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==Economic status== In 2010, the animation market was estimated to be worth circa US$80 billion.{{sfn|Board of Investments|2009}} By 2021, the value had increased to an estimated US$370 billion.<ref>{{Cite web |title=Global animation market value 2020-2030 |url=https://www.statista.com/statistics/817601/worldwide-animation-market-size/ |access-date=2024-09-14 |website=Statista |language=en}}</ref> Animated feature-length films returned the highest [[gross margin]]s (around 52%) of all [[film genre]]s between 2004 and 2013.{{sfn|McDuling|2014}} Animation as an art and industry continues to thrive as of the early 2020s.<ref>{{Cite web |last=Mayorga |first=Emilio |date=19 May 2023 |title=How Spain's animation sector became a force to be reckoned with |url=https://www.screendaily.com/features/how-spains-animation-sector-became-a-force-to-be-reckoned-with/5182259.article |access-date=25 May 2023 |website=Screen |language=en |url-status=live |archive-url=https://web.archive.org/web/20240124214632/https://www.screendaily.com/features/how-spains-animation-sector-became-a-force-to-be-reckoned-with/5182259.article |archive-date=24 January 2024 }}</ref><ref>{{Cite web |date=17 May 2023 |title=The millennial daring to change animation industry |url=https://nation.africa/kenya/life-and-style/mynetwork/the-millennial-daring-to-change-animation-industry--4238068 |first1=Margaret |last1=Maina |access-date=25 May 2023 |website=Nation |language=en}}</ref><ref>{{Cite web |title=Artists wanted β in VFX, animation, gaming and more |url=https://vancouversun.com/entertainment/local-arts/artists-wanted-in-vfx-animation-gaming-and-more |access-date=25 May 2023 |website=Vancouver Sun |date=21 August 2022 |first1=Shawn |last1=Conner |language=en-CA}}</ref>
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