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==Peripherals== {{Multiple image | direction = | image1 = Atari-Jaguar-Controller.jpg | alt1 = | caption1 = Original PowerPad controller | image2 = Atari-Jaguar-Pro-Controller.jpg | alt2 = | caption2 = Redesigned Pro Controller | total_width = 410 }} Prior to the launch of the console in November 1993, Atari had announced a variety of peripherals to be released over the console's lifespan. This included a [[CD-ROM]]-based console, [[dial-up Internet access]] with support for [[online game]]s, a [[virtual reality]] headset, and an [[MPEG-2]] video card.<ref>{{cite magazine|title=Atari's 64-bit Jaguar Stalks the Competition|magazine=[[GamePro]]|issue=51|publisher=[[International Data Group|IDG]]|date=October 1993|pages=16–17}}</ref><ref name="cgw199311">{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=112 | title=Atari Jaguar Unveiled—Stalks 3DO | magazine=Computer Gaming World | date=November 1993 | access-date=March 28, 2016 | pages=10–11 | archive-date=March 16, 2016 | archive-url=https://web.archive.org/web/20160316202150/http://cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=112 | url-status=live }}</ref> However, due to the poor sales and eventual commercial failure of the Jaguar, most of the peripherals in development were canceled. The only peripherals and add-ons released by Atari for the Jaguar are a redesigned controller, an adapter for [[Multiplayer video game|four players]], a CD console add-on, and a link cable for [[local area network]] (LAN) gaming. The redesigned second controller, the ProController by Atari, added three more face buttons and two triggers.<ref name="GPro89">{{cite magazine|title=Feline Friends |magazine=[[GamePro]] |issue=89 |publisher=[[International Data Group|IDG]]|date=February 1996|page=22}}</ref> It was created in response to the criticism of the original controller, said to lack enough buttons for fighting games in particular. It was never bundled with the system. The Team Tap [[multitap]] adds 4-controller support, compatible only with the optionally bundled ''[[White Men Can't Jump (video game)|White Men Can't Jump]]''<ref name="computinghistory.org.uk">{{cite web|title=Atari Team Tap Multi-Player Adapter|url=http://www.computinghistory.org.uk/det/34799/Atari-Team-Tap-Multi-Player-Adapter/|website=[[The Centre for Computing History]]|access-date=June 11, 2015|archive-date=September 23, 2015|archive-url=https://web.archive.org/web/20150923205922/http://www.computinghistory.org.uk/det/34799/Atari-Team-Tap-Multi-Player-Adapter/|url-status=live}}</ref> and ''[[NBA Jam Tournament Edition]]''.<ref>{{cite web|title=NBA Jam Tournament Edition (Jaguar) - Manual|url=https://atariage.com/manual_html_page.html?SoftwareID=2512|website=[[Atari Age#AtariAge (website)|AtariAge]]|publisher=[Original publisher: [[Midway Games]]]|date=February 1995|access-date=June 11, 2015|archive-url=https://web.archive.org/web/20150425173718/http://atariage.com/manual_html_page.html?SoftwareID=2512|archive-date=April 25, 2015|url-status=dead}}</ref> Eight player gameplay with two Team Taps is possible<ref name="computinghistory.org.uk"/> but unsupported by those games.<ref name="GPro89"/> For LAN multiplayer support, the Jaglink Interface links two Jaguar consoles<ref name="GPro89"/> through a modular extension and a [[Twisted pair#Unshielded twisted pair|UTP]] phone cable. It is compatible with three games: ''[[AirCars]]'', ''[[BattleSphere]]'', and ''[[Doom (1993 video game)|Doom]]''. In 1994 at the CES, Atari announced that it had partnered with Phylon to create the Jaguar Voice/Data Communicator. The unit was delayed and an estimated 100 units were produced, but eventually, in 1995, it was canceled. The Jaguar Voice Modem or JVM utilizes a 19.9 kbit/s dial up modem to answer incoming phone calls and store up to 18 phone numbers. Players directly dial each other for online play, only compatible with ''[[Ultra Vortek]]''.