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===Adobe=== On December 3, 2005, Adobe Systems acquired Macromedia<ref>{{Cite news|last=Flynn|first=Laurie J.|date=2005-04-19|title=Adobe Buys Macromedia for $3.4 Billion (Published 2005)|language=en-US|work=The New York Times|url=https://www.nytimes.com/2005/04/19/technology/adobe-buys-macromedia-for-34-billion.html|access-date=2021-03-04|issn=0362-4331|archive-date=April 21, 2020|archive-url=https://web.archive.org/web/20200421051253/https://www.nytimes.com/2005/04/19/technology/adobe-buys-macromedia-for-34-billion.html|url-status=live}}</ref> alongside its product line which included Flash, [[Adobe Dreamweaver|Dreamweaver]], [[Adobe Director|Director]]/[[Adobe Shockwave|Shockwave]], [[Adobe Fireworks|Fireworks]], and [[Authorware]].<ref>{{Cite web |date=2005-12-07 |title=Adobe Press Room: For immediate release |url=http://www.adobe.com/aboutadobe/pressroom/pressreleases/200512/120505AdobeAcquiresMacromedia.html |url-status=dead |archive-url=https://web.archive.org/web/20051207031046/http://www.adobe.com/aboutadobe/pressroom/pressreleases/200512/120505AdobeAcquiresMacromedia.html |archive-date=2005-12-07 |access-date=2024-01-21 |website=[[Adobe Inc.|Adobe]]}}</ref> In 2007, Adobe's first version release was ''Adobe Flash CS3 Professional'', the ninth major version of Flash. It introduced the ActionScript 3.0 programming language, which supported modern programming practices and enabled business applications to be developed with Flash. [[Adobe Flex Builder]] (built on [[Eclipse (software)|Eclipse]]) targeted the enterprise [[Software development|application development]] market, and was also released the same year. Flex Builder included the Flex SDK, a set of components that included charting, advanced UI, and data services (''Flex Data Services'').{{Citation needed|date=January 2021}} In 2008, Adobe released the tenth version of Flash, ''Adobe Flash CS4''. Flash 10 improved animation capabilities within the Flash editor, adding a motion editor panel (similar to [[Adobe After Effects]]), [[inverse kinematics]] (bones), basic 3D object animation, object-based animation, and other text and graphics features. ''Flash Player 10'' included an in-built 3D engine (without GPU acceleration) that allowed basic object transformations in 3D space (position, rotation, scaling).{{Citation needed|date=January 2021}} Also in 2008, Adobe released the first version of Adobe Integrated Runtime (later re-branded as ''Adobe AIR''), a runtime engine that replaced Flash Player, and provided additional capabilities to the ActionScript 3.0 language to build desktop and mobile applications. With AIR, developers could access the file system (the user's files and folders), and connected devices such as a joystick, gamepad, and sensors for the first time.{{Citation needed|date=January 2021}} In 2011, ''Adobe Flash Player 11'' was released, and with it the first version of [[Stage3D]], allowing GPU-accelerated 3D rendering for Flash applications and games on desktop platforms such as [[Microsoft Windows]] and [[macOS|Mac OS X]].<ref name="Labrecque2011">{{cite book|first =Joseph|last =Labrecque|title=What's New in Flash Player 11|url=https://books.google.com/books?id=UGD4zMFnK0QC&pg=PA17|year=2011|publisher=O'Reilly Media, Inc.|isbn=978-1-4493-1110-0|page=17}}</ref> Adobe further improved 3D capabilities from 2011 to 2013, adding support for 3D rendering on Android and iOS platforms, alpha-channels, compressed textures, [[texture atlas]]es, and other features.<ref name="fproadmap">[https://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html Adobe Flash Roadmap] {{Webarchive|url=https://web.archive.org/web/20130112221026/http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html |date=January 12, 2013 }}, Adobe</ref><ref>[http://www.bytearray.org/?p=4516] {{Webarchive|url=https://web.archive.org/web/20150707181514/http://www.bytearray.org/?p=4516|date=July 7, 2015}} Introducing Flash Player 11.4/AIR 3.4 beta!, by Thibault Imbert (Adobe employee), ByteArray</ref> Adobe AIR was upgraded to support 64-bit computers, and to allow developers to add additional functionality to the AIR runtime using ''AIR Native Extensions'' (ANE). In May 2014, Adobe announced that Adobe AIR was used in over 100,000 unique applications and had over 1 billion installations logged worldwide.