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==Release== ''Final Fantasy VII'' was announced in February 1996.<ref>{{cite web|url=http://dengekionline.com/elem/000/000/862/862783/|script-title=ja:【電撃PS 20周年】スクウェアが『FFVII』を引っ提げてPSに参入。業界が騒然となったあの時——【1995年10月~1996年3月】|work=[[ASCII Media Works|Dengeki Online]]|language=ja|publisher=[[ASCII Media Works]]|date=June 18, 2014|accessdate=January 14, 2017|archiveurl=https://web.archive.org/web/20161123025133/http://dengekionline.com/elem/000/000/862/862783/|archivedate=November 23, 2016|url-status=live}}</ref> Square president and chief executive officer Tomoyuki Takechi were fairly confident about Japanese players making the game a commercial success despite it being on a new platform.<ref name="PolygonRetro"/> A playable demo was included on a disc giveaway at the 1996 [[Tokyo Game Show]], dubbed ''Square's Preview Extra: Final Fantasy VII & Siggraph '95 Works''. The disc also included the early test footage Square created using characters from ''Final Fantasy VI''.<ref name="PolygonRetro"/><ref>{{cite web|url=http://www.psxextreme.com/ps1-news/816.html|title=A Final Fantasy VI Remake Was Once A Reality|last=Nelson|first=David D.|work=PSExtreme|date=September 6, 2013|accessdate=January 14, 2017|archiveurl=https://web.archive.org/web/20161021195110/http://www.psxextreme.com/ps1-news/816.html|archivedate=October 21, 2016|url-status=dead}}</ref> The initial release date was at some point in 1996, but to properly realize their vision, Square postponed the release date almost a full year.<ref name="GTretro">{{cite AV media|url=https://www.youtube.com/watch?v=V2Xs8q35fCI|author=[[GameTrailers]]|date=August 13, 2007|title=Final Fantasy Retrospective – Part V|medium=Video|publisher=[[YouTube]]|access-date=January 14, 2017|archive-url=https://web.archive.org/web/20170709160704/https://www.youtube.com/watch?v=V2Xs8q35fCI|archive-date=July 9, 2017|url-status=live}}</ref> ''Final Fantasy VII'' was released on January 31, 1997.<ref>{{cite web|url=http://www.jp.square-enix.com/archive/ff7/|script-title=ja:ファイナルファンタジーVII / Square Enix|language=ja|work=[[Square Enix]]|publisher=Square Enix|accessdate=January 14, 2017|archiveurl=https://web.archive.org/web/20161217173224/http://www.jp.square-enix.com/archive/ff7/|archivedate=December 17, 2016|url-status=live}}</ref> It was published in Japan by Square.<ref>{{cite web|url=http://awards.cesa.or.jp/1997/ff7.html|script-title=ja:大賞/シナリオ部門賞/サウンド部門賞 – ファイナルファンタジーVII|work=[[Japan Game Awards]]|publisher=Japan Game Awards|date=1997|accessdate=January 14, 2017|archiveurl=https://web.archive.org/web/20160320203001/http://awards.cesa.or.jp/1997/ff7.html|archivedate=March 20, 2016|url-status=live}}</ref> A re-release of the game based on its Western version, titled ''Final Fantasy VII International'', was released on October 2 the same year.<ref>{{cite web|url=http://www.jp.square-enix.com/archive/ff7_inter/|script-title=ja:ファイナルファンタジーVII インターナショナル|language=ja|work=[[Square Enix]]|publisher=Square Enix|accessdate=January 15, 2017|archiveurl=https://web.archive.org/web/20160427142602/http://www.jp.square-enix.com/archive/ff7_inter/|archivedate=April 27, 2016|url-status=live}}</ref> This improved ''International'' version would kickstart the trend for Square to create an updated version for the Japanese release, based on the enhanced Western versions.<ref name="richardhoneywood"/> The ''International'' version was re-released as a physical disc as part of the ''Final Fantasy 25th Anniversary Ultimate Box'' Japanese package on December 18, 2012.