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=== Gameplay === ==== Keryo ==== Keryo-Pente was proposed in 1983 by World Pente Champion Rollie Tesh<ref name=":0" /><ref name=":1" /> as a way to balance tournament play. The first Keryo Pente tournament took place on June 16, 1984.<ref>{{Cite journal|last=|first=|date=Summer 1984|title=First Keryo Pente Tournament|url=https://renju.se/rif/pente/s84pen10.gif|journal=Pente Newsletter |volume=|pages=10|archive-url=https://archive.today/20210707174159/https://renju.se/rif/pente/s84pen10.gif|archive-date=2021-07-07|via=}}</ref> Keryo-Pente is similar to Pente, changing only the capture rules. As in Pente, if one places five or more stones in a row in any direction, horizontally, vertically, or diagonally, that player wins the game. One may capture pairs like Pente, and in addition may capture three stones in a row by the same custodial capture method. If one captures fifteen or more stones, that player wins the game.<ref name=":1" /><ref name=":15">{{Cite web|title=BrainKing - Game rules (Pente)|url=https://brainking.com/en/GameRules?tp=38|url-status=live|archive-url=https://web.archive.org/web/20210701212408/https://brainking.com/en/GameRules?tp=38|archive-date=2021-07-01|access-date=2021-02-08|website=brainking.com}}</ref><ref name=":3" /><ref name=":0" /><ref>{{Cite web|title=Pente at Sensei's Library|url=https://senseis.xmp.net/?Pente|url-status=live|archive-url=https://web.archive.org/web/20210303184304/https://renju.nu/pente-rules/|archive-date=2021-03-03|access-date=2021-02-08|website=senseis.xmp.net}}</ref> Rollie Tesh believed, in comparison to the first player advantage mitigation rules used by Renju and Gomoku, such as overlines and double restrictions, that Keryo Pente was a more interesting proposal. Keryo Pente mitigates the FPA by "giving the defender more [[chess tactics| tactical]] chances . . . the attacker has to be more careful in his play; in regular Pente, the attack often is too easy, as if the attack plays itself."<ref name=":11" /> ==== Poof ==== Poof Pente was invented by Pente player Tom Cooley. In normal Pente, when a player places a stone on an empty intersection and creates a pair flanked on either side by the opponent's stones, no capture occurs. In Poof Pente, this is not the case. Any time a pair is flanked between two of the opponent's stones, capture occurs. So, if a line of stones is arranged β«βͺββ« and White places their stone so that it creates a line of β«βͺβͺβ«, the white pair is removed from play and counted towards capture, leaving β«βββ«. All other rules are the same as in Pente.<ref name="pente.org" /> ==== Boat ==== Boat Pente is a variant of Pente invented by Jay E. Hoff in the 1980s. It differs from regular Pente in how it deals with win conditions involving the creation of a Pente (five stones of one color in a row). If a Pente is made, the game continues if the opponent is able to capture a pair across the Pente. This allows the defending player to either win through capture or by forming their own Pente. However, if the defender does not win through their capture, then the attacking player can recreate the pente and win unless another capture across the pente is made. All other rules are the same as in Pente.<ref>{{Cite web|title=Pente.org Β» Help|url=https://pente.org/help/helpWindow.jsp?file=playGameRules#boat-pente|access-date=2021-04-06|website=pente.org}}</ref> ==== Ninuki-Renju ==== Ninuki Renju is a predecessor to Pente and one of Gabrel's inspirations for Pente. The winner is the player either to make a perfect five in a row, or to capture five pairs of the opponent's stones. As in Pente, a pair of stones of the same color may be captured by the opponent with custodial capture (sandwiching a line of two stones lengthwise). It differs from Pente in black moving first and its use of a 15x15 board and rule restrictions on the first player, such as the rule of three and three or winning through overlines. The rule of three and three forbids the creation of two lines of three stones at the same time without an opponent's stone blocking on one side of either line. An overline refers to lines longer than five in a row. In Pente, this is counted as a win, while in Ninuki-Renju, it is not. Finally, Ninuki-Renju also allows the game to continue after a player has formed a row of five stones if their opponent can capture a pair across the line, the same as in Boat Pente.<ref name=":20" /><ref name=":3" /> ==== Multiplayer ==== Multiplayer Pente can be played with pairs of two players acting as partners, or with multiple independent players each controlling different colored stones. When capturing, the pairs "sandwiched" between two stones can be of any color, but the capturing stones must be the same color.<ref name=":5" />
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