<ref>{{Cite web|date=2014-05-09|title=1 Billion AIR Installations|url=https://forta.com/2014/05/10/1-billion-air-installations/|access-date=2021-03-04|website=Ben Forta|language=en-US|archive-date=March 8, 2021|archive-url=https://web.archive.org/web/20210308033139/https://forta.com/2014/05/10/1-billion-air-installations/|url-status=live}}</ref> Adobe AIR was voted the ''Best Mobile Application Development'' product at the [[Consumer Electronics Show]] on two consecutive years (CES 2014 and CES 2015).<ref>[http://www.compassintelligence.com/?q=press/compass-intelligence-announces-winners-2014-mobility-awards-wireless-m2m-and-green-technology Compass Intelligence Announces Winners of the 2014 Mobility Awards] {{Webarchive|url=https://web.archive.org/web/20200726182523/http://www.compassintelligence.com/?q=press%2Fcompass-intelligence-announces-winners-2014-mobility-awards-wireless-m2m-and-green-technology |date=July 26, 2020 }}, Compass Intelligence</ref><ref>[http://www.compassintelligence.com/?q=press/compass-intelligence-announces-winners-2015-mobility-awards-list-m2m-green-technology-and Compass Intelligence Announces Winners of the 2015 Mobility Awards] {{Webarchive|url=https://web.archive.org/web/20200726172135/http://www.compassintelligence.com/?q=press%2Fcompass-intelligence-announces-winners-2015-mobility-awards-list-m2m-green-technology-and |date=July 26, 2020 }}, Compass Intelligence</ref> In 2016, Adobe renamed Flash Professional, the primary authoring software for Flash content, to [[Adobe Animate]] to reflect its growing use for authoring HTML5 content in favor of Flash content.<ref>{{Cite magazine|url=https://www.wired.com/2015/12/adobe-flash-is-dead-in-name-only/|title=Sadly, Adobe Flash Isn't Dead. It Just Changed Its Name|last=Barrett|first=Brian|magazine=WIRED|access-date=2017-06-22|language=en-US|archive-date=June 11, 2017|archive-url=https://web.archive.org/web/20170611045328/https://www.wired.com/2015/12/adobe-flash-is-dead-in-name-only/|url-status=live}}</ref> {| class="wikitable" |- ! scope="col" | Release ! scope="col" | Year ! scope="col" | Icon ! scope="col" | Description |- !scope="row" | Adobe Flash Professional CS3 (9) |2007 |[[File:Adobe_Flash_Professional_CS3_icon.png|64x64px]] |Flash CS3 is the first version of Flash released under the Adobe brand name, and features improved integration with [[Adobe Photoshop]], enhanced [[QuickTime]] video export, filter and motion tween copy-paste support, improved vector drawing tools becoming more like [[Adobe Illustrator]] and [[Adobe Fireworks]].<ref>{{Cite web|title=Adobe Flash CS3 Professional User Guide|url=https://help.adobe.com/archive/en_US/flash/cs3/flash_cs3_help.pdf|url-status=live|archive-url=https://web.archive.org/web/20150926202427/http://help.adobe.com/archive/en_US/flash/cs3/flash_cs3_help.pdf|archive-date=2015-09-26|access-date=25 March 2021}}</ref> [[ActionScript|ActionScript 3.0]] was released with this version, along with ActionScript Virtual Machine 2.0 (AVM2) for [[Program optimization|faster code execution]] and [[Garbage collection (computer science)|garbage collection]]<ref>[http://www.adobe.com/devnet/flash/articles/first_as3_application.html Migrating from ActionScript 2 to ActionScript 3: Key concepts and changes] {{Webarchive|url=https://web.archive.org/web/20190117095903/https://www.adobe.com/devnet/flash/articles/first_as3_application.html |date=January 17, 2019 }}, Adobe Developer Connection</ref> New programming features included: [[Strong and weak typing|strongly typed variables]] with type safety, runtime errors, improved events, display list instead of "depth" system, and many new classes (Socket, ByteArray, Loader, RegExp, etc.).<ref>[http://www.adobe.com/devnet/flash/articles/first_as3_application.html ActionScript 3.0 overview] {{Webarchive|url=https://web.archive.org/web/20190117095903/https://www.adobe.com/devnet/flash/articles/first_as3_application.html |date=January 17, 2019 }}, Adobe Developer Connection</ref> AS3 allowed entire applications to be written in code, without needing the Flash timeline. |-id="Flash CS4" !scope="row" | Adobe Flash Professional CS4 (10) |2008 |[[File:Adobe_Flash_Professional_CS4_icon.png|64x64px]] |Flash CS4, released on September 23, 2008, introduces a new object-based motion-tween, renaming the former frame-based version as classic tween. Additions include basic [[Three-dimensional space|3D]] object manipulation, [[inverse kinematics]] (bones), a vertical properties panel, the Deco and Spray brush tools, motion presets and further expansions to [[ActionScript|ActionScript 3.0]] (Vector arrays). CS4 allows the developer to create animations with many features absent in prior versions.