<ref>{{cite web|url=http://andriasang.com/con2j5/ff_ultimate_box_game_list/ |title=Full Final Fantasy 25th Anniversary Ultimate Box Game List |work=Andriasang.com|last=Gantayat|first=Anoop |date=August 31, 2012 |accessdate=September 2, 2012 |url-status=dead |archiveurl=https://web.archive.org/web/20121019130607/http://andriasang.com/con2j5/ff_ultimate_box_game_list/ |archivedate=October 19, 2012}}</ref> While its success in Japan had been taken for granted by Square executives, North America and Europe were another matter, as up to that time the Japanese role-playing genre was still a niche market in Western territories. Sony, due to the PlayStation's struggles against Nintendo and Sega's home consoles, lobbied for the publishing rights in North America and Europe following ''Final Fantasy VII''{{'}}s transfer to PlayStation—to further persuade Square, Sony offered a lucrative royalties deal with profits potentially equaling those Square would get by self-publishing the game. Square accepted Sony's offer as Square itself lacked Western publishing experience. Square was uncertain about the game's success, as other JRPGs including ''Final Fantasy VI'' had met with poor sales outside Japan. To help with promoting the title overseas, Square dissolved their original Washington offices and hired new staff for fresh offices in Costa Mesa.<ref name="PolygonRetro"/> It was first exhibited to the Western public at [[Electronic Entertainment Expo|Electronic Entertainment Expo 1996]] (E3).<ref>{{cite web|url=https://blog.eu.playstation.com/2010/06/03/playstation-at-e3-1996/|title=PlayStation at E3: 1996|work=[[PlayStation Blog]]|publisher=[[Sony Interactive Entertainment]]|date=June 3, 2010|accessdate=January 14, 2017|archiveurl=https://web.archive.org/web/20150928230514/http://blog.eu.playstation.com/2010/06/03/playstation-at-e3-1996/|archivedate=September 28, 2015|url-status=live}}</ref> To promote the game overseas, Square and Sony launched a widespread three-month advertising campaign in August 1997. Beginning with a television commercial that ran alongside popular shows such as ''[[Saturday Night Live]]'' and ''[[The Simpsons]]'' by [[TBWA/Chiat/Day|TBWA\Chiat\Day]], the campaign included numerous articles in both gaming and general interest magazines, advertisements in comics from publishers such as [[DC Comics]] and [[Marvel Comics]], a special collaboration with [[Pepsi]], media events, sample discs, and merchandise.<ref>{{cite web|date=August 27, 1997 |url=http://www.thefreelibrary.com/PlayStation%27s+Final+Fantasy+VII+Marketing+Blitz+Continues%3b+Consumers...-a019701566 |title=PlayStation's Final Fantasy VII Marketing Blitz Continues |publisher=[[TheFreeDictionary.com|The Free Library]] |work=[[Business Wire]] |accessdate=July 16, 2008 |archiveurl=https://archive.today/20141126191653/http://www.thefreelibrary.com/PlayStation's+Final+Fantasy+VII+Marketing+Blitz+Continues;+Consumers...-a019701566 |archivedate=November 26, 2014 |url-status=live}}</ref> According to estimations by Takechi, the total worldwide marketing budget came to {{USD}}40 million; $10 million had been spent in Japan, $10 million in Europe, and $20 million in North America.<ref name="PolygonRetro"/> Unlike its predecessors, ''Final Fantasy VII'' did not have its numeral adjusted to account for the lack of a Western release for ''[[Final Fantasy II]]'', ''[[Final Fantasy III|III]]'', and ''V'' — while only the fourth ''Final Fantasy'' released outside Japan, its Japanese title was retained.<ref>{{cite web|url=http://www.usgamer.net/articles/where-final-fantasy-went-wrong-and-how-square-enix-is-righting-it|title=Where Final Fantasy Went Wrong, and How Square Enix is Putting It Right|last=Parish|first=Jeremy|work=[[Eurogamer|USGamer]]|publisher=Gamer Network|date=November 26, 2014|accessdate=January 14, 2017|archiveurl=https://web.archive.org/web/20160510025419/http://www.usgamer.net/articles/where-final-fantasy-went-wrong-and-how-square-enix-is-righting-it|archivedate=May 10, 2016|url-status=live}}</ref> It was released in North America on September 7, 1997.<ref>{{cite web | date=May 15, 2005 | title=Square Enix Announces Release Date of Final Fantasy VII: Advent Children | url=http://release.square-enix.com/na/2005/05/square_enix_announces_release.html | publisher=[[Square Enix]] | accessdate=March 18, 2013 | archiveurl=https://web.archive.org/web/20160328231448/http://release.square-enix.com/na/2005/05/square_enix_announces_release.html | archivedate=March 28, 2016 | url-status=live}}</ref> The game was released in Europe on November 17, becoming the first ''Final Fantasy'' game to be released in Europe.