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=== Digital installation art === {{See also|interactive art}} [[File:Boundaryfunctions_1.jpg|alt=Boundary Functions at the Tokyo Intercommunications Center, 1999.|thumb|''Boundary Functions'' (1998) interactive floor projection by [[Scott Snibbe]] at the [[NTT InterCommunication Center]] in Tokyo<ref name="bf2">{{Cite web |last=Snibbe |first=Scott |date=1998 |title=Boundary Functions - Interactive Art |url=https://www.snibbe.com/art/boundaryfunctions |access-date= |website= |language=}}</ref>]] Digital installation art constitutes a broad field of artistic practices and a variety of forms. Some resemble video installations, especially large-scale works involving [[Video projection|projections]] and [[Video capture|live video capture]]. By using projection techniques that enhance an audience's impression of sensory envelopment, many digital installations attempt to create immersive environments. While others go even further and attempt to facilitate a complete immersion in [[Virtual reality|virtual realms]]. This type of installation is generally [[Site-specific art|site-specific]], [[scalable]], and without fixed [[dimensionality]], meaning it can be reconfigured to accommodate different presentation spaces.<ref>{{Cite book |last=Paul |first=Christiane |title=Digital art |publisher=Thames & Hudson |year=2023 |isbn=9780500204801 |edition=4th |location=London |pages=71}}</ref> [[Scott Snibbe]]'s "Boundary Functions" is an example of augmented reality digital installation art, which responds to people who enter the installation by drawing lines between people, indicating their personal space.<ref name="bf2" />[[Noah Wardrip-Fruin]]'s "Screen"(2003) utilizes a Cave Automatic Virtual Environment (CAVE) to create an interactive, text-based digital experience that engages the viewer in a multi-sensory interaction.<ref>{{cite web |last=Wardrip-Fruin |first=Noah |date=2002 |title=screen |url=http://www.noahwf.com/screen/index.html |access-date=}}</ref>
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