Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Gamer
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Classification in taxonomies=== A number of [[Taxonomy (general)|taxonomies]] have been proposed which classify gamer types and the aspects they value in games.<ref>{{Cite book|url=https://www.amazon.com/Gaymers-Difference-Makes-Video-Players-ebook/dp/B0192KWP06/182-5342459-6520231|title=Gaymers: the Difference a 'Y' Makes: How (and Why) to Make Video Games LGBT Players Care About|last=Nowak|first=Paul S.|date=2015-12-07|publisher=Prince Pocket Press|edition=1|access-date=June 2, 2016|archive-date=February 14, 2023|archive-url=https://web.archive.org/web/20230214164459/https://www.amazon.com/Gaymers-Difference-Makes-Video-Players-ebook/dp/B0192KWP06/182-5342459-6520231|url-status=live}}</ref> The [[Bartle taxonomy of player types]] classifies gamers according to their preferred activities within the game: * Achievers, who like to gain points and overall succeed within the game parameters, collecting all rewards and [[game badge]]s. * Explorers, who like to discover all areas within the game, including [[Secret level|hidden areas]] and [[glitch]]es, and expose all game mechanics. * Socializers, who prefer to play games for the social aspect, rather than the actual game itself. * Beaters, who thrive on competition with other players. * Completionists, who are combinations of the Achiever and Explorer types. They complete every aspect of the game (main story, side quests, achievements) while finding every secret within it. The [[MDA framework]] describes various aspects of the game regarding the basic rules and actions (''Mechanics''), how they build up during game to develop the [[gameplay]] (''Dynamics''), and what emotional response they convey to the player (''Aesthetics''). The described esthetics are further classified as Sensation, Fantasy, Narrative, Challenge, Fellowship, Discovery, Expression and Submission. [[Jesse Schell]] extends this classification with Anticipation, [[Schadenfreude]], Gift giving, Humour, Possibility, Pride, Purification, Surprise, Thrill, Perseverance and Wonder, and proposes a number of generalizations of differences between how males and females play.<ref>{{Cite book|url=https://books.google.com/books?id=ePcYCwAAQBAJ|title=The Art of Game Design: A Book of Lenses, Second Edition|last=Schell|first=Jesse|date=2015-09-15|publisher=CRC Press|isbn=9781498759564}}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Gamer
(section)
Add topic