<ref>{{cite web|year=1997 |title=SCEE 1997 – Key facts and figures |url=http://www.scee.presscentre.com/Content/Detail.asp?ReleaseID=95&NewsAreaID=22 |publisher=[[Sony Computer Entertainment]] |accessdate=November 25, 2006 |url-status=dead |archiveurl=https://web.archive.org/web/20060326133450/http://www.scee.presscentre.com/content/detail.asp?ReleaseID=95&NewsAreaID=22 |archivedate=March 26, 2006}}</ref><ref>{{cite web|url=http://www.digitalspy.com/gaming/final-fantasy/feature/a653830/everything-we-know-about-the-final-fantasy-vii-remake-features-trailers-and-more/|title=Everything you need to know about Final Fantasy VII Remake, including news, trailers and release dates|last1=Langsaw|first1=Mark|last2=Martin|first2=Liam|work=[[Digital Spy]]|publisher=[[Hearst (media)|Hearst Magazines UK]]|date=December 8, 2015|accessdate=January 14, 2017|archiveurl=https://web.archive.org/web/20151211074350/http://www.digitalspy.com/gaming/final-fantasy/feature/a653830/everything-we-know-about-the-final-fantasy-vii-remake-features-trailers-and-more/|archivedate=December 11, 2015|url-status=live}}</ref> The Western version included additional elements and alterations, such as streamlining of the menu and Materia system, reducing the health of enemies, new visual cues to help with navigation across the world map, and additional cutscenes relating to Cloud's past.<ref name="richardhoneywood">{{cite web|work=Edge Online|title=Q&A – Square Enix's Richard Honeywood |date=February 2006 |accessdate=March 28, 2013|url=http://www.edge-online.co.uk/archives/2006/02/qa_square_enixs_1.php|archiveurl=https://web.archive.org/web/20060517012317/http://www.edge-online.co.uk/archives/2006/02/qa_square_enixs_1.php|archivedate=May 17, 2006|url-status=dead}}</ref><ref name="VIIIntJPPSN">{{cite web|url=http://www.gamasutra.com/view/news/114102/Square_Enixs_Final_Fantasy_VII_Hits_Japanese_PSN.php|title=Square Enix's Final Fantasy VII Hits Japanese PSN|last=Alexander|first=Leigh|work=[[Gamasutra]]|publisher=[[UBM TechWeb]]|date=April 10, 2009|access-date=January 14, 2017|archive-url=https://web.archive.org/web/20131114050013/http://www.gamasutra.com/view/news/114102/Square_Enixs_Final_Fantasy_VII_Hits_Japanese_PSN.php|archive-date=November 14, 2013|url-status=dead}}</ref> ===PC version=== A version for PC was developed by Square's Costa Mesa offices. Square invested in a PC version to reach as wide a player base as possible; many Western consumers did not own a PlayStation, and Square's deal with Sony did not prohibit such a port. Having never released a title for PC, Square decided to treat the port as a sales experiment. The port was handled by a team of 15 to 20 people, mostly from Costa Mesa but with help from Tokyo.<ref name="PolygonRetro"/> Square did not begin the port until the console version was finished.<ref>{{cite web|url=http://uk.ign.com/articles/1999/10/02/final-fantasy-viii-interview|title=Final Fantasy VIII Interview|work=[[IGN]]|publisher=[[Ziff Davis]]|date=October 2, 1999|accessdate=January 14, 2017|archiveurl=https://web.archive.org/web/20170114212639/http://www.ign.com/articles/1999/10/02/final-fantasy-viii-interview|archivedate=January 14, 2017|url-status=live}}</ref> The team needed to rewrite an estimated 80% of the game's code, due to the need to unify what had been a custom build for a console written by multiple staff members. Consequently, programmers faced problems such as having to unify the original PlayStation version's five different game engines, leading to delays.<ref name="PolygonRetro"/> The PC version came with a license for [[Yamaha Corporation]]'s [[software synthesizer]] S-YXG70, allowing high-quality [[sequenced music]] despite varying sound hardware setups on different user computers. The conversion of the nearly 100 original musical pieces to [[Yamaha XG|XG format]] files was done by Yamaha.