<ref>{{cite web|last=Vinciguerra|first=Robert|title=A Complete History of Online Console Gaming in the United States|url=http://www.revrob.com/sci-a-tech-topmenu-52/38-a-complete-history-of-online-console-gaming-in-the-united-states|work=The Rev. Rob Times|publisher=RevRob.com|access-date=December 5, 2007|archive-url=https://archive.today/20141014170527/http://www.revrob.com/sci-a-tech-topmenu-52/38-a-complete-history-of-online-console-gaming-in-the-united-states|archive-date=October 14, 2014|url-status=dead}}</ref> ===Jaguar CD=== {{Main|Atari Jaguar CD}} {{multiple image |direction=vertical | footer = The [[Atari Jaguar CD|Jaguar CD]] and Memory Track cartridge | image1 = Atari-Jaguar-CD-Bare-Opened.jpg | width1 = | image2 = Atari-Jaguar-CD-Memory-Track-Cart.jpg | width2 = }} The [[Atari Jaguar CD|Jaguar CD]] is a [[CD-ROM]] peripheral for games. It was released in September 1995, two years after the Jaguar's launch. Thirteen CD games were released during its manufacturing lifetime, with more being made later by [[Homebrew (video games)|homebrew]] developers. Each Jaguar CD unit has a [[Virtual Light Machine]], which displays light patterns corresponding to music, if the user inserts an audio CD into the console. It was developed by [[Jeff Minter]], after experimenting with graphics during the development of ''[[Tempest 2000]]''.<ref>{{cite web|last1=Minter|first1=Jeff|title=VLM - History|url=http://www.minotaurproject.co.uk/vlm.php|publisher=[[Jeff Minter|Llamasoft]]|access-date=June 11, 2015|archive-date=May 19, 2015|archive-url=https://web.archive.org/web/20150519043441/http://www.minotaurproject.co.uk/vlm.php|url-status=live}}</ref> The program was deemed a spiritual successor to the [[Atari Video Music]], a visualizer released in 1976.<ref>{{cite web|last1=Wolf|first1=Mark J. P.|title=Abstraction in the Video Game|url=http://www.phil-fak.uni-duesseldorf.de/fileadmin/Redaktion/Institute/Kultur_und_Medien/Medien_und_Kulturwissenschaft/Dozenten/Szentivanyi/Computerspielanalyse_aus_kulturwissenschaftlicher_Sicht/WolfAbstraction.pdf |archive-url=https://ghostarchive.org/archive/20221009/http://www.phil-fak.uni-duesseldorf.de/fileadmin/Redaktion/Institute/Kultur_und_Medien/Medien_und_Kulturwissenschaft/Dozenten/Szentivanyi/Computerspielanalyse_aus_kulturwissenschaftlicher_Sicht/WolfAbstraction.pdf |archive-date=October 9, 2022 |url-status=live|date=2003|access-date=June 11, 2015}}</ref> The Memory Track is a cartridge accessory for the Jaguar CD, providing Jaguar CD games with 128 K [[EEPROM]] for persistent storage of data such as preferences and saved games.<ref name="GPro89"/><ref> {{citation |url=https://archive.org/details/game-informer-issue-32-december-1995/page/n61/mode/1up |publisher=GI Magazine |title=Tech Talk: Atari Releases a Product!!! |page=60 |access-date=August 18, 2024 |orig-date=December 2005 |date=August 2024}}</ref><ref>{{cite web|title=Atari Memory Track - User Manual|url=http://kick-ass.asuscomm.com/html/library/documents/mt.pdf|publisher=[[Atari Corporation]]|date=1995|access-date=June 12, 2015|archive-url=https://web.archive.org/web/20150509193646/http://kick-ass.asuscomm.com/html/library/documents/mt.pdf|archive-date=May 9, 2015|url-status=dead}}</ref> The Jaguar Duo ([[codename]]d Jaguar III) was a proposal to integrate the Jaguar CD to make a new console, a concept similar to the [[TurboDuo]] and [[Sega Genesis#Variations|Genesis CDX]].