Carless | date = October 8, 2008 | access-date = December 21, 2017 | website = [[Gamasutra]] | archive-date = November 7, 2017 | archive-url = https://web.archive.org/web/20171107113004/https://www.gamasutra.com/view/feature/131227/marc_laidlaw_on_story_and_narrative.php | url-status = live }}</ref> The [[Naughty Dog]] team used ''Ico'' as part of the inspiration for developing ''[[Uncharted 3]]''.<ref name="wired influence"/> Vander Caballero credits ''Ico'' for inspiring the gameplay of ''[[Papo & Yo]]''.<ref>{{cite magazine | url = https://www.wired.com/gamelife/2012/08/papo-and-yo-review | title = Review: Autobiographical Story of Child Abuse Papo & Yo Pushes Games Forward, Awkwardly | first = Chris | last = Kohler | date = August 27, 2012 | access-date = August 28, 2012 | magazine = [[Wired (magazine)|Wired]] | archive-date = November 9, 2012 | archive-url = https://web.archive.org/web/20121109121806/http://www.wired.com/gamelife/2012/08/review-autobiographical-story-of-child-abuse-papo-yo-pushes-games-forward-awkwardly/ | url-status = live }}</ref> Phil Fish used the design by subtraction approach in developing the title ''[[Fez (video game)|Fez]]''.<ref name="wired influence"/> The developers of both ''[[Brothers: A Tale of Two Sons]]'' and ''[[Rime (video game)|Rime]]'' have ''Ico'' as a core influence on their design.<ref name="wired influence"/> [[Hidetaka Miyazaki]], creator and director of the ''[[Dark Souls]]'' series, cited ''Ico'' as a key influence to him becoming involved in developing video games, stating that ''Ico'' "awoke me to the possibilities of the medium".<ref>{{cite web | last1=Parkin | first1=Simon | title=Bloodborne creator Hidetaka Miyazaki: 'I didn't have a dream. I wasn't ambitious' | url=https://www.theguardian.com/technology/2015/mar/31/bloodborne-dark-souls-creator-hidetaka-miyazaki-interview | work=[[The Guardian]] | access-date=May 9, 2015 | date=March 31, 2015 | archive-date=June 3, 2015 | archive-url=https://web.archive.org/web/20150603192210/http://www.theguardian.com/technology/2015/mar/31/bloodborne-dark-souls-creator-hidetaka-miyazaki-interview | url-status=live }}</ref> [[Goichi Suda]] aka Suda51, said that ''Ico''{{'s}} save game method, where the player has Ico and Yorda sit on a bench to save the game, inspired the save game method in ''[[No More Heroes (video game)|No More Heroes]]'' where the player-character sits on a toilet to save the game.<ref>{{cite web | url = https://www.videogameschronicle.com/news/top-game-designers-pay-tribute-to-ico-on-its-20th-anniversary-in-japan/ | title = Top game designers pay tribute to Ico on its 20th anniversary in Japan | first = Chris | last = Scullion | date = December 6, 2021 | accessdate = December 6, 2021 | work = [[Video Games Chronicle]] | archive-date = December 6, 2021 | archive-url = https://web.archive.org/web/20211206122905/https://www.videogameschronicle.com/news/top-game-designers-pay-tribute-to-ico-on-its-20th-anniversary-in-japan/ | url-status = live }}</ref> ''Ico'' was one of the first video games to use a [[Bloom (shader effect)|bloom]] lighting effect, which later became a popular effect in video games.<ref name="1up bittersweet"/> [[Patrice Désilets]], creator of [[Ubisoft]] games such as ''[[Prince of Persia: The Sands of Time]]'' and ''[[Assassin's Creed]]'', cited ''Ico'' as an influence on the game design of ''The Sands of Time''.