<ref name="yamahaxg"/> To maximize their chances of success, Square searched for a Western company to assist with releasing the PC version. [[Eidos Interactive]], whose release of ''[[Tomb Raider (1996 video game)|Tomb Raider]]'' had turned them into a publishing giant, agreed to market and publish the port.<ref name="PolygonRetro"/> The port was announced in December 1997, along with Eidos' exclusivity deal for North America and Europe at the time,<ref>{{cite web|url=http://www.csoon.com/issue30/p_eidos1.htm|title=Eidos Interactive Acquires Exclusive PC Rights to Epic Role-Playing Game Final Fantasy VII|work=Coming Soon Magazine|date=December 5, 1997|accessdate=January 14, 2017|archiveurl=https://web.archive.org/web/20151210225444/http://www.csoon.com/issue30/p_eidos1.htm|archivedate=December 10, 2015|url-status=dead}}</ref> though the port was rumored to happen as early as December 1996, prior to the PlayStation version's release.<ref>{{cite web|url=http://www.pcgamer.com/news/news-1996-12-16.html|title=Final Fantasy VII Coming to the PC|author=Staff|website=[[PC Gamer]]|publisher=[[Future plc]]|date=December 20, 1996|accessdate=November 27, 2019|archiveurl=https://web.archive.org/web/19980218070905/http://www.pcgamer.com/news/news-1996-12-16.html|archivedate=February 18, 1998|url-status=dead}}</ref> To help the product stand out in stores, Eidos chose a trapezoidal shape for the cover and box. They agreed on a contract price of $1.8 million, making initial sales forecasts of 100,000 units based on that outlay.<ref name="PolygonRetro"/> The PC version was released in North America and Europe on June 25, 1998; the port was not released in Japan.<ref name="yamahaxg">{{cite web|url=http://www.yamaha.co.jp/english/news/98042102.html |title=Yamaha Corporation licenses its XG Soft Synthesizer to Square Soft |date=April 21, 1998 |publisher=Yamaha Corporation |accessdate=May 24, 2010 |archiveurl = https://web.archive.org/web/20080202054141/http://www.yamaha.co.jp/english/news/98042102.html |archivedate = February 2, 2008|url-status=dead}}</ref> Within one month, sales of the port exceeded the initial forecasts.<ref name="PolygonRetro"/> The PC version would end up providing the source code for subsequent ports.<ref name="PolygonRetro"/> ===Localization=== {{see also|Localization of Square Enix video games}} Localization of ''Final Fantasy VII'' was handled internally by Square. The English localization, led by Seth Luisi, was completed by a team of about fifty people and faced a variety of problems. According to Luisi, the biggest hurdle was making "the direct Japanese-to-English text translation read correctly in English. The sentence structure and grammar rules for the Japanese language is very different from English", making it difficult for the translation to read like native English without distorting the meaning.<ref>{{Cite magazine|last=|first=|date=May 1997|title=Finalizing the Fantasy|url=https://www.retromags.com/files/file/3681-electronic-gaming-monthly-issue-094-may-1997/|magazine=[[Electronic Gaming Monthly]]|publisher=[[Ziff Davis]]|volume=|issue=94|pages=91–94|via=Retromags|access-date=February 3, 2020|archive-url=https://web.archive.org/web/20200203135144/https://www.retromags.com/files/file/3681-electronic-gaming-monthly-issue-094-may-1997/|archive-date=February 3, 2020|url-status=live}}</ref> Michael Basket was the sole translator for the project, though he received the help of native Japanese speakers from the Tokyo office. The localization was taxing for the team due to their inexperience, lack of professional editors, and poor communication between the North American and Japanese offices. A result of this disconnect was the original localization of Aerith's name—which was intended as a conflation of "air" and "earth"—as "Aeris" due to a lack of communication between localization staff and the [[Quality assurance|QA]] team.