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==History== The Vectrex was conceived by John Ross of Smith Engineering.<ref name="Gamasutra">Barton, Matt and Loguidice, Bill. (2007). [https://www.gamedeveloper.com/design/a-history-of-gaming-platforms-the-vectrex A History of Gaming Platforms: The Vectrex], Gamasutra.</ref> He, Mike Purvis, Tom Sloper, and Steve Marking had gone to Electro-Mavin, a surplus warehouse in Los Angeles. They found a 1-inch [[cathode-ray tube]] (CRT) and wondered if a small electronic game could be made of it. A demonstration of a vector-drawing cathode-ray tube display was made by connecting the [[deflection yoke]] in a standard television to the channels of a stereo amplifier fed with music program material. An auxiliary yoke was used to keep the raster television's horizontal [[flyback transformer|fly-back]] high-voltage system running. The demo led to a system originally conceived as a handheld called the Mini Arcade but, as Smith Engineering shopped the idea around to developers, it evolved into a tabletop with nine-inch screen.<ref name="Gamasutra"/> The system was licensed to General Consumer Electronics in 1981. After a brief hardware and software development period, the Vectrex was unveiled on 7 June 1982 at the [[Summer Consumer Electronics Show]] in Chicago.<ref name="Gamasutra"/> It was publicly released in seven select introductory markets in October at a retail price of US$199 before being distributed nationally in the first quarter of 1983.<ref>{{Cite news |last=Blanchet |first=Michael |date=September 26, 1982 |title=How to Beat the Video Games |url=https://www.newspapers.com/image/106118088 |work=[[The Indianapolis Star]] |pages=207 |quote=The Vectrex system will make its retail debut in seven introductory markets (New York, Chicago, Philadelphia, Los Angeles, San Diego and San Francisco) in October prior to national distribution, which is slated for the first quarter of 1983.}}</ref><ref>{{Cite news |date=October 3, 1982 |title=Vectrex™ |url=https://www.newspapers.com/image/491963607 |access-date=July 9, 2024 |work=[[New York Daily News|Daily News]] |pages=316 |quote=Attention video game fans! The Vectrex™ video game system is on sale now!}}</ref> The launch sales were strong enough that [[Milton Bradley Company|Milton Bradley]] bought out General Consumer Electronics in early 1983.<ref name="Gamasutra"/> [[File:Computerspielemuseum-30_(17109970286).jpg|thumb|European release Vectrex with ''Star Ship'' game and overlay]] Milton Bradley's greater resources allowed the Vectrex to be released in parts of Europe by mid-1983 and, through a co-branding agreement with [[Bandai]], in Japan as well.<ref name="Gamasutra"/> However, the [[video game crash of 1983]] turned Milton Bradley's support of the Vectrex into a costly mistake, even despite reducing its price by 25% and then later 50% in desperation to sell units. In February 1984, after losing $31.6 million on the Vectrex, Milton Bradley announced the discontinuation of the console and cancelled development of new games. The company's entire inventory of consoles and accessories was sold off to mass-market discount houses, where they were [[liquidated]] at a fraction of the console's introductory price. By May 1984, Milton Bradley merged with [[Hasbro]] and after-market support ended.<ref name="Gamasutra"/><ref>{{Cite web|url=https://newspaperarchive.com/tags/vectrex/?pci=7/|title = NewspaperArchive |vectrex historic newspaper articles including obituaries, births, marriages, divorces and arrests}}</ref> Prior to the Vectrex's discontinuation, a successor console with a color screen had been planned.<ref name="hardware">[https://books.google.com/books?id=QZS_gXpshd4C&dq=color+vectrex+prototype&pg=PT151 Classic Videogame Hardware Genius Guide] Imagine Publishing. Chapter 9.</ref> After the rights reverted to Smith Engineering, the company made plans{{when|date=May 2018}} to revive the Vectrex as a handheld, but the imminent arrival of Nintendo's [[Game Boy]] put an end to those plans.<ref name="Gamasutra"/> In the mid-1990s, Jay Smith, then head of Smith Engineering, allowed new hardware and software development on a fee- and royalty-free basis. Smith has also allowed duplication of the original Vectrex software on a not-for-profit basis to allow Vectrex owners to obtain the original titles at low cost or for free.<ref>{{Cite book |last=Wolf |first=Mark J P |date=2012 |title=Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming |location=Santa Barbara, California |publisher=Greenwood |page=245 |isbn=978-0-313-37936-9}}</ref>
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