<ref>{{cite magazine|last=Todd|first=Mowatt|title=Atari to Unleash New Jaguar CD and Jaguar III|magazine=[[Electronic Gaming Monthly]]|issue=70|publisher=[[Ziff Davis]]|date=May 1995|pages=28}}</ref> A prototype, described by journalists as resembling a [[bathroom scale]], was unveiled at the 1995 Winter [[Consumer Electronics Show]],<ref>{{cite magazine|title=WCES: The Calm Before the Storm |magazine=[[Next Generation (magazine)|Next Generation]]|issue=3|publisher=[[Imagine Media]]|date=March 1995|page=19}}</ref> but the console was canceled before production.<ref>{{cite magazine |last=Edwards |first=Benj |url=https://www.pcmag.com/slideshow/story/264435/10-unreleased-video-game-consoles/3 |title=10 Unreleased Video Game Consoles - Atari Jaguar Duo (1995) - Slideshow from |magazine=PC Magazine |date=May 14, 2011 |access-date=November 24, 2013 |archive-date=December 2, 2013 |archive-url=https://web.archive.org/web/20131202235650/http://www.pcmag.com/slideshow/story/264435/10-unreleased-video-game-consoles/3 |url-status=dead }}</ref> ===Jaguar VR=== A [[virtual reality]] headset compatible with the console, tentatively titled the Jaguar VR, was unveiled by Atari at the 1995 Winter [[Consumer Electronics Show]].<ref>{{cite web|last1=Iida|first1=Keita|last2=Goldberg|first2=Marty|title=Atari Jaguar VR Headset|url=http://www.atarihq.com/museum/jaglynx/jagvr.html|website=AGH Museum|publisher=Atari Gaming Headquarters|access-date=June 10, 2015|archive-date=April 18, 2017|archive-url=https://web.archive.org/web/20170418190341/http://www.atarihq.com/museum/jaglynx/jagvr.html|url-status=live}}</ref> The development of the peripheral was a response to [[Nintendo]]'s virtual reality console, the [[Virtual Boy]], which had been announced the previous year.<ref>{{cite web|url=http://www.planetvb.com/modules/advertising/?r17|title=Nintendo introduces video game players to three-dimensional worlds with new virtual reality video game system|publisher=[[Business Wire]] / Planet Virtual Boy|date=November 14, 1994|access-date=June 10, 2015|archive-date=June 28, 2018|archive-url=https://web.archive.org/web/20180628124825/https://www.planetvb.com/modules/advertising/?r17|url-status=live}}</ref> The headset was developed in cooperation with [[Virtuality (gaming)|Virtuality]], which had previously created many virtual reality [[arcade game|arcade systems]], and was already developing a similar headset for practical purposes, named [[Virtuality (gaming)#Project Elysium|Project Elysium]], for [[IBM]].<ref>{{cite web|last1=Dye|first1=Lee|title=The Cutting Edge: COMPUTING / TECHNOLOGY / INNOVATION : Virtual Reality Applications Expand : Imaging: Technology is finding important places in medicine, engineering and many other realms.|url=https://www.latimes.com/archives/la-xpm-1995-02-22-fi-34851-story.html|website=[[Los Angeles Times]]|date=February 22, 1995|access-date=June 10, 2015|url-status=live|archive-url=https://web.archive.org/web/20150925105508/http://articles.latimes.com/1995-02-22/business/fi-34851_1_virtual-reality |archive-date=September 25, 2015}}</ref> The peripheral was targeted for a commercial release before Christmas 1995.<ref>{{cite magazine|author=Quartermann|title=Gaming Gossip|magazine=[[Electronic Gaming Monthly]]|issue=70|publisher=[[Ziff Davis]]|date=May 1995|pages=54}}</ref> However, the deal with Virtuality was abandoned in October 1995.<ref>{{cite magazine|title=1995: The Calm Before the Storm?