<ref name="SQlocalization"/> The team also faced several technical issues due to programming practices which took little account of subsequent localization, such as dealing with a [[Monospaced font|fixed-width font]] and having to insert [[kanji]] through [[language input keys]] to add special characters (for example, vowels with [[diacritic]]s) to keep the code working. Consequently, the text was still read as Japanese by the word processor; the computer's spellcheck could not be used, and mistakes had to be caught manually. The code used obscure kanji to refer to main character's names, which made it unintuitive for the translators to identify characters.<ref name="SQlocalization" /> Translated text usually takes up more space than the Japanese text, though still had to fit to the screen appropriately without overusing page breaks (for example, item names, which are written in kanji in Japanese language, could overflow message windows in translated text); to mitigate this problem, a [[Typeface#Proportion|proportional typeface]] was implemented into the source code to fit more text into the screen. Swear words were used frequently in the localization to help convey the original Japanese meaning, though most profanities were censored in a manner described by Square employee [[Richard Honeywood]] as the "old comic book [[Grawlix|'@#$%!'-type replacement]]".<ref name="richardhoneywood"/> The European release was described as being in a worse condition, as the translations into multiple European languages were outsourced by Sony to another company, further hindering communication. For the PC port, Square attempted to fix translation and grammar mistakes for the North American and European versions but did not have the time and budget to retranslate all the text.<ref name="SQlocalization">{{cite web|url=http://www.wesleyfenlon.com/2012/04/15/gamespite-quarterly-interview-richard-honeywood-on-the-rise-of-square-localization/|title=GameSpite Quarterly Interview: Richard Honeywood on The Rise of Square Localization|last=Fenlon|first=Wesley|date=April 15, 2012|work=Wesley Fenlon Blog|publisher=|url-status=dead|archiveurl=https://web.archive.org/web/20161226145009/http://www.wesleyfenlon.com/2012/04/15/gamespite-quarterly-interview-richard-honeywood-on-the-rise-of-square-localization/|archivedate=December 26, 2016|accessdate=January 15, 2016}}</ref> According to Honeywood, the success of ''Final Fantasy VII'' in the West encouraged Square to focus more on localization quality; on future games, Square hired additional translators and editors, while also streamlining communication between the development and localization teams.<ref name="richardhoneywood"/> Some months prior to the game's North American release, Sony publicly stated that it was considering cutting the scene at the Honey Bee Inn due to the salacious content, prompting numerous online petitions and letters of protest from RPG fans. Square subsequently stated that it would never allow Sony to localize the game in any way.<ref>{{cite magazine |first=Colin|last=Campbell|title=Final Fantasy Mania |magazine=[[Next Generation (magazine)|Next Generation]] |issue=29|publisher=[[Imagine Media]]|date=May 1997|page=30}}</ref> In addition to translating the text, the North American localization team made tweaks to the gameplay, including reducing the enemy encounter rate, simplifying the Materia menu, and adding new boss fights.<ref>{{cite magazine |author=Bro Buzz|title=Final Fantasy VII Update! |magazine=[[GamePro]]|issue=107|publisher=[[International Data Group|IDG]] |date=August 1997|page=86}}</ref> ===Later releases=== The ''International'' version of ''Final Fantasy VII'' was released on [[PlayStation Network]] (PSN) as a PSOne Classic in Japan on April 10, 2009. This version was compatible with both [[PlayStation 3]] and [[PlayStation Portable]] with support for [[PlayStation Vita]] and [[PlayStation TV]] coming later.