Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Final Fantasy VII
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===PC version=== A version for PC was developed by Square's Costa Mesa offices. Square invested in a PC version to reach as wide a player base as possible; many Western consumers did not own a PlayStation, and Square's deal with Sony did not prohibit such a port. Having never released a title for PC, Square decided to treat the port as a sales experiment. The port was handled by a team of 15 to 20 people, mostly from Costa Mesa but with help from Tokyo.<ref name="PolygonRetro"/> Square did not begin the port until the console version was finished.<ref>{{cite web|url=http://uk.ign.com/articles/1999/10/02/final-fantasy-viii-interview|title=Final Fantasy VIII Interview|work=[[IGN]]|publisher=[[Ziff Davis]]|date=October 2, 1999|accessdate=January 14, 2017|archiveurl=https://web.archive.org/web/20170114212639/http://www.ign.com/articles/1999/10/02/final-fantasy-viii-interview|archivedate=January 14, 2017|url-status=live}}</ref> The team needed to rewrite an estimated 80% of the game's code, due to the need to unify what had been a custom build for a console written by multiple staff members. Consequently, programmers faced problems such as having to unify the original PlayStation version's five different game engines, leading to delays.<ref name="PolygonRetro"/> The PC version came with a license for [[Yamaha Corporation]]'s [[software synthesizer]] S-YXG70, allowing high-quality [[sequenced music]] despite varying sound hardware setups on different user computers. The conversion of the nearly 100 original musical pieces to [[Yamaha XG|XG format]] files was done by Yamaha.<ref name="yamahaxg"/> To maximize their chances of success, Square searched for a Western company to assist with releasing the PC version. [[Eidos Interactive]], whose release of ''[[Tomb Raider (1996 video game)|Tomb Raider]]'' had turned them into a publishing giant, agreed to market and publish the port.<ref name="PolygonRetro"/> The port was announced in December 1997, along with Eidos' exclusivity deal for North America and Europe at the time,<ref>{{cite web|url=http://www.csoon.com/issue30/p_eidos1.htm|title=Eidos Interactive Acquires Exclusive PC Rights to Epic Role-Playing Game Final Fantasy VII|work=Coming Soon Magazine|date=December 5, 1997|accessdate=January 14, 2017|archiveurl=https://web.archive.org/web/20151210225444/http://www.csoon.com/issue30/p_eidos1.htm|archivedate=December 10, 2015|url-status=dead}}</ref> though the port was rumored to happen as early as December 1996, prior to the PlayStation version's release.<ref>{{cite web|url=http://www.pcgamer.com/news/news-1996-12-16.html|title=Final Fantasy VII Coming to the PC|author=Staff|website=[[PC Gamer]]|publisher=[[Future plc]]|date=December 20, 1996|accessdate=November 27, 2019|archiveurl=https://web.archive.org/web/19980218070905/http://www.pcgamer.com/news/news-1996-12-16.html|archivedate=February 18, 1998|url-status=dead}}</ref> To help the product stand out in stores, Eidos chose a trapezoidal shape for the cover and box. They agreed on a contract price of $1.8 million, making initial sales forecasts of 100,000 units based on that outlay.<ref name="PolygonRetro"/> The PC version was released in North America and Europe on June 25, 1998; the port was not released in Japan.<ref name="yamahaxg">{{cite web|url=http://www.yamaha.co.jp/english/news/98042102.html |title=Yamaha Corporation licenses its XG Soft Synthesizer to Square Soft |date=April 21, 1998 |publisher=Yamaha Corporation |accessdate=May 24, 2010 |archiveurl = https://web.archive.org/web/20080202054141/http://www.yamaha.co.jp/english/news/98042102.html |archivedate = February 2, 2008|url-status=dead}}</ref> Within one month, sales of the port exceeded the initial forecasts.<ref name="PolygonRetro"/> The PC version would end up providing the source code for subsequent ports.<ref name="PolygonRetro"/>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Final Fantasy VII
(section)
Add topic