|magazine=[[Next Generation (magazine)|Next Generation]]|issue=13 |publisher=[[Imagine Media]] |date=January 1996|page=56}}</ref><ref name="vr">{{cite web|last1=Thompson|first1=Clint|title=Jaguar VR|url=http://jagcube.atari.org/jaguarvr.html|website=JagCube|publisher=Atari.org|access-date=June 10, 2015|archive-date=April 9, 2018|archive-url=https://web.archive.org/web/20180409174210/http://jagcube.atari.org/jaguarvr.html|url-status=live}}</ref> After Atari's merger with [[JT Storage|JTS]] in 1996, all prototypes of the headset were allegedly destroyed. However, two working units, one low-resolution prototype with red and grey-colored graphics and one high-resolution prototype with blue and grey-colored graphics, have since been recovered, and are regularly showcased at [[retrogaming]]-themed conventions and festivals.<ref>{{cite web|title=Incredibly Rare Working Prototype 'Atari Jaguar Virtual Reality Headset' Hardware Surfaces On eBay|url=http://www.retrocollect.com/News/incredibly-rare-working-prototype-atari-jaguar-virtual-reality-headset-hardware-surfaces-on-ebay.html|website=RetroCollect|date=January 23, 2015|access-date=June 10, 2015|archive-url=https://web.archive.org/web/20190323200514/http://www.retrocollect.com/News/incredibly-rare-working-prototype-atari-jaguar-virtual-reality-headset-hardware-surfaces-on-ebay.html|archive-date=March 23, 2019|url-status=dead}}</ref><ref>{{cite web|last1=Plafke|first1=James|title=Atari Jaguar had a VR headset?! One of the two left intact is up for auction|url=http://www.geek.com/games/the-atari-jaguar-had-a-vr-headset-auction-1536947/|website=[[Geek.com]]|publisher=[[Ziff Davis|Ziff Davis Media]]|date=January 23, 2013|access-date=June 10, 2015|archive-date=July 26, 2018|archive-url=https://web.archive.org/web/20180726140540/https://www.geek.com/games/the-atari-jaguar-had-a-vr-headset-auction-1536947/|url-status=dead}}</ref> Only one game was developed for the Jaguar VR prototype: a 3D-rendered version of the 1980 arcade game ''[[Missile Command]]'', titled ''[[Missile Command 3D]]'', and a demo of Virtuality's ''[[Zone Hunter]]'' was created.<ref name="vr"/> ===Unlicensed peripherals=== An unofficial expansion peripheral for the Jaguar dubbed the "Catbox" was released by the [[Rockford, Illinois]] company ICD. It was originally slated to be released early in the Jaguar's life, in the second quarter of 1994,<ref>{{cite magazine|title=Jaguar's Cat Box|magazine=[[GamePro]]|issue=69|publisher=[[International Data Group|IDG]]|date=June 1994|pages=184–186}}</ref> but was not actually released until mid-1995.<ref name="GPro83">{{cite magazine|title=No Litterbox|magazine=[[GamePro]]|issue=83|publisher=[[International Data Group|IDG]]|date=August 1995|page=108}}</ref> The ICD CatBox plugs directly into the AV/DSP connectors located in the rear of the Jaguar console and provides three main functions. These are audio, video, and communications. It features six output formats, three for audio ([[Line level]] stereo, RGB monitor, [[Headphones|headphone]] jack with volume control) and three for video ([[Composite video|composite]], [[S-Video]], and [[Component video|RGB analog component video]]) making the Jaguar compatible with multiple high quality monitor systems and multiple monitors at the same time. It is capable of communications methods known as CatNet and [[RS-232]] and [[Digital signal processor|DSP]] pass through, allowing the user to connect two or more Jaguars together for multiplayer games either directly or with modems. The ICD CatBox features a polished stainless steel casing<ref name="GPro83"/> and red [[Light-emitting diode|LED]]s in the jaguar's eyes on the logo that indicate communications activity. An [[IBM Personal Computer/AT|IBM AT]]-type null modem cable may be used to connect two Jaguars together.<ref>Official CatBox Manual - Final Version 1.01c - May 8, 1996</ref> The CatBox is also compatible with Atari's Jaglink Interface peripheral.
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