<ref name="VIIIntJPPSN"/> ''Final Fantasy VII'' was later released as a PSOne Classic in North America, Europe, and Australia on June 2.<ref>{{cite web|url=http://www.joystiq.com/2009/06/02/final-fantasy-vii-hitting-psn-today|title=Final Fantasy VII hitting PSN today|last=Majeb|first=Athab|work=[[Joystiq]]|publisher=[[AOL]]|date=June 2, 2009|accessdate=January 15, 2017|archiveurl=https://web.archive.org/web/20090611152007/http://www.joystiq.com/2009/06/02/final-fantasy-vii-hitting-psn-today|archivedate=June 11, 2009|url-status=dead}}</ref> The PC version was updated by [[DotEmu]] for use on modern operating systems and released via Square Enix's North American and European online stores on August 14, 2012.<ref>{{cite web|title=Final Fantasy VII For PC Out Now|url=http://na.square-enix.com/en/blog/final-fantasy-vii-pc-out-now|website=Official Square Enix NA Blog|archiveurl=https://web.archive.org/web/20170602072630/http://na.square-enix.com/en/blog/final-fantasy-vii-pc-out-now|archivedate=June 2, 2017|date=August 14, 2012}}</ref><ref>{{cite web|title=Final Fantasy VII For PC Out Now|url=http://eu.square-enix.com/en/blog/final-fantasy-vii-pc-out-now|website=Official Square Enix EU Blog|archiveurl=https://web.archive.org/web/20120816231258/http://eu.square-enix.com/en/blog/final-fantasy-vii-pc-out-now|archivedate=August 16, 2012|date=August 14, 2012}}</ref> It included high-resolution support, cloud saves, achievements and a character booster. It would later be released via [[Steam (software)|Steam]] on July 4, 2013,<ref>{{cite web|url=http://na.square-enix.com/en/blog/final-fantasy-vii-launches-steam|title=Final Fantasy VII launches on Steam!|last=Elliot|first=Phil|work=Official Square Enix NA Blog|publisher=[[Square Enix]]|date=July 4, 2013|archiveurl=https://web.archive.org/web/20170618091605/http://na.square-enix.com/en/blog/final-fantasy-vii-launches-steam?nocookies=1|archivedate=June 18, 2017|url-status=live}}</ref><ref>{{cite web|url=http://eu.square-enix.com/en/blog/final-fantasy-vii-launches-steam|title=Final Fantasy VII launches on Steam!|last=Elliot|first=Phil|work=Official Square Enix EU Blog|publisher=[[Square Enix]]|date=July 4, 2013|archiveurl=https://web.archive.org/web/20130707121715/http://eu.square-enix.com/en/blog/final-fantasy-vii-launches-steam?nocookies=1|archivedate=July 7, 2013|url-status=live}}</ref> replacing the version available on Square Enix's North American and European online stores.<ref>{{cite web|title=Final Fantasy VII [PC Download] (Steam)|url=https://store.na.square-enix.com/product/280796/final-fantasy-vii-pc-download|website=Square Enix NA Online Store|accessdate=June 2, 2017|archiveurl=https://web.archive.org/web/20160728003450/https://store.na.square-enix.com/product/280796/final-fantasy-vii-pc-download|archivedate=July 28, 2016}}</ref><ref>{{cite web|title=Final Fantasy VII [PC Download] (Steam)|url=https://store.eu.square-enix.com/eu/product/307118/final-fantasy-vii-pc-download|website=Square Enix EU Online Store|accessdate=June 2, 2017|archiveurl=https://web.archive.org/web/20170602080842/https://store.eu.square-enix.com/eu/product/307118/final-fantasy-vii-pc-download|archivedate=June 2, 2017}}</ref> The PC version would be released in Japan for the first time on May 16, 2013, exclusively via Square Enix's Japanese online store with the ''International'' version title. It has features unavailable in the western version including high-speed mode, no [[random encounter]]s mode, and a max stats command.<ref>{{cite magazine|url=http://www.famitsu.com/news/201305/16033364.html|script-title=ja:『FFVII インターナショナル for PC』本日発売、PC版『FFVIII』の発売も決定!|language=ja|magazine=[[Famitsu]]|publisher=[[Enterbrain]]|date=May 16, 2013|accessdate=January 15, 2017|archiveurl=https://web.archive.org/web/20160522214212/http://www.famitsu.com/news/201305/16033364.html|archivedate=May 22, 2016|url-status=live}}</ref> A release for [[iOS]], based on the PC version and adjusted for mobile devices by [[D4 Enterprise]], was released on August 19, 2015, with an auto-save feature.