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===Industry=== <!-- Commented out: [[File:NES Super Mario Bros.png|thumb|right|Miyamoto developed ''Super Mario Bros.'', one of the most influential and bestselling games of all time.]] --> <!-- Donkey Kong era --> Miyamoto's first major arcade hit ''Donkey Kong'' was highly influential. It spawned a number of other games with a mix of running, jumping, and vertical traversal.<ref name="i am error naming">{{cite book | first = Nathan | last = Altice | title = I Am Error: The Nintendo Family Computer / Entertainment System Platform | chapter = Chapter 2: Ports | pages =53β80 | isbn = 9780262028776 | publisher = [[MIT Press]] | date = 2015 }}</ref> Particularly novel, the vertical genre was initially referred to as "''Donkey Kong''-type" or "''Kong''-style",<ref name="CVG26">{{cite magazine|magazine=[[Computer and Video Games]]|title=Gorilla Keeps on Climbing! Kong|pages=40β1|issue=26 (December 1983)|date=November 16, 1983|url=https://archive.org/details/computer-video-games-magazine-026/page/n38/mode/1up}}</ref><ref name="i am error naming" /> before finalizing as "platform".<ref name="i am error naming" /> Earlier games either use storytelling or [[cutscenes]], but ''Donkey Kong'' combines both to introduce the use of cutscenes to visually advance a complete story.<ref name="Lebowitz">{{cite book |last1=Lebowitz |first1=Josiah |last2=Klug |first2=Chris |title=Interactive Storytelling for Video Games: A Player-centered Approach to Creating Memorable Characters and Stories |date=2011 |publisher=[[Taylor & Francis]] |isbn=978-0-240-81717-0 |page=14 |url=https://books.google.com/books?id=QUrarEcvaO8C&pg=PA14 |access-date=April 25, 2021 |archive-date=April 25, 2021 |archive-url=https://web.archive.org/web/20210425124157/https://books.google.com/books?id=QUrarEcvaO8C&pg=PA14 |url-status=live}}</ref> It has multiple, distinct [[Level (video games)|levels]] that progress the storyline.<ref name="RG">{{cite news |title=Donkey Kong |url=https://www.retrogamer.net/retro_games80/donkey-kong-4/ |access-date=May 4, 2021 |work=[[Retro Gamer]] |publisher=[[Future Publishing Limited]] |date=September 13, 2008 |archive-date=June 30, 2021 |archive-url=https://web.archive.org/web/20210630133207/https://www.retrogamer.net/retro_games80/donkey-kong-4/ |url-status=live }}</ref><ref name="Lebowitz" /> ''[[Computer and Video Games]]'' called ''Donkey Kong'' "the most momentous" [[1981 in video games|release of 1981]].<ref>{{cite magazine |last1=Glancey |first1=Paul |title=The Complete History of Computer and Video Games |magazine=[[Computer and Video Games]] |date=1996 |pages=15β6 |url=https://archive.org/details/book_complete_history_of_video_games/page/n13/mode/2up}}</ref> <!-- NES era --> Miyamoto's best known and most influential game, ''Super Mario Bros.'', "depending on your point of view, created an industry or resuscitated a comatose one".<ref name="New Yorker" /> ''The Daily Telegraph'' said it "set the standard for all future videogames".<ref name="Daily Telegraph 1999" /> G4 noted its revolutionary gameplay and its role in "almost single-handedly" rescuing the video game industry after the [[North American video game crash of 1983]].<ref>{{cite web|url=http://www.g4tv.com/top-100/478/super-mario-bros/|title=G4TV's Top 100 Games β 1 Super Mario Bros|year=2012|publisher=[[G4 (U.S. TV channel)|G4TV]]|access-date=June 27, 2012|archive-url=https://web.archive.org/web/20141123063703/http://www.g4tv.com/top-100|archive-date=November 23, 2014|url-status=live}}</ref> The game also popularized the [[side-scrolling video game]] genre. ''The New Yorker'' described Mario as the first folk hero of video games, with as much influence as [[Mickey Mouse]].<ref name="New Yorker" /> ''[[GameSpot]]'' featured [[The Legend of Zelda (video game)|''The Legend of Zelda'']] as one of the 15 most influential games of all time, for being an early example of [[open world]], [[nonlinear gameplay]], and for its introduction of battery backup [[Saved game|saving]], laying the foundations for later [[action-adventure game]]s like ''[[Metroid]]'' and [[role-playing video game]]s like ''[[Final Fantasy]]'', while influencing most modern games in general.