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===Music=== The ''Sam & Max'' franchise features a variety of soundtracks that accompany its video game products. This music is mostly grounded in [[film noir]] [[jazz]], incorporating various other styles at certain points, such as [[Dixieland]], [[waltz]] and [[mariachi]], usually to support the cartoon nature of the series.<ref name="IGN music">{{cite web|url=http://uk.music.ign.com/articles/799/799862p1.html|title=Playing it Cool: ''Sam & Max'' Swing a Record Deal|website=[[IGN]]|first=Alex|last=Van Zelfdendate|date=2007-06-27|access-date=2008-12-04|url-status=dead|archive-url=https://web.archive.org/web/20110514213327/http://uk.music.ign.com/articles/799/799862p1.html|archive-date=2011-05-14}}</ref> The first ''Sam & Max'' game, ''Sam & Max Hit the Road'', was one of the first games to feature a fully scored music soundtrack, written by LucasArts' composers [[Clint Bajakian]], [[Michael Land]] and [[Peter McConnell]].<ref name="retro making of">{{cite magazine | date= March 2006 | title = The Making of: ''Sam & Max Hit the Road'' | magazine= [[Retro Gamer]] | first = Ashley | last = Day | issue = 22 | pages = 32β35 | publisher = [[Imagine Publishing]] | location = [[United Kingdom]]}}</ref> The music was incorporated into the game using Land and McConnell's [[iMUSE]] engine, which allowed for audio to be synchronized with the visuals. Although the full soundtrack was never released, audio renders of four of the game's [[MIDI]] tracks were included on the CD version of the game. For ''Sam & Max Save the World'', ''Beyond Time and Space'', and ''The Devil's Playhouse'', Telltale Games contracted composer [[Jared Emerson-Johnson]], a musician whose previous work included composition and sound editing for LucasArts, to write the scores.<ref name="IGN music"/> The soundtracks for the first two games were released in two disc sets after the release of the games themselves; the ''Season One Soundtrack'' was published in July 2007,<ref>{{cite web|url=http://www.telltalegames.com/store/snm-s1-soundtrack|title=Sam & Max Season One Soundtrack|publisher=[[Telltale Games]]|access-date=2008-12-04|archive-date=2008-12-17|archive-url=https://web.archive.org/web/20081217122401/http://www.telltalegames.com/store/snm-s1-soundtrack|url-status=dead}}</ref> whilst the ''Season Two Soundtrack'' was released in September 2008.<ref>{{cite web|url=http://www.telltalegames.com/store/snm-s2-soundtrack|title=Sam & Max Season Two Soundtrack|publisher=[[Telltale Games]]|access-date=2008-12-04|url-status=dead|archive-url=https://web.archive.org/web/20081121121718/http://www.telltalegames.com./store/snm-s2-soundtrack|archive-date=2008-11-21}}</ref> Emerson-Johnson's scores use live performances as opposed to synthesized music often used elsewhere in the video game industry.<ref name="IGN music"/> Critics reacted positively to Emerson-Johnson's scores, [[IGN]] described Emerson-Johnson's work as a "breath of fresh air",<ref name="IGN music"/> while [[1UP.com]] praised his work as "top-caliber"<ref>{{cite web|url=http://www.1up.com/do/reviewPage?cId=3167552&p=1|archive-url=https://archive.today/20120715235409/http://www.1up.com/do/reviewPage?cId=3167552&p=1|url-status=dead|archive-date=2012-07-15|title=''Sam & Max Season Two: What's New, Beelzebub?'' Review|website=[[1UP.com]]|first=Eric|last=Neigher|date=2008-04-23|access-date=2008-12-05}}</ref> and [[Music4Games]] stated that the "whimsical nature of [the classical jazz approach] is well suited to the ''Sam & Max'' universe, which approaches American popular culture with a level of irreverence".<ref>{{cite web|url=http://www.music4games.net/Review_Display.aspx?id=86|archive-url=https://web.archive.org/web/20070821060920/http://www.music4games.net/Review_Display.aspx?id=86|url-status=dead|archive-date=2007-08-21|title=Sam & Max: Season One Soundtrack|publisher=[[Music4Games]]|date=2007-08-06|access-date=2008-12-05}}</ref> Purcell later commented that Emerson-Johnson had seamlessly blended a "huge palette of genres and styles",<ref>{{Cite journal|last=Purcell|first=Steve|date=June 2007|title=Sam & Max: Season One Soundtrack|publisher=[[Telltale Games]]}}</ref> whilst in September 2008, Brendan Q. Ferguson, one of the lead designers on ''Save the World'' and ''Beyond Time and Space'', said that he believed that it was Emerson-Johnson's scores that created the vital atmosphere in the games, noting that prior to the implementation of the soundtracks, playing the games was an "unrelenting horror".<ref>{{Cite journal|last=Ferguson|first=Brendan Q.|date=September 2008|title=Sam & Max: Season Two Soundtrack|publisher=[[Telltale Games]]}}</ref> Emerson-Johnson later returned to compose music for the ''Remastered'' releases, as well as ''This Time It's Virtual''.
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