Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Quest for Glory
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Original concept== Originally, the series was to be a [[tetralogy]], consisting of four games, with the following themes and cycles: the four [[cardinal direction]]s, the four [[classical element]]s, the four seasons and four different [[Mythology|mythologies]].<ref name=Retro/> This is what the creators originally had in mind: {| class="wikitable" |- ! Game !! Cardinal<br>Direction !! Central<br>Element !! Season !! Central<br>Mythology |- | ''[[Quest for Glory: So You Want to Be a Hero]]'' || North || Earth || Spring || Germanic |- | ''[[Quest for Glory II: Trial by Fire]]'' || South || Fire || Summer || Middle Eastern |- | ''[[Quest for Glory: Shadows of Darkness]]''<!-- (yes the different numbering is correct) --> || East || Air || Fall || Slavic |- | ''[[Quest for Glory V: Dragon Fire]]''<!-- (yes the different numbering is correct) --> || West || Water || Winter || Greek |} However, when ''[[Quest for Glory: Shadows of Darkness|Shadows of Darkness]]'' was designed, it was thought that it would be too difficult for the hero to go straight from Shapeir to Mordavia and defeat the Dark One. To solve the problem, a new game, ''[[Quest for Glory III: Wages of War|Wages of War]]'', was inserted into the canon, resulting in a renumbering of the series. Evidence for this can be found in the end of ''[[Quest for Glory II: Trial by Fire|Trial by Fire]]'': the player is told that the next game will be ''Shadows of Darkness'' and a fanged vampiric moon is shown, to hint at the next game's theme. The developers discussed this in the Fall 1992 issue of [[Sierra Entertainment|Sierra]]'s ''InterAction'' magazine, and an online chat room: {{Quotation|"When we developed the concept for the series," explained Corey, "we wanted some unifying themes for the story. We worked with the four seasons, the four basic elements β Earth, Air, Fire, and Water β and the four cardinal points of the compass. We planned to create four games to follow these elements. "The first game β ''So You Want to be a Hero'' β is springtime and Earth and set in medieval Germany in the North. The second game β ''Trial by Fire'' β was the element of Fire, in the summer, and set in the South, in Arabia." "The original third chapter," added Lori, "was to be ''Shadows of Darkness'', set in Transylvania β the East β and in the Fall, using Air as the central element."}} Somewhere between finishing ''Trial by Fire'' and cranking up the design process for ''Shadows of Darkness'', the husband-and-wife team realized a fifth chapter would have to be added to bridge the games. That chapter became ''Wages of War''. The concept of seasons in the games represents the maturation of the Hero as he moves from story to story. It's a critical component in a series that β from the very beginning β was designed to be a defined quartet of stories, representing an overall saga with a distinct beginning, middle, and end. {{Quotation|"One of the unifying themes," explained Corey, "is the growth of your character, going from being an adolescent Hero in the first game to being a young man in the second. You're strong and confident..." "The third game," continued Lori, "was to show you as a master of your profession, with the fourth depicting you at the mature peak of your powers."}} In the first episode, the player is a new graduate of the Famous Adventurer's Correspondence School, ready to venture out into the springtime of his career and build a reputation. It's a light-hearted, exhilarating journey into the unknown that can be replayed three times with three distinct outlooks at puzzle-solving. In the second chapter β ''Trial by Fire'' β the Hero enters the summer of his experience, facing more difficult challenges with more highly developed skills. While the episode is more serious and dangerous than its predecessor, it retains the enchanting mixture of fantasy, challenge, and humor that made the first game a hit with so many fans. Of all the reasons Lori and Corey found for creating a bridge between ''Trial by Fire'' and ''Shadows of Darkness'', the most compelling was the feeling that the Hero character simply hadn't matured enough to face the very grim challenges awaiting him in Transylvania. {{Quotation|"In terms of role-playing aspects," said Corey, "''Shadows of Darkness'' is going to be a very difficult game. You'll have very tough opposition from the very beginning of the game." "Also," said Lori, "you'll be very much alone. In ''Trial by Fire'' you had a lot of friends to help you. You always had a place to go back to rest. You always had a place of safety until the very end of the game. Once you get into ''Shadows of Darkness'', you're not going to have any sanctuary. You won't be able to trust anyone, because nobody will trust you. "''Wages of War'' is the bridge," she continues. "You start with people you know to help you along in the beginning. But when push comes to shove, you're the one who's on his own, who has to solve the ultimate mystery. As you go along, just when you think you're all alone, your allies come back to you, but you have to face the final challenge by yourself."|[[The Coles#Lori Cole|Lori]] and [[The Coles#Corey Cole|Corey Cole]]<ref>{{cite journal | journal=Interaction Magazine | year=1992 | issue=Fall | publisher=[[Sierra On-Line]]}}</ref>}}
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Quest for Glory
(section)
Add topic