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==Reception== {{Video game reviews | SDC = true | PS2 = true | PS4 = true | PC = true | X360 = true | na = true | 1UP_X360 = A+<ref name="1UPreview"/> | Destruct_PS4 = 9.5<ref name="destructRev"/> | Edge_SDC = 9/10<ref name="EdgeReview"/> | Edge_PS2 = 9/10<ref name="EdgeReview"/> | Edge_PS4 = 9/10<ref name="inftyEdgeRev"/> | EuroG_SDC = 8/10<ref name="EuroDreamcast"/> | EuroG_X360 = 10/10<ref name="EuroReview"/> | EuroG_PS4 = Essential<ref name="eurogamerRev"/> | Fam_SDC = 31/40<ref name="FamitsuDreamcast"/> | Fam_PS2 = 32/40<ref name="FamReviewPS2"/> | GSpot_PC = 9/10<ref name="gamespotRev"/> | GSpot_PS2 = 7.9/10<ref name="GameSpotPS2review"/> | GSpot_PS4 = 9/10<ref name="gamespotRev"/> | GSpot_X360 = 8.5/10<ref name="GShdReview"/> | IGN_PS2 = 8.5<ref name="IGNPS2review"/> | IGN_PS4 = 8.2/10<ref name="IGNRev"/> | IGN_X360 = 8.6/10<ref name="IGNreview360"/> | PCGUK_PC = 88/100<ref name="PCGreview"/> | rev1 = [[Official Dreamcast Magazine (UK magazine)|''ODCM'' (UK)]] | rev1_SDC = 82%<ref name="DCMUKreview"/> | rev2 = ''[[PSM3|PSM2]]'' | rev2_PS2 = 66/100<ref name="PSM2review"/> | MC_PC = 89/100<ref name="MetaPC"/> | MC_PS2 = 78/100<ref name="MetaPS2"/> | MC_PS4 = 89/100<ref name="MetaPS4"/> | MC_X360 = 89/100<ref name="Meta360"/> }} ===Original release=== Sega originally shipped ''Rez'' in fairly small quantities.<ref name="RezShipments"/> In Japan, the PS2 version sold just under 37,600 units.<ref name="RezSalesJP"/> By 2003, the PlayStation 2 version had sold over 100,000 copies in North America.<ref name="ownt"/> Although generally low, North American sales were worse than in Japan, though Mizuguchi held out hope for European sales.<ref name="RezSalesJPNA"/> On the whole, ''Rez'' was classified as a commercial failure worldwide, blamed alternately on poor marketing support from Sega, and its non-standard gameplay and art style.<ref name="GamaKazdal"/><ref name="EuroInterview"/> Japanese gaming magazine ''[[Famitsu]]'' reviewed both versions of the game in the same issue.<ref name="FamitsuDreamcast"/> In their PS2 version review, ''Famitsu'' praised its combination of rail shooter and music genre mechanics while also praising the visual design.<ref name="FamReviewPS2"/> The Dreamcast version was given one point less than the PS2 version, with a reviewer citing the added gameplay immersion from the Trance Vibrator as the reason for the PS2 version's higher score.<ref name="FamitsuDreamcast"/> ''[[Edge (magazine)|Edge]]'' reviewed both versions, preferring the PS2 version due to experiencing slowdown on the Dreamcast release, but lauding both for their visual design and blend of absorbing musical and visual elements.<ref name="EdgeReview"/> ''[[Eurogamer]]''{{'}}s Martin Taylor noted a lack of gameplay content failing to justify a full price purchase, but gave full praise to the visual and music, feeling the game was a well-designed throwback to arcade games from the early days of the medium.<ref name="EuroDreamcast"/> Sam Jones of ''[[Official Dreamcast Magazine (UK magazine)|Official Dreamcast Magazine UK]]'' lauded the visual design and music, but felt a lack of challenge and noted that Sega should develop a sequel to smooth out some of the game's issues. A second opinion from Martin Mathers cited the game as an "essential purchase" and good swansong for the Dreamcast.<ref name="DCMUKreview"/> ''[[IGN]]''{{'}}s David Smith lauded the graphics and found the narrative engaging, and enjoyed the music despite comments that players needed to like the style; he sadly noted that its blend of styles would limit its audience.<ref name="IGNPS2review"/> [[Jeff Gerstmann]], writing for ''[[GameSpot]]'', said that ''Rez'' was strongest in its presentation and music, with the gameplay feeling basic compared to other rail shooters, closing by referring to the game as "decidedly different than other games on the market".<ref name="GameSpotPS2review"/> Duncan Baizley of ''[[PSM3|PSM2]]'' was less positive, recognising its niche appeal but finding it lacking as a game for mainstream players; the environments and concept met with praise, but he faulted the music and found the gameplay difficult due to the graphic style.<ref name="PSM2review"/> Writing for ''[[Games (magazine)|Games]]'' in 2002, reviewer Thomas L. McDonald described ''Rez'' as a game that "carves out its own niche" as an abstract shooter, both emphasising its differences from traditional [[rhythm game]]s and its laudable result.<ref name="GamesOpinion"/> ===Later releases=== Giving ''Rez HD'' a perfect score, Sam Kennedy of ''[[1Up.com]]'' felt that the release proved the original was ahead of its time, saying its stylised graphics had hardly aged and that the graphical and audio updates showed off the game as its best.<ref name="1UPreview"/> ''GameSpot''{{'}}s Don Francis, despite finding the music monotonous after a while, lauded the technical improvements made and how well the original graphics and gameplay had aged.