<ref>{{cite magazine|url=https://www.wired.co.uk/article/final-fantasy-vii-comes-to-ios|title=Final Fantasy VII iOS is finally here|last=Kamen|first=Matt|magazine=[[Wired UK]]|publisher=[[Condé Nast Publications]]|date=August 19, 2015|accessdate=August 19, 2015|archiveurl=https://web.archive.org/web/20160921001507/http://www.wired.co.uk/article/final-fantasy-vii-comes-to-ios|archivedate=September 21, 2016|url-status=live}}</ref> The PC version was released for [[PlayStation 4]] on December 5, 2015. DotEmu developed the PS4 version.<ref>{{cite web|url=https://www.engadget.com/2015/12/05/final-fantasy-vii-is-out-today-on-playstation-4/|title='Final Fantasy VII' is out today on PlayStation 4|last=Conditt|first=Jessica|work=[[Engadget]]|publisher=[[AOL]]|date=December 5, 2015|accessdate=January 15, 2017|archiveurl=https://web.archive.org/web/20151206095627/http://www.engadget.com/2015/12/05/final-fantasy-vii-is-out-today-on-playstation-4/|archivedate=December 6, 2015|url-status=live}}</ref><ref>{{cite web|url=http://www.polygon.com/2014/12/6/7345413/final-fantasy-7-ps4-square-enix|title=Final Fantasy 7 is coming to PlayStation 4 next year|first=Michael|last=McWhertor|work=[[Polygon (website)|Polygon]]|date=December 6, 2014 |publisher=[[Vox Media]]|accessdate=January 15, 2017|archiveurl=https://web.archive.org/web/20160305020824/http://www.polygon.com/2014/12/6/7345413/final-fantasy-7-ps4-square-enix|archivedate=March 5, 2016|url-status=live}}</ref><ref>{{cite web|url=https://www.facebook.com/dotemu/posts/359597847448990|title=DotEmu – August 14, 2012|work=[[DotEmu]]|publisher=[[Facebook]]|date=August 14, 2012|accessdate=February 10, 2017|archiveurl=https://web.archive.org/web/20160102045143/https://www.facebook.com/dotemu/posts/359597847448990|archivedate=January 2, 2016|url-status=live}}</ref><ref>{{cite web|url=http://www.gamasutra.com/view/news/274239/DotEmus_bid_to_port_Titan_Quest_to_smartphones.php|title=DotEmu's bid to port Titan Quest to smartphones|last=Allen|first=Jennifer|work=[[Gamasutra]]|publisher=[[UBM TechWeb]]|date=June 30, 2016|access-date=February 10, 2017|archive-url=https://web.archive.org/web/20160702145958/http://www.gamasutra.com/view/news/274239/DotEmus_bid_to_port_Titan_Quest_to_smartphones.php|archive-date=July 2, 2016|url-status=dead}}</ref> The game was also released for [[Android (operating system)|Android]] on July 7, 2016,<ref>{{cite web|url=http://toucharcade.com/2016/07/07/after-almost-a-year-on-ios-final-fantasy-vii-is-out-on-android/|title=After Almost a Year on iOS, 'Final Fantasy VII' Is Out on Android|last=Lazarides|first=Tasos|work=Touch Arcade|date=July 7, 2016|accessdate=January 15, 2017|archiveurl=https://web.archive.org/web/20161213190554/http://toucharcade.com/2016/07/07/after-almost-a-year-on-ios-final-fantasy-vii-is-out-on-android/|archivedate=December 13, 2016|url-status=live}}</ref> for the [[PlayStation Classic]] on December 3, 2018,<ref>{{Cite web|url=https://blog.us.playstation.com/2018/10/29/announcing-playstation-classics-full-lineup-of-20-games/|title=Announcing PlayStation Classic's Full Lineup of 20 Games|website=PlayStation.Blog|date=October 29, 2018 |language=en-US|access-date=November 3, 2018|archive-url=https://web.archive.org/web/20181029121952/https://blog.us.playstation.com/2018/10/29/announcing-playstation-classics-full-lineup-of-20-games/|archive-date=October 29, 2018|url-status=live}}</ref> and for the [[Nintendo Switch]] and [[Xbox One]] worldwide on March 26, 2019.<ref>{{cite web |url=https://www.windowscentral.com/final-fantasy-vii-launches-xbox-one-late-march |title=Final Fantasy VII lands on Xbox One in late March |last=Madan |first=Asher |date=February 13, 2019 |website=Windows Central |access-date=February 14, 2019 |archive-url=https://web.archive.org/web/20190214075916/https://www.windowscentral.com/final-fantasy-vii-launches-xbox-one-late-march |archive-date=February 14, 2019 |url-status=live}}</ref>
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