Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Ray tracing (graphics)
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Advantages over other rendering methods=== Ray tracing-based rendering's popularity stems from its basis in a realistic simulation of [[Computer graphics lighting|light transport]], as compared to other rendering methods, such as [[rasterisation|rasterization]], which focuses more on the realistic simulation of geometry. Effects such as reflections and [[shadow]]s, which are difficult to simulate using other algorithms, are a natural result of the ray tracing algorithm. The computational independence of each ray makes ray tracing amenable to a basic level of [[parallelization]],<ref>{{cite book |first1=A. |last1=Chalmers |first2=T. |last2=Davis |first3=E. |last3=Reinhard |title=Practical Parallel Rendering |isbn=1-56881-179-9 |publisher=AK Peters |year=2002 }}</ref> but the divergence of ray paths makes high utilization under parallelism quite difficult to achieve in practice.<ref>{{cite book |last1=Aila |first1=Timo |first2=Samulii |last2=Laine |year=2009 |chapter=Understanding the Efficiency of Ray Traversal on GPUs |title=HPG '09: Proceedings of the Conference on High Performance Graphics 2009 |pages=145β149 |doi=10.1145/1572769.1572792 |isbn=9781605586038 |s2cid=15392840 }}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Ray tracing (graphics)
(section)
Add topic