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====''Rogue''==== {{main|Rogue (video game)}} ''Rogue'' was written by [[Glenn Wichman]] and Michael Toy in 1980 while students at the [[University of California, Santa Cruz]]. The game was inspired by Toy's prior experience in playing the 1971 ''[[Star Trek (text game)|Star Trek]]'' game and programming clones of it for various other computer systems.<ref name="craddock chp2">Craddock 2015, Chapter 2: "Procedural Dungeons of Doom: Building Rogue, Part 1"</ref> It was also inspired by interactive fiction ''Adventure''.<ref name="craddock chp2"/> While looking for a way to randomize the experience of ''Adventure'', they came across [[Ken Arnold]]'s [[curses (programming library)|curses]] library that enabled them to better manipulate characters on the terminal screen, prompting Toy and Wichman to create a graphical-like randomized adventure game.<ref name="craddock chp2"/><ref name="gd history">{{cite web | url = https://www.gamedeveloper.com/design/the-history-of-rogue-have-you-you-deadly-zs | title = The History of Rogue: Have @ You, You Deadly Zs | first1 = Matt | last1 = Barton | first2 = Bill | last2 = Loguidice | work =[[Game Developer (website)|Game Developer]] | date = May 9, 2009 | access-date = June 12, 2014 | archive-date = May 12, 2014 | archive-url = https://web.archive.org/web/20140512011853/http://www.gamasutra.com/view/feature/132404/the_history_of_rogue_have__you_.php | url-status = live }}</ref> They created the story of the game by having the player seek out the "Amulet of Yendor", "Yendor" being "Rodney" spelled backwards, the name of the wizard they envisioned had created the dungeon.<ref name="craddock chp2"/> ''Rogue'' was originally executed on a [[VAX-11|VAX-11/780]] computer; its limited memory forced them to use a simple text-based interface for the game.<ref>{{cite web | url = http://www.syfygames.com/news/article/interview-author-david-craddock-on-dungeon-hacks-and-the-fascinating-history-of-roguelikes-stephcarmichael | title = Interview: Author David Craddock on Dungeon Hacks and the fascinating history of roguelikes | date = August 12, 2015 | access-date = August 31, 2015 | first = Stephanie | last = Carmichael | work = [[Syfy]] Games | archive-date = August 15, 2015 | archive-url = https://web.archive.org/web/20150815234914/http://www.syfygames.com/news/article/interview-author-david-craddock-on-dungeon-hacks-and-the-fascinating-history-of-roguelikes-stephcarmichael | url-status = dead }}</ref> Toy eventually dropped out of school but got a job at the computing labs at [[University of California, Berkeley]], where he met with Arnold. Arnold helped to optimize the curses code and implement more features into the game.<ref name="craddock chp3">Craddock 2015, Chapter 3: "Rodney and the Free Market: Building Rogue, Part 2"</ref> ''Rogue'' proved popular with college students and computer researchers at the time, including [[Ken Thompson]]; [[Dennis Ritchie]] had joked at the time that ''Rogue'' was "the biggest waste of CPU cycles in history".<ref name="craddock chp3"/> Its popularity led to the game's inclusion on [[BSD UNIX]] v4.2 in 1984, though at that time, without its [[source code]].<ref name="craddock chp3"/> Toy and Arnold had anticipated selling ''Rogue'' commercially and were hesitant about releasing it; Toy would go on to meet Jon Lane at [[Olivetti]], and together they would go on to create the company A.I. Design to port the games for various home systems along with publishing support by Epyx, later bringing Wichman back to help.<ref name="craddock chp3"/>
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