Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Euclidean vector
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== {{anchor|Vector component|Decomposition}} Decomposition or resolution=== {{Further|Basis (linear algebra)}} As explained [[#Representations|above]], a vector is often described by a set of vector components that [[#Addition and subtraction|add up]] to form the given vector. Typically, these components are the [[Vector projection|projections]] of the vector on a set of mutually perpendicular reference axes (basis vectors). The vector is said to be ''decomposed'' or ''resolved with respect to'' that set. [[Image:Surface normal tangent.svg|class=skin-invert-image|right|thumb|Illustration of tangential and normal components of a vector to a surface.]] The decomposition or resolution<ref>[[Josiah Willard Gibbs|Gibbs, J.W.]] (1901). ''Vector Analysis: A Text-book for the Use of Students of Mathematics and Physics, Founded upon the Lectures of J. Willard Gibbs'', by E.B. Wilson, Chares Scribner's Sons, New York, p. 15: "Any vector {{math|'''r'''}} coplanar with two non-collinear vectors {{math|'''a'''}} and {{math|'''b'''}} may be resolved into two components parallel to {{math|'''a'''}} and {{math|'''b'''}} respectively. This resolution may be accomplished by constructing the parallelogram ..."</ref> of a vector into components is not unique, because it depends on the choice of the axes on which the vector is projected. Moreover, the use of Cartesian unit vectors such as <math>\mathbf{\hat{x}}, \mathbf{\hat{y}}, \mathbf{\hat{z}}</math> as a [[Basis (linear algebra)|basis]] in which to represent a vector is not mandated. Vectors can also be expressed in terms of an arbitrary basis, including the unit vectors of a [[cylindrical coordinate system]] (<math>\boldsymbol{\hat{\rho}}, \boldsymbol{\hat{\phi}}, \mathbf{\hat{z}}</math>) or [[spherical coordinate system]] (<math>\mathbf{\hat{r}}, \boldsymbol{\hat{\theta}}, \boldsymbol{\hat{\phi}}</math>). The latter two choices are more convenient for solving problems which possess cylindrical or spherical symmetry, respectively. The choice of a basis does not affect the properties of a vector or its behaviour under transformations. A vector can also be broken up with respect to "non-fixed" basis vectors that change their [[orientation (geometry)|orientation]] as a function of time or space. For example, a vector in three-dimensional space can be decomposed with respect to two axes, respectively ''normal'', and ''tangent'' to a surface (see figure). Moreover, the ''radial'' and ''[[tangential component]]s'' of a vector relate to the ''[[radius]] of [[rotation]]'' of an object. The former is [[Parallel (geometry)|parallel]] to the radius and the latter is [[Perpendicular|orthogonal]] to it.<ref>{{Cite web |url=http://www.physics.uoguelph.ca/tutorials/torque/Q.torque.intro.angacc.html |title=U. Guelph Physics Dept., "Torque and Angular Acceleration" |access-date=2007-01-05 |archive-date=2007-01-22 |archive-url=https://web.archive.org/web/20070122155954/http://www.physics.uoguelph.ca/tutorials/torque/Q.torque.intro.angacc.html |url-status=dead }}</ref> In these cases, each of the components may be in turn decomposed with respect to a fixed coordinate system or basis set (e.g., a ''global'' coordinate system, or [[inertial reference frame]]).
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Euclidean vector
(section)
Add topic