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====PC reception==== Upon its retail release, ''Counter-Strike'' received highly favorable reviews.<ref name="CGM Review">{{Cite web |last1=Hiles |first1=Bill |date=December 26, 2000 |title=''Half-Life: Counter-Strike'' Review |url=http://www.cdmag.com/Home/home.html?article=/articles/031/069/halflife-co-r.html |archive-url=https://web.archive.org/web/20010612142304/http://www.cdmag.com/Home/home.html?article=/articles/031/069/halflife-co-r.html |archive-date=June 12, 2001 |access-date=February 27, 2025 |website=[[Computer Games Magazine]]}}</ref><ref name="GameRev">{{cite web |last=Dodson |first=Joe |date=January 1, 2001 |title=''Counter-Strike'' Review |url=http://www.gamerevolution.com/review/counter-strike |url-status=dead |archive-url=https://web.archive.org/web/20140202180740/http://www.gamerevolution.com/review/counter-strike |archive-date=February 2, 2014 |access-date=January 29, 2014 |publisher=[[Game Revolution]]}}</ref><ref name="IGN Review">{{Cite web |last=Wolfe |first=Clayton |date=November 22, 2000 |title=''Counter-Strike Review'' |url=https://www.ign.com/articles/2000/11/23/counter-strike-2 |url-status=live |archive-url=https://web.archive.org/web/20121025152316/http://www.ign.com/articles/2000/11/23/counter-strike-2 |archive-date=October 25, 2012 |access-date=April 1, 2014 |website=[[IGN]]}}</ref> ''[[The New York Times]]'' reported that E-Sports Entertainment [[ESEA League]] started the first professional fantasy e-sports league in 2004 with the game ''Counter-Strike''.<ref>{{cite news |url=https://www.nytimes.com/2006/02/05/magazine/05wwln_consumed.html|title=Double Fantasy |access-date=March 16, 2014 |newspaper=[[The New York Times]]|date = February 5, 2006|last = Walker|first = Rob|archive-url = https://web.archive.org/web/20121025044509/http://www.nytimes.com/2006/02/05/magazine/05wwln_consumed.html|archive-date = October 25, 2012|url-status = live}}</ref><ref>{{cite web |url=http://www.sk-gaming.com/content/8354-ESEAs_Fantasy_ESports_League_Opens|title=ESEA's Fantasy E-Sports League Opens |access-date=March 16, 2014 |publisher=[[SK-Gaming]]|date = September 10, 2004|archive-url = https://web.archive.org/web/20131210235030/http://www.sk-gaming.com/content/8354-ESEAs_Fantasy_ESports_League_Opens|archive-date = December 10, 2013|url-status = live}}</ref> Some credit the move into professional competitive team play with prizes as a major factor in ''Counter-Strike''{{'s}} longevity and success.<ref>{{cite web|url = http://www.gameguru.in/pc/2010/10/counter-strike-success-unlimited/|title = Counter-Strike: Success Unlimited|access-date = March 16, 2014|publisher = [[GameGuru]]|date = April 10, 2010|last = Mehta|first = Prakash|archive-url = https://web.archive.org/web/20150924020615/http://www.gameguru.in/pc/2010/10/counter-strike-success-unlimited/|archive-date = September 24, 2015|url-status = live}}</ref> The game was praised by critics for its emphasis on teamwork and communication among players. Scott Osborne, writing for ''[[GameSpot]]'', felt that the audio messages were a decent feature, which covered requests for backup, status reports and warnings. One problem, according to him, was that both teams used the same voice.<ref name="GameSpot Review">{{Cite web |last=Osborne |first=Scott |date=November 27, 2000 |title=''Half-Life: Counter-Strike'' Review |url=http://www.gamespot.com/reviews/half-life-counter-strike-review/1900-2657769/ |url-status=live |archive-url=https://web.archive.org/web/20140401230830/http://www.gamespot.com/reviews/half-life-counter-strike-review/1900-2657769/ |archive-date=April 1, 2014 |access-date=April 1, 2014 |website=[[GameSpot]]}}</ref> Clayton Wolfe of ''[[IGN]]'' expressed the importance of teamwork and stating, "It's the team-based tactics that make [''Counter-Strike''] so fun."<ref name="IGN Review" /> [[Computer Games Magazine|''Computer Games Magazine'']]{{'}}s Bill Hiles also commented about the social aspects of the game, saying that a player should work in teams rather than alone.<ref name="CGM Review" /> Joe Dodson for ''[[GameRevolution]]'' wrote that "Nothing can beat a coordinated, experienced team in [''Counter-Strike''], except an even more coordinated and experienced team." He also found the team talk favorable.<ref name="GameRev" /> Most reviewers agreed that the [[GoldSrc|GoldSrc engine]] felt dated,<ref name="GameSpot Review" /><ref name="IGN Review" /> but still praised the graphics. Hiles commented that the visuals were acceptable and "do an admirable job portraying outdoor locations,"<ref name="CGM Review" /> while Dodson noted the graphics were identical to ''Half-Life''.<ref name="GameRev" /> According to Osborne, the game's maps had "imaginative texturing and dramatic lighting effects," but pointed out that they were too dark sometimes.<ref name="GameSpot Review" /> Wolfe felt that the environmental textures were realistic enough.<ref name="IGN Review" /> Critics appreciated the realistic weapon sound effects, with Osborne writing that they made guns "viscerally fun to shoot".<ref name="GameSpot Review" /> Wolfe agreed, but wished "the same amount of attention to detail was given to the rest of the sound in the game". He felt that the crashing thunder was flat and pointed out that footsteps didn't vary based on the surface being walked on.<ref name="IGN Review" /> Dodson felt that the animations were dated, but were "nothing to scoff at".<ref name="GameRev" /> Hiles commented that the character model animations needed improvement.<ref name="CGM Review" />
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