<ref>{{cite web |title='Prince of Persia: The Sands of Time' director looks back on the iconic game in 'Devs Play' video |url=https://siliconangle.com/2015/12/23/prince-of-persia-the-sands-of-time-director-looks-back-on-the-iconic-game-in-devs-play-video/ |website=SiliconANGLE |access-date=April 5, 2019 |date=December 23, 2015 |archive-date=April 6, 2019 |archive-url=https://web.archive.org/web/20190406185550/https://siliconangle.com/2015/12/23/prince-of-persia-the-sands-of-time-director-looks-back-on-the-iconic-game-in-devs-play-video/ |url-status=live }}</ref><ref>{{cite web |title=Devs Play S2E03 · "Prince of Persia: The Sands of Time" with Patrice Désilets and Greg Rice |url=https://www.youtube.com/watch?v=_ODNMBG4MUA | archive-url=https://ghostarchive.org/varchive/youtube/20211114/_ODNMBG4MUA| archive-date=November 14, 2021 | url-status=live|website=[[YouTube]] |publisher=[[Double Fine Productions]] |access-date=April 5, 2019 |date=December 22, 2015}}{{cbignore}}</ref> [[Jenova Chen]], creator of [[art game]]s such as ''[[Flower (video game)|Flower]]'' and ''[[Journey (2012 video game)|Journey]]'', cited ''Ico'' as one of his biggest influences.<ref name="JSint">{{cite web|last=Miller|first=Glen|title=Joystiq interview: Jenova Chen|url=http://www.joystiq.com/2006/09/18/joystiq-qanda-jenova-chen/|publisher=[[Joystiq]]|access-date=January 5, 2011|date=September 18, 2006|archive-url=https://web.archive.org/web/20090102012220/http://www.joystiq.com/2006/09/18/joystiq-qanda-jenova-chen/|archive-date=January 2, 2009|url-status=dead}}</ref> ''Ico'' was also cited as an influence by ''[[Halo 4]]'' creative director [[Josh Holmes (video game designer)|Josh Holmes]].<ref name="wired influence"/> [[Naughty Dog]] said ''[[The Last of Us]]'' was influenced by ''Ico'', particularly in terms of character building and interaction,<ref>{{cite web |last=Prestia |first=Gaetano |url=http://ps3.mmgn.com/News/the-last-of-us-inspired-by-ico-re4 |title=The Last Of Us inspired by Ico, RE4 – PS3 News | MMGN Australia |publisher=Ps3.mmgn.com |access-date=July 16, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20130610034155/http://ps3.mmgn.com/News/the-last-of-us-inspired-by-ico-re4 |archive-date=June 10, 2013 }}</ref> and [[Neil Druckmann]] credited the gameplay of ''Ico'' as a key inspiration when he began developing the story of ''The Last of Us''.<ref name="failure">{{cite web|url=https://www.theverge.com/2013/9/19/4744008/making-the-last-of-us-ps3 |title=The power of failure: making 'The Last of Us' |last=Webster |first=Andrew |work=[[The Verge]] |publisher=[[Vox Media]] |date=September 19, 2013 |access-date=October 20, 2014 |archive-url=https://web.archive.org/web/20130921123128/http://www.theverge.com/2013/9/19/4744008/making-the-last-of-us-ps3 |archive-date=September 21, 2013 |url-status=live }}</ref><ref>{{cite web | url = https://www.newyorker.com/magazine/2023/01/02/can-the-last-of-us-break-the-curse-of-bad-video-game-adaptations | title = Can "The Last of Us" Break the Curse of Bad Video-Game Adaptations? | first = Alex | last = Barasch | date = December 26, 2022 | accessdate = January 15, 2023 | work = [[New Yorker (magazine)|New Yorker]] }}</ref> Film director [[Guillermo del Toro]] cited both ''Ico'' and ''Shadow of the Colossus'' as "masterpieces" and part of his directorial influence.<ref>{{cite magazine | url = http://www.next-gen.biz/features/hellboy-director-talks-gaming | archive-url = https://web.archive.org/web/20100812073133/http://www.next-gen.biz/features/hellboy-director-talks-gaming | archive-date = August 12, 2010 | title = Hellboy Director Talks Gaming | magazine = [[Edge (magazine)|Edge]] | date = August 26, 2008 | access-date = October 4, 2008}}</ref> [[Jonny Greenwood]] of [[Radiohead]] considers it one of his top ten video games of all time, saying it "might be the best one".