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===Cancelled games=== The plans for the franchise following the release of ''Tomb Raider II'' in 1997 were heavily revised. Initially, an expansion disk was planned for ''II'' entitled ''The Further Adventures of Lara Croft'', which would have been set in India. Some engineering work was conducted for the PlayStation version to allow for a disk swap after launching the base game. A segment from issue 64 of ''GamesMaster'' informally referred to the expansion as ''Tomb Raider 2.5'' and stated that it would have seven levels. A full sequel, then billed as ''Tomb Raider III'' was planned to have a two-year development period and release on the PlayStation 2. This game would have had a remote island setting and a focus on survival, including a need to find food and water. Core Design developer Gavin Rummery has stated that the island setting would not have resembled the 2013 reboot, but rather have been "self-contained". Eidos was initially behind the plan but intended to maintain an annual release schedule, and therefore brought in a new team to handle ''The Further Adventures of Lara Croft''. Rummery objected on the grounds that splitting ''Tomb Raider'' out across multiple teams could lead to conflict between the projects, and has stated that it led him to "eventually throw in the towel." Eidos pursued annual releases with the new team. The India setting from the expansion disk was adopted for ''Tomb Raider III'', a sequel for the original PlayStation, and the PlayStation 2 title was dropped. Rummery credits the failure of ''The Angel of Darkness'' in 2003 to burnout of the second team from annual releases, which stemmed from those directional changes in the late 1990s. The details were ultimately revealed by interviews with former staffers conducted for ''The Making of Tomb Raider'' in 2021.<ref name="Baxter"/> After the release of ''The Angel of Darkness'' in 2003, Core Design continued working on the franchise for another three years, but both of the projects under development in that period were cancelled. A sequel titled ''The Lost Dominion'' was undergoing preliminary development that year, but the negative reception of ''The Angel of Darkness'' caused it and a wider trilogy to be scrapped.<ref name="TRLguideGames"/><ref name="EdgeMakingof"/> With Eidos's approval, Core Design then began development of an updated edition of the first game for the PSP called ''Tomb Raider: 10th Anniversary'' in late 2005, with a projected release date of Christmas 2006. Development continued while other Core Design staff were working on the platformer ''[[Free Running (video game)|Free Running]]''. When Core Design was sold to [[Rebellion Developments]] in June 2006,<ref>{{cite web | url=https://www.gamesindustry.biz/rebellion-acquires-core-design-staff-and-assets | title=Rebellion acquires Core Design staff and assets | date=16 June 2006}}</ref> Eidos requested the project's cancellation. It was suggested by staff that Eidos did not want to let outside developers handle the franchise.<ref name="PLinterview1"/><ref name="PLinterview2"/> An ''[[Indiana Jones]]'' "reskin" of the game was never completed, and ''Free Running'' was ultimately the studio's final title in 2007. Core Design—by then named Rebellion Derby—shut down in 2010. A January 2006 build of ''10th Anniversary'' was leaked online in 2020, and remains available on the [[Internet Archive]].<ref>{{cite web | url=https://www.gamesindustry.biz/rebellion-confirms-derby-closure-cuts-at-oxford-studio | title=Rebellion confirms Derby closure, cuts at Oxford studio | date=17 March 2010}}</ref><ref>{{cite web | url=https://www.techradar.com/news/how-to-play-the-newly-resurfaced-tomb-raider-remake | title=How to play the newly-resurfaced Tomb Raider remake | date=7 January 2021}}</ref><ref>{{cite web | url=https://archive.org/details/IndyTRAEbuild | title=Cancelled Indiana Jones / TRAE PSP Build: Core Design: Free Download, Borrow, and Streaming}}</ref>
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