<ref>{{Cite web|title=Using Adobe Flash CS4 Professional|url=https://help.adobe.com/archive/en_US/flash/cs4/flash_cs4_help.pdf|url-status=live|archive-url=https://web.archive.org/web/20150926210624/http://help.adobe.com/archive/en_US/flash/cs4/flash_cs4_help.pdf|archive-date=26 Sep 2015|access-date=25 March 2021|website=Adobe}}</ref><ref>{{Cite web|title=Adobe Flash CS4 Professional - Top new features|url=http://www.adobe.com/products/flash/features/?view=topnew|url-status=dead|archive-url=https://web.archive.org/web/20081205045018/http://www.adobe.com/products/flash/features/?view=topnew|archive-date=5 December 2008|access-date=27 March 2021|website=Adobe Systems}}</ref> |- !scope="row" | Adobe Flash Professional CS5 (11) |2010 |rowspan=2|[[File:Adobe_Flash_Professional_CS5_icon.png|64x64px]] |Flash CS5 was released on April 12, 2010, and launched for purchase on April 30, 2010. Flash CS5 Professional includes support for publishing [[iPhone]] applications.<ref>{{cite web | url=http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/ | title=Adobe Labs β Adobe Flash Professional CS5: Applications for iPhone | access-date=2010-03-02 | publisher=Adobe | archive-url=https://web.archive.org/web/20100313063622/http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/ | archive-date=13 March 2010 | url-status=dead }}</ref> However, on April 8, 2010, Apple changed the terms of its Developer License to effectively ban the use of the Flash-to-iPhone compiler<ref>{{Cite web|last=Chen|first=Brian X.|title=Adobe Apps: easier to pass through the 'i' of a needle?|url=https://www.wired.com/2010/04/iphone-developer-policy|website=[[Wired (website)|Wired]]|date=April 8, 2010|access-date=January 11, 2024|archive-date=December 27, 2023|archive-url=https://web.archive.org/web/20231227015727/https://www.wired.com/2010/04/iphone-developer-policy/|url-status=live}}</ref><ref>{{Cite web|last=Kincaid|first=Jason|title=Apple gives Adobe the finger with its new iPhone SDK agreement|url=https://techcrunch.com/2010/04/08/adobe-flash-apple-sdk/|website=[[TechCrunch]]|date=April 8, 2010|access-date=January 11, 2024|archive-date=January 11, 2024|archive-url=https://web.archive.org/web/20240111234632/https://techcrunch.com/2010/04/08/adobe-flash-apple-sdk/|url-status=live}}</ref> and on April 20, 2010, Adobe announced that they will be making no additional investments in targeting the iPhone and iPad in Flash CS5.<ref>{{cite magazine |last1=Chen |first1=Brian X. |title=Adobe Gives Up on Flash for iPhone, iPad |url=https://www.wired.com/2010/04/adobe-flash-iphone/ |magazine=[[Wired (magazine)|Wired]] |access-date=11 January 2024 |date=April 21, 2010 |archive-date=January 11, 2024 |archive-url=https://web.archive.org/web/20240111234632/https://www.wired.com/2010/04/adobe-flash-iphone/ |url-status=live }}</ref> Other features of Flash CS5 are a new text engine (TLF), new document templates, further improvement to [[inverse kinematics]], new Deco tool effects, live FLV playback preview, and the code snippets panel.<ref name=":2">{{Cite web|title=Using Adobe Flash Professional CS5 & CS5.5|url=http://help.adobe.com/en_US/flash/cs/using/flash_cs5_help.pdf|url-status=dead|archive-url=https://web.archive.org/web/20120514232108/http://help.adobe.com/en_US/flash/cs/using/flash_cs5_help.pdf|archive-date=14 May 2012|access-date=25 March 2021|website=Adobe}}</ref><ref>{{Cite web|title=Adobe Flash Professional CS5|url=http://www.adobe.com/products/flash/|url-status=dead|archive-url=https://web.archive.org/web/20100412171552/http://www.adobe.com/products/flash/|archive-date=12 April 2010|access-date=27 March 2021|website=Adobe Systems}}</ref> |- !scope="row" | Adobe Flash Professional CS5.5 (11.5) |2011 |Flash Professional CS5.5 was released in 2011. It includes improved support for publishing [[iPhone]] applications, following Apple's revision of their iOS developer terms.