<ref name="Dead Air Space">{{cite web | url = http://www.radiohead.com/deadairspace/index.php?a=564 | title = Jonny Greenwood list | date = June 3, 2010 | access-date = June 4, 2010 | first = Jonny | last = Greenwood | url-status = dead | archive-url = https://web.archive.org/web/20101201102907/http://www.radiohead.com/deadairspace/100603/Office-Chart-for-a-week-off | archive-date = December 1, 2010 }}</ref><ref>{{Cite web|date=June 3, 2010|title=Radiohead's Jonny Greenwood lists his current top 10 video games|url=https://www.independent.co.uk/life-style/gadgets-and-tech/radiohead-s-jonny-greenwood-lists-his-current-top-10-video-games-cherishes-ico-5545893.html|access-date=November 18, 2020|website=The Independent|language=en|archive-date=November 8, 2020|archive-url=https://web.archive.org/web/20201108135907/http://www.independent.co.uk/life-style/gadgets-and-tech/radiohead-s-jonny-greenwood-lists-his-current-top-10-video-games-cherishes-ico-5545893.html|url-status=live}}</ref> === Other Team Ico games === {{Main|Shadow of the Colossus|The Last Guardian}} ''[[Shadow of the Colossus]]'' was developed by the same team and released for the [[PlayStation 2]] in 2005. The game features similar graphics, gameplay, and storytelling elements as ''Ico''. The game was referred by its working title "Nico" ("Ni" being Japanese for the number 2") until the final title was revealed.<ref>{{cite web | url = http://ps2.ign.com/articles/532/532276p1.html | title = NICO Semi-Confirmed | first = Ed | last = Lewis | date = July 10, 2004 | access-date = October 7, 2008 | website = IGN | archive-date = August 26, 2014 | archive-url = https://web.archive.org/web/20140826203436/http://www.ign.com/articles/2004/07/21/nico-semi-confirmed | url-status = live }}</ref> Ueda, when asked about the connection between the two games, stated that ''Shadow of the Colossus'' is a [[prequel]] to ''Ico''.<ref name=":0" /> The team's third game, ''[[The Last Guardian]]'', was announced for the [[PlayStation 3]] at [[E3 2009]]. The game centers on the connection between a young boy and a large [[griffin]]-like creature that he befriends, requiring the player to cooperate with the creature to solve the game's puzzles. The game fell into [[development hell]] due to hardware limitations and the departure of Ueda from Sony around 2012, along with other Team Ico members, though Ueda and the other members continued to work on the game via consulting contracts. Development subsequently switched to the [[PlayStation 4]] in 2012, and the game was reannounced in 2015 and released in December 2016.<ref>{{cite web | url = http://ps3.ign.com/articles/847/847426p1.html | title = Team ICO's Next | date = January 24, 2008 | access-date = October 6, 2008 | first = Chris | last = Roper | website = IGN | archive-date = December 7, 2014 | archive-url = https://web.archive.org/web/20141207213642/http://www.ign.com/articles/2008/01/24/team-icos-next | url-status = live }}</ref><ref>{{cite web | url = http://www.vg247.com/2008/08/28/yoshida-team-icos-ps3-game-will-be-shown-soon/ | title = Yoshida: Team ICO's PS3 game will be shown "soon" | date = July 28, 2008 | access-date = October 6, 2008 | publisher = Video Gaming 24/7 | archive-date = December 18, 2012 | archive-url = https://web.archive.org/web/20121218055036/http://www.vg247.com/2008/08/28/yoshida-team-icos-ps3-game-will-be-shown-soon/ | url-status = live }}</ref> Ueda has said that "the essence of the game is rather close to ''Ico''".