Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Instructional design
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Timeline=== {| class="wikitable" |+ Instructional Media History<ref name="TrendsIssues"/> |- ! Era!! Media !!Characteristics !! Outcome |- | 1900s ||Visual media || School museum as supplementary material (First school museum opened in St. Louis in 1905)|| Materials are viewed as supplementary curriculum materials. District-wide media center is the modern equivalent. |- | 1914-1923||Visual media films, Slides, Photographer ||Visual Instruction Movement|| The effect of visual instruction was limited because of teacher resistance to change, quality of the file and cost etc. |- | Mid 1920s to 1930s || Radio broadcasting, Sound recordings, Sound motion pictures || Radio Audiovisual Instruction movement|| Education in large was not affected. |- | World War II ||Training films, Overhead projector, Slide projector, Audio equipment, Simulators and training devices || Military and industry at this time had strong demand for training. || Growth of audio-visual instruction movement in school was slow, but audiovisual device were used extensively in military services and industry. |- | Post World War II || Communication medium ||Suggested to consider all aspects of a communication process (influenced by communication theories). || This view point was first ignored, but eventually helped to expand the focus of the audiovisual movement. |- | 1950s to mid-1960s || Television || Growth of Instructional television || Instructional television was not adopted to a greater extent. |- | 1950s-1990s || Computer ||Computer-assisted instruction (CAI) research started in the 1950s, became popular in the 1980s a few years after computers became available to general public. || The effect of CAI was rather small and the use of computer was far from innovative. |- | 1990s-2000s || Internet, Simulation ||The internet offered opportunities to train many people long distances. Desktop simulation gave advent to levels of Interactive Multimedia Instruction (IMI). || Online training increased rapidly to the point where entire curriculums were given through web-based training. Simulations are valuable but expensive, with the highest level being used primarily by the military and medical community. |- | 2000s-2020s || Mobile Devices, Social Media||On-demand training moved to people's personal devices; social media allowed for collaborative learning. Smartphones allowed for real-time interactive feedback. || Personalized learning paths enhanced by artificial intelligence. Microlearning and gamification are widely adopted to deliver learning in the flow of work. Real-time data capture enables ongoing design and remediation. |}
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Instructional design
(section)
Add topic