Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Gamma World
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Sixth Edition (2003)=== In November 2002, [[Sword & Sorcery Studios]] (SSS) announced that it had licensed the ''Gamma World'' setting from WOTC in order to produce a sixth version of the game.<ref>{{Cite web |title=Ci siamo spostati! |url=http://www.gamingreport.com/article.php?sid=6207 |website=Gamingreport.com |access-date=7 November 2017 |archive-date=9 October 2007 |archive-url=https://web.archive.org/web/20071009065616/http://www.gamingreport.com/article.php?sid=6207 |url-status=dead }}</ref> SSS's version of the game, which reached the market in 2003, used the ''[[d20 Modern]]'' system, and mimicked ''D&D'''s "three core book" model with three hardcover manuals: *''Gamma World Player's Handbook'' by [[Bruce Baugh]], Ian Eller, Mikko Rautalahti, and Geoff Skellams *''Gamma World Game Master's Guide'' by Bruce Baugh, Werner Hager, Lizard, and Doug Oglesby *''Gamma World Machines and Mutants'' by David Bolack, [[Gareth Hanrahan]], Patrick O'Duffy, and [[Chuck Wendig]] Sword & Sorcery Studios also published three paperback supplements for the d20 version of ''Gamma World'': *''Gamma World Beyond the Horizon'' by Ellen Kiley *''Gamma World Cryptic Alliances and Unknown Enemies'' by [[Owen K.C. Stephens]], Alejandro Melchor, and Geoff Skellams *''Gamma World Out of the Vaults'' by James Maliszewski, [[John Snead]], and Ellen P. Kiley This new version of the game presented a more sober and serious approach to the concept of a post-nuclear world, at odds with the more light-hearted and adventurous approach taken by previous editions; it was also the first edition of the game to include fantastical [[nanotechnology]] on a large scale. In August 2005, White Wolf announced that it was reverting the rights to publish ''Gamma World'' products back to Wizards of the Coast, putting the game out of print again.<ref>{{Cite web |title=Sword & Sorcery Online |url=http://www.white-wolf.com/swordsorcery/index.php?articleid=276 |date=30 September 2007 |url-status=dead |archive-url=https://web.archive.org/web/20070930022249/http://www.white-wolf.com/swordsorcery/index.php?articleid=276 |archive-date=30 September 2007 |access-date=7 November 2017}}</ref> Several critics and fans considered Tweet's ''Omega World'' to be a superior d20 System treatment of the ''Gamma World'' concept.<ref>{{Cite web |title=Review of Gamma World Player's Handbook - RPGnet d20 RPG Game Index |url=http://www.rpg.net/reviews/archive/9/9821.phtml |website=Rpg.net |access-date=7 November 2017}}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Gamma World
(section)
Add topic