<ref name="GShdReview"/> Erik Brudvig of ''IGN'' praised the upgrade to the game, citing it as unique among the Xbox Live library and worth trying for any gamer, while admitting its niche appeal and lack of new content.<ref name="IGNreview360"/> Simon Parkin, writing for ''Eurogamer'', also gave the port a perfect score and noted that modern gamers would be more appreciative of the title than those when it first released.<ref name="EuroReview"/> Both the PS4 and PC versions of ''Rez Infinite'' received "generally favourable" reviews, earning scores of 89 points out of 100 on review aggregate [[Metacritic]].<ref name="MetaPC"/><ref name="MetaPS4"/> Martin Robinson of ''Eurogamer'' called the game a "modern masterpiece",<ref name="eurogamerRev"/> and ''GameSpot''{{'}}s Alexa Ray Corriea gave it general praise, citing it as a modern classic despite a lack of content.<ref name="gamespotRev"/> Chris Carter of ''[[Destructoid]]'' praised the game's unique nature,<ref name="destructRev"/> and ''IGN''{{'}}s Vince Ingenito called it the most complete version of ''Rez'' with or without the VR functions.<ref name="IGNRev"/> Lucas Sullivan, writing for ''[[GamesRadar]]'', lauded the additions and gameplay despite a lack of content and online elements.<ref name="gamesRdrRev"/> ''[[Edge (magazine)|Edge]]'' called it the best VR-based title of 2016,<ref name="inftyEdgeRev"/> and Phil Savage of ''[[PC Gamer]]'' lauded the range of graphics option alongside the aesthetic upgrades and new content.<ref name="PCGreview"/> The VR mode and Area X were universally lauded, with the latter being praised for both its music and graphics.<ref name="destructRev"/><ref name="inftyEdgeRev"/><ref name="eurogamerRev"/><ref name="IGNRev"/><ref name="PCGreview"/><ref name="gamesRdrRev"/> Both Sullivan and Corriea felt that the game had achieved its full potential with ''Rez Infinite''.<ref name="gamespotRev"/><ref name="gamesRdrRev"/> ===Accolades and retrospectives=== ''Rez'' received an award from The Agency for Cultural Affairs Media Art Festival in Japan.<ref name="ArtsAward"/> At the 2002 NAVGTR awards, ''Rez'' was nominated in the "Outstanding Innovation in Game Play" category,<ref name="NAVGTR"/> and was nominated for "[[D.I.C.E. Award for Action Game of the Year|Console Action/Adventure Game of the Year]]" at the [[6th Annual Interactive Achievement Awards]].<ref name="DICE"/> At the second [[Game Developers Choice Awards]] in 2001, the game was one of five titles highlighted in the "Game Innovation Spotlights" category,<ref name="GDCA2001"/> and was one of four games nominated for the 2001 [[BAFTA Interactive Entertainment Awards]] in their "Interactive Arts" category.<ref name="BaftaRez"/> It also won ''GameSpot''{{'}}s 2002 "Best Graphics (Artistic) on PlayStation 2" award, and was nominated in the "Best Game No One Played on PlayStation 2" category.<ref name="bestworst2002"/> In anniversary retrospectives and lists of memorable Dreamcast titles from multiple websites including ''[[Gamasutra]]'' and ''IGN'', ''Rez'' was noted for its visual design and blend of gameplay and music.<ref name="EuroRetro"/><ref name="NLdreamcast"/><ref name="GRdreamcast"/><ref name="RetroDreamcast"/><ref name="KotakuDreamcast"/> As part of a feature on Mizuguchi's career and work, James Mielke of ''1Up.com'' considered ''Rez'' underrated in its time and having aged well compared to its contemporaries.<ref name="1UPinterview"/> The game would go on to receive "Runner Up" in the category of "Electronic - Puzzle and Classic" in ''Games''{{'}}s annual "The Games 100".<ref name="Games100"/> In 2009, ''Edge'' ranked the game #49 on its list of "The 100 Best Games To Play Today", calling it "Astonishing to watch [and] uniquely absorbing to play".<ref name="Edge100"/> In 2012, ''Rez'' was listed on [[Time (magazine)|Time]]'s list for the 100 greatest video games of all time.<ref name="Times100"/> ''Rez'' was chosen as one of the Dreamcast games to be shown at the [[Smithsonian American Art Museum]]'s 2012 exhibition, [[The Art of Video Games]].<ref name="ArtGaming"/> ''Rez HD'' was rated the 13th best Xbox Live Arcade of all time by ''IGN'' in a September 2010 listing.<ref name="RezHDranking"/> In 2023, a poll by ''[[GQ]]'' conducted among a team of video game journalists across the industry ranked ''Rez'' the 99th best video game of all time.<ref>{{Cite web |date=2023-05-10 |title=The 100 greatest video games of all time, ranked by experts |url=https://www.gq-magazine.co.uk/article/best-video-games-all-time |access-date=2023-05-10 |website=British GQ |language=en-GB}}</ref> At [[The Game Awards 2016]], ''Rez Infinite'' was nominated for "Best Music/Sound Design" and won "Best VR Game".<ref name="TGA2017"/> It was also nominated for the equivalent "Best VR/AR Game" award at the 2016 Game Developers Choice Awards.<ref name="GDCA2017"/> At the 2017 British Academy Games Awards, the game was nominated in the "Audio Achievement" category.<ref name="Bafta2017"/> {{Clear}}
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