<ref name="gspot_zelda">{{cite web|title=15 Most Influential Games of All Time: The Legend of Zelda |website=[[GameSpot]] |url=http://www.gamespot.com/gamespot/features/video/15influential/p9_01.html |access-date=January 24, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20060130212907/http://www.gamespot.com/gamespot/features/video/15influential/p9_01.html |archive-date=January 30, 2006 }}</ref> In 2009, ''[[Game Informer]]'' called ''The Legend of Zelda'' "no less than the greatest game of all time" on their list of "The Top 200 Games of All Time", saying that it was "ahead of its time by years if not decades".<ref name="gi_best">{{cite magazine|author=Staff|title=The Top 200 Games of All Time|pages=44β79|issue=200|date=December 2009|magazine=[[Game Informer]]|issn=1067-6392|oclc=27315596}}</ref> <!-- SNES era --> At the time of the release of ''[[Star Fox (1993 video game)|Star Fox]]'', the use of filled, [[3D computer graphics|three-dimensional]] [[polygon (computer graphics)|polygons]] in a console game was very unusual, apart from a handful of earlier titles.<ref>{{cite web | author=News & Features Team | date=June 27, 2006 | title=Essential Games for the Animal Within | website=IGN | url=http://xbox360.ign.com/articles/746/746646p2.html | access-date=September 4, 2006 | archive-url=https://web.archive.org/web/20061127025658/http://xbox360.ign.com/articles/746/746646p2.html | archive-date=November 27, 2006 | url-status=live }}</ref> Due to its success, ''Star Fox'' has become a Nintendo franchise, with five more games and numerous appearances by its characters in other Nintendo games such as the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. <!-- Nintendo 64 era --> His game ''[[Super Mario 64]]'' defined the field of 3D game design, particularly with its use of a dynamic [[Virtual camera system|camera system]] and the implementation of its analog control.<ref name="gamespotinf">{{cite web|url=http://www.gamespot.com/gamespot/features/video/15influential/p15_01.html |title=15 Most Influential Games of All Time |website=[[GameSpot]] |access-date=July 3, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20060130160346/http://www.gamespot.com/gamespot/features/video/15influential/p15_01.html |archive-date=January 30, 2006 }}</ref><ref>{{cite web| url=http://ign64.ign.com/articles/091/091398p1.html| title=N64 Reader Tributes: Super Mario 64| website=IGN| access-date=October 21, 2006| archive-url=https://web.archive.org/web/20061019000017/http://ign64.ign.com/articles/091/091398p1.html| archive-date=October 19, 2006| url-status=dead}}</ref><ref name="1up1">{{cite web| url=http://www.1up.com/do/feature?cId=3135350| title=The Essential 50 Part 36: Super Mario 64| website=[[1UP.com]]| access-date=October 21, 2006| archive-url=https://archive.today/20120526080712/http://www.1up.com/do/feature?cId=3135350| archive-date=May 26, 2012| url-status=dead}}</ref> ''[[The Legend of Zelda: Ocarina of Time]]''{{'}}s gameplay system introduced features such as a target lock system and context-sensitive buttons that have since become common elements in 3D adventure games.<ref name="Essential 50">{{cite web|url=http://www.1up.com/features/essential-50-ocarina-time|title=The Essential 50 Part 40: The Legend of Zelda: Ocarina of Time|website=[[1UP.com]]|access-date=October 23, 2007|archive-url=https://archive.today/20120718054136/http://www.1up.com/features/essential-50-ocarina-time|archive-date=July 18, 2012|url-status=dead}}</ref><ref>{{cite web |url=http://www.ign.com/articles/2010/08/27/ign-presents-the-history-of-zelda?page=5 |title=IGN Presents the History of Zelda |first=Travis |last=Fahs |website=IGN |date=December 17, 2008 |access-date=January 16, 2009 |archive-url=https://web.archive.org/web/20160408010133/http://www.ign.com/articles/2010/08/27/ign-presents-the-history-of-zelda?page=5 |archive-date=April 8, 2016 |url-status=live }}</ref> <!-- Wii era --> The Wii, which Miyamoto played a major role in designing, is the first wireless motion-controlled video game console.<ref name="New Yorker" />
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