<ref>Apple Inc. modified terms & conditions for developers in the app store. Adobe is developing again for iPhone and iPad CS5</ref> Flash CS5.5 also contains several features to improve mobile app workflows across devices. Some examples are content scaling and stage resizing, copy and paste layers, sharing symbols across FLA files, symbol rasterization, incremental compilation, auto-save and file recovery, and integration with CS Live online services.<ref name=":2" /> |- !scope="row" | Adobe Flash Professional CS6 (12) |2012 |[[File:Adobe Flash Professional CS6 icon.png|64x64px]] |Adobe Flash Professional CS6 was released in 2012. It includes support for publishing files as [[HTML5]] and generating sprite sheets.<ref>{{cite web|title=What's new in Flash Professional CS6|url=https://helpx.adobe.com/flash/using/whats-new-cs6.html|url-status=live|archive-url=https://web.archive.org/web/20121114065858/https://helpx.adobe.com/flash/using/whats-new-cs6.html|archive-date=2012-11-14|access-date=27 March 2021|publisher=Adobe}}</ref> This is the last 32-bit version and last perpetually licensed version. |- !scope="row" | Adobe Flash Professional CC (13) |2013 |rowspan=4|[[File:Adobe_Flash_Professional_icon.png|64x64px]] |Flash Professional CC was released in June 2013, as part of Adobe's [[Creative Cloud]] rebrand. Changes include a native 64-bit scene rendering engine, HiDPI user interface with Dark/Light themes, unlimited pasteboard size, live preview in shapes, fills and strokes, new distribute to keyframes option, full-screen mode, center stage button, multiple selection support for layer properties, guides, masks, etc. Minor performance improvements and bug fixes, and the removal of legacy features such as [[ActionScript|ActionScript 2]] support, as well as the removal of the bone tool, deco tool and spray brush tools. As part of the Creative Cloud suite, Flash CC offered users the ability to synchronize settings and save files online.<ref>{{Cite web|title=Flash Professional CC - New features summary 2013|url=https://helpx.adobe.com/flash/using/whats-new-flash-professional-cc.html|website=Adobe|access-date=December 2, 2023|archive-date=September 29, 2023|archive-url=https://web.archive.org/web/20230929115608/https://helpx.adobe.com/flash/using/whats-new-flash-professional-cc.html|url-status=live}}</ref> |- !scope="row" | Adobe Flash Professional CC 2014 (14) |2014 |Flash Professional CC (2014) was released on June 18, 2014. It includes variable-width strokes, [[Scalable Vector Graphics|SVG]] export, and [[WebGL]] publishing for animations, as well as a redesigned Motion Editor.<ref name="flashfeatures"/> |- !scope="row" | Adobe Flash Professional CC 2014 (14.1) |2014 |Flash Professional CC (2014.1) was released on October 6, 2014, featuring expanded WebGL publishing abilities, brush custom settings (angle, flatness), and the ability to import external [[SWF]]s.<ref name="flashfeatures">[https://helpx.adobe.com/flash/using/whats-new-2014.html Adobe Flash New features summary 2014] {{Webarchive|url=https://web.archive.org/web/20210108113640/https://helpx.adobe.com/flash/using/whats-new-2014.html |date=January 8, 2021 }}, Adobe</ref> Also, a new [[software development kit]] (SDK) enabling extensibility for custom platforms without depending on the Flash runtime, to reach more viewers. |- !scope="row" | Adobe Flash Professional CC 2015 (15) |2015 |Flash Professional CC (2015) was released on June 15, 2015, with the return of the bone animation tool ([[inverse kinematics]]), import H.264 videos with audio, export bitmaps as [[spritesheet]] for HTML5 Canvas, brush scaling with stage zoom, universal document type converter, improved audio workflows, improved Motion Editor, panel locking, faster saving of FLA files, auto-recovery optimizations, organize imported GIFs in a library, library search by linkage name, invert selection, paste and overwrite frames. Programming features include code snippet support for [[WebGL]], improved Custom Platform Support SDK, latest [[Adobe Flash Player|Flash Player]] (version 17.0), [[Adobe AIR|AIR SDK]] (version 17.0) and CreateJS libraries.<ref>{{Cite web|title=Flash Professional CC 2015 - New features summary|url=https://helpx.adobe.com/flash/using/whats-new.html|url-status=dead|archive-url=https://web.archive.org/web/20150628230138/https://helpx.adobe.com/flash/using/whats-new.html|archive-date=June 28, 2015|access-date=June 20, 2020|website=Adobe}}</ref> |}
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