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==Legacy== {{main|Roguelike}} Because of ''Rogue''{{'}}s popularity at colleges in the early 1980s,<ref name="1Up50">{{cite web |url=http://www.1up.com/do/feature?cId=3123537 | title=The Essential 50 β 12. ''Rogue'' | access-date=2007-12-23 | last=Parish | first=Jeremy | work=[[1UP.com]] | publisher=[[Ziff Davis]] | url-status=dead | archive-url=https://web.archive.org/web/20120512075036/http://www.1up.com/features/essential-50-rogue | archive-date=2012-05-12}}</ref> other users sought to expand or create similar games. However, as neither Toy, Wichman, nor Arnold released the source code of the game, these efforts generally required the programmers to craft the core game elements from scratch to mimic ''Rogue''. Though there were multiple titles that tried this, the two most significant ones were ''[[Moria (1983 video game)|Moria]]'' (1983) and ''[[Hack (video game)|Hack]]'' (1982). Both games spawned a family of improved versions and clones over the next several years, leading to a wide number of games in a similar flavor. These games, which generally feature turn-based exploration and combat in a [[high fantasy]] setting in a procedurally generated dungeon and employing permadeath, are named [[roguelike]] games in honor of ''Rogue''{{'}}s impact.<ref name="gamasutra history"/> Most of the graphical interface conventions used in ''Rogue'' were reused within these other roguelikes, such as the use of <code>@</code> to represent the player-character.<ref name="gamasutra history"/> Toy, Wichman, and Arnold reunited onstage for the first time in 30 years in an event called "Roguelike Celebration" at [[San Francisco]] in 2016.<ref>{{Cite web|url=http://kotaku.com/rogue-creator-says-we-need-a-better-word-for-permadeath-1786822855|title=Rogue Creator Says We Need A Better Word For Permadeath|last=Carnevale|first=Tony|date=19 September 2016 |language=en-US|access-date=2016-09-20}}</ref>
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