<ref>{{cite web | url = http://www.shacknews.com/onearticle.x/58706 | title = Early Trailer for Team Ico's 'Project Trico' Leaked? | first = Nick | last = Breckon | date = May 19, 2009 | access-date = May 19, 2009 | publisher = [[Shacknews]] | archive-date = August 19, 2012 | archive-url = https://web.archive.org/web/20120819150659/http://www.shacknews.com/article/58706/early-trailer-for-team-icos | url-status = live }}</ref> ===HD remaster=== {{Further|The Ico & Shadow of the Colossus Collection}} ''Ico'', along with ''Shadow of the Colossus'', received a high-definition remaster for the PlayStation{{nbsp}}3 that was released worldwide in September 2011. In addition to improved graphics, the games were updated to include support for [[stereoscopic 3D]] and PlayStation Trophies. The ''Ico'' port was also based on the European version, and includes features such as Yorda's translation and the two-player mode.<ref>{{cite web |last=Nutt |first=Christian |date=September 16, 2010 |title=TGS: Reawakening The Last Guardian |url=http://www.gamasutra.com/view/news/30451/TGS_Reawakening_The_Last_Guardian.php |url-status=dead |archive-url=https://web.archive.org/web/20160304060735/http://www.gamasutra.com/view/news/30451/TGS_Reawakening_The_Last_Guardian.php |archive-date=March 4, 2016 |access-date=September 16, 2010 |website=[[Gamasutra]]}}</ref> In North America and Europe/PAL regions, the two games were released as a single retail collection,<ref>{{cite web | url = http://blog.us.playstation.com/2010/09/15/ico-and-shadow-of-the-colossus-collection-hits-ps3-spring-2011-with-3d/0 | title = Ico and Shadow of the Colossus Collection hits PS3 Spring 2011 with 3D | first = Sid | last = Shuman | date = September 16, 2010 | access-date = September 16, 2010 | publisher = [[Sony Computer Entertainment of America]] | archive-date = October 2, 2012 | archive-url = https://web.archive.org/web/20121002181016/http://blog.us.playstation.com/2010/09/15/ico-and-shadow-of-the-colossus-collection-hits-ps3-spring-2011-with-3d/0/ | url-status = live }}</ref> while in Japan, they were released as separate titles.<ref>{{cite web | url = http://ps3.ign.com/articles/112/1120651p1.html | title = Ico and Shadow of the Colossus Remakes Confirmed | date = September 14, 2010 | access-date = September 14, 2010 | website = IGN | first = Anoop | last = Gantayat | archive-date = January 21, 2013 | archive-url = https://web.archive.org/web/20130121145930/http://www.ign.com/articles/2010/09/15/ico-and-shadow-of-the-colossus-remakes-confirmed | url-status = live }}</ref> Both games have since been released separately as downloadable titles on the PlayStation Network store.<ref>{{cite web | url = http://www.ign.com/articles/2012/01/12/shadow-of-the-colossus-and-ico-coming-to-psn | title = Shadow of the Colossus and ICO Coming to PSN | first = Colin | last = Moriarty | date = January 12, 2012 | access-date = September 4, 2012 | website = IGN | archive-date = January 11, 2013 | archive-url = https://web.archive.org/web/20130111113904/http://www.ign.com/articles/2012/01/12/shadow-of-the-colossus-and-ico-coming-to-psn | url-status = live }}</ref> Patch 1.01 for the digital high-definition ''Ico'' version added the [[Remote Play]] feature, allowing the game to be played on the [[PlayStation Vita]].<ref>{{cite web | url = http://www.computerandvideogames.com/366164/ico-hd-playable-on-vita-with-remote-play-update/ | title = Ico HD playable on Vita with Remote Play update | first = Tamoir | last = Hussain | date = September 4, 2012 | access-date = September 4, 2012 | work = [[Computer and Video Games]] | archive-url = https://web.archive.org/web/20141202055621/http://www.computerandvideogames.com/366164/ico-hd-playable-on-vita-with-remote-play-update/ | archive-date = December 2, 2